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	some fixes and facilities for saving the fog of war to disk
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					 5 changed files with 118 additions and 55 deletions
				
			
		|  | @ -4,14 +4,10 @@ | |||
| #include <OgreOverlayManager.h> | ||||
| #include <OgreMaterialManager.h> | ||||
| 
 | ||||
| #include <boost/filesystem.hpp> | ||||
| 
 | ||||
| using namespace MWRender; | ||||
| using namespace Ogre; | ||||
| 
 | ||||
| #define CACHE_EXTENSION ".jpg" | ||||
| 
 | ||||
| #define MAP_RESOLUTION 1024 // 1024*1024 pixels for a 8192*8192 area in world units
 | ||||
| #define MAP_RESOLUTION 1024 // 1024*1024 pixels for a SIZE*SIZE area in world units
 | ||||
| 
 | ||||
| // warning: don't set this too high! dynamic textures are a bottleneck
 | ||||
| #define FOGOFWAR_RESOLUTION 32 | ||||
|  | @ -20,6 +16,9 @@ using namespace Ogre; | |||
| // example: at 60 fps, a value of 2 would mean to render it at 20 fps.
 | ||||
| #define FOGOFWAR_SKIP 2 | ||||
| 
 | ||||
| // size of a map segment (for exterior regions, this equals 1 cell)
 | ||||
| #define SIZE 8192.f | ||||
| 
 | ||||
| LocalMap::LocalMap(OEngine::Render::OgreRenderer* rend) | ||||
| { | ||||
|     mRendering = rend; | ||||
|  | @ -32,16 +31,16 @@ LocalMap::LocalMap(OEngine::Render::OgreRenderer* rend) | |||
| 
 | ||||
|     // Debug overlay to view the maps
 | ||||
| 
 | ||||
|     render(0, 0, 10000, 10000, 8192, 8192, "Cell_0_0"); | ||||
|     render(0, 0, 10000, 10000, SIZE, SIZE, "Cell_0_0_"); | ||||
| 
 | ||||
|     MaterialPtr mat = MaterialManager::getSingleton().create("testMaterial", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); | ||||
|     mat->getTechnique(0)->getPass(0)->createTextureUnitState("Cell_0_0"); | ||||
|     mat->getTechnique(0)->getPass(0)->createTextureUnitState("Cell_0_0_"); | ||||
|     mat->getTechnique(0)->getPass(0)->setDepthWriteEnabled(false); | ||||
|     mat->getTechnique(0)->getPass(0)->setSceneBlending(SBT_TRANSPARENT_ALPHA); | ||||
|     mat->getTechnique(0)->getPass(0)->setDepthCheckEnabled(false); | ||||
| 
 | ||||
|     mat = MaterialManager::getSingleton().create("testMaterial2", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); | ||||
|     mat->getTechnique(0)->getPass(0)->createTextureUnitState("Cell_0_0"); | ||||
|     mat->getTechnique(0)->getPass(0)->createTextureUnitState("Cell_0_0_"); | ||||
|     mat->getTechnique(0)->getPass(0)->setDepthWriteEnabled(false); | ||||
|     mat->getTechnique(0)->getPass(0)->setSceneBlending(SBT_TRANSPARENT_ALPHA); | ||||
|     mat->getTechnique(0)->getPass(0)->setDepthCheckEnabled(false); | ||||
|  | @ -92,26 +91,75 @@ void LocalMap::deleteBuffers() | |||
|     mBuffers.clear(); | ||||
| } | ||||
| 
 | ||||
| void LocalMap::saveTexture(const std::string& texname, const std::string& filename) | ||||
| { | ||||
|     TexturePtr tex = TextureManager::getSingleton().getByName(texname); | ||||
|     if (tex.isNull()) return; | ||||
|     HardwarePixelBufferSharedPtr readbuffer = tex->getBuffer(); | ||||
|     readbuffer->lock(HardwareBuffer::HBL_NORMAL ); | ||||
|     const PixelBox &readrefpb = readbuffer->getCurrentLock();     | ||||
|     uchar *readrefdata = static_cast<uchar*>(readrefpb.data);         | ||||
| 
 | ||||
|     Image img; | ||||
|     img = img.loadDynamicImage (readrefdata, tex->getWidth(), | ||||
|         tex->getHeight(), tex->getFormat());     | ||||
|     img.save("./" + filename); | ||||
| 
 | ||||
|     readbuffer->unlock(); | ||||
| } | ||||
| 
 | ||||
| std::string LocalMap::coordStr(const int x, const int y) | ||||
| { | ||||
|     return StringConverter::toString(x) + "_" + StringConverter::toString(y); | ||||
| } | ||||
| 
 | ||||
| void LocalMap::saveFogOfWar(MWWorld::Ptr::CellStore* cell) | ||||
| { | ||||
|     if (!mInterior) | ||||
|     { | ||||
|         /*saveTexture("Cell_"+coordStr(mCellX, mCellY)+"_fog",
 | ||||
|             "Cell_"+coordStr(mCellX, mCellY)+"_fog.png");*/ | ||||
|     } | ||||
|     else | ||||
|     { | ||||
|         Vector2 min(mBounds.getMinimum().x, mBounds.getMinimum().z); | ||||
|         Vector2 max(mBounds.getMaximum().x, mBounds.getMaximum().z); | ||||
|         /// \todo why is this workaround needed?
 | ||||
|         min *= 1.3; | ||||
|         max *= 1.3; | ||||
|         Vector2 length = max-min; | ||||
|          | ||||
|         // divide into segments
 | ||||
|         const int segsX = std::ceil( length.x / SIZE ); | ||||
|         const int segsY = std::ceil( length.y / SIZE ); | ||||
| 
 | ||||
|         for (int x=0; x<segsX; ++x) | ||||
|         { | ||||
|             for (int y=0; y<segsY; ++y) | ||||
|             { | ||||
|                 /*saveTexture(
 | ||||
|                     mInteriorName + "_" + coordStr(x,y) + "_fog", | ||||
|                     mInteriorName + "_" + coordStr(x,y) + "_fog.png");*/ | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void LocalMap::requestMap(MWWorld::Ptr::CellStore* cell) | ||||
| { | ||||
|     deleteBuffers(); | ||||
| 
 | ||||
|     mInterior = false; | ||||
| 
 | ||||
|     std::string name = "Cell_" + StringConverter::toString(cell->cell->data.gridX) | ||||
|                         + "_" + StringConverter::toString(cell->cell->data.gridY); | ||||
|     std::string name = "Cell_"+coordStr(cell->cell->data.gridX, cell->cell->data.gridY); | ||||
| 
 | ||||
|     const int x = cell->cell->data.gridX; | ||||
|     const int y = cell->cell->data.gridY; | ||||
|     int x = cell->cell->data.gridX; | ||||
|     int y = cell->cell->data.gridY; | ||||
| 
 | ||||
|     render((x+0.5)*8192, (-y-0.5)*8192, -10000, 10000, 8192, 8192, name); | ||||
|     render((x+0.5)*SIZE, (-y-0.5)*SIZE, -10000, 10000, SIZE, SIZE, name); | ||||
| } | ||||
| 
 | ||||
| void LocalMap::requestMap(MWWorld::Ptr::CellStore* cell, | ||||
|                             AxisAlignedBox bounds) | ||||
| { | ||||
|     deleteBuffers(); | ||||
| 
 | ||||
|     mInterior = true; | ||||
|     mBounds = bounds; | ||||
|      | ||||
|  | @ -126,10 +174,9 @@ void LocalMap::requestMap(MWWorld::Ptr::CellStore* cell, | |||
|     Vector2 length = max-min; | ||||
|     Vector2 center(bounds.getCenter().x, bounds.getCenter().z); | ||||
| 
 | ||||
|     // divide into 8192*8192 segments
 | ||||
|     /// \todo interiors with more than 1 segment are untested
 | ||||
|     const int segsX = std::ceil( length.x / 8192 ); | ||||
|     const int segsY = std::ceil( length.y / 8192 ); | ||||
|     // divide into segments
 | ||||
|     const int segsX = std::ceil( length.x / SIZE ); | ||||
|     const int segsY = std::ceil( length.y / SIZE ); | ||||
| 
 | ||||
|     mInteriorName = cell->cell->name; | ||||
| 
 | ||||
|  | @ -137,11 +184,11 @@ void LocalMap::requestMap(MWWorld::Ptr::CellStore* cell, | |||
|     { | ||||
|         for (int y=0; y<segsY; ++y) | ||||
|         { | ||||
|             Vector2 start = min + Vector2(8192*x,8192*y); | ||||
|             Vector2 start = min + Vector2(SIZE*x,SIZE*y); | ||||
|             Vector2 newcenter = start + 4096; | ||||
| 
 | ||||
|             render(newcenter.x, newcenter.y, z.y, z.x, 8192, 8192, | ||||
|                 cell->cell->name + "_" + StringConverter::toString(x) + "_" + StringConverter::toString(y)); | ||||
|             render(newcenter.x, newcenter.y, z.y, z.x, SIZE, SIZE, | ||||
|                 cell->cell->name + "_" + coordStr(x,y)); | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  | @ -171,7 +218,7 @@ void LocalMap::render(const float x, const float y, | |||
|     if (tex.isNull()) | ||||
|     { | ||||
|         // try loading from disk
 | ||||
|         //if (boost::filesystem::exists(texture+CACHE_EXTENSION))
 | ||||
|         //if (boost::filesystem::exists(texture+".jpg"))
 | ||||
|         //{
 | ||||
|             /// \todo
 | ||||
|         //}
 | ||||
|  | @ -182,7 +229,7 @@ void LocalMap::render(const float x, const float y, | |||
|                             texture, | ||||
|                             ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, | ||||
|                             TEX_TYPE_2D, | ||||
|                             xw*MAP_RESOLUTION/8192, yw*MAP_RESOLUTION/8192,  | ||||
|                             xw*MAP_RESOLUTION/SIZE, yw*MAP_RESOLUTION/SIZE,  | ||||
|                             0, | ||||
|                             PF_R8G8B8, | ||||
|                             TU_RENDERTARGET); | ||||
|  | @ -202,7 +249,7 @@ void LocalMap::render(const float x, const float y, | |||
|                             texture + "_fog", | ||||
|                             ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, | ||||
|                             TEX_TYPE_2D, | ||||
|                             xw*FOGOFWAR_RESOLUTION/8192, yw*FOGOFWAR_RESOLUTION/8192,  | ||||
|                             xw*FOGOFWAR_RESOLUTION/SIZE, yw*FOGOFWAR_RESOLUTION/SIZE,  | ||||
|                             0, | ||||
|                             PF_A8R8G8B8, | ||||
|                             TU_DYNAMIC_WRITE_ONLY); | ||||
|  | @ -221,20 +268,11 @@ void LocalMap::render(const float x, const float y, | |||
|             tex2->getBuffer()->unlock(); | ||||
| 
 | ||||
|             mBuffers[texture] = buffer; | ||||
|              | ||||
|             /// \todo
 | ||||
| 
 | ||||
|             // save to cache for next time
 | ||||
|             //rtt->writeContentsToFile("./" + texture + CACHE_EXTENSION);
 | ||||
|             //rtt->writeContentsToFile("./" + texture + ".jpg");
 | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
| 
 | ||||
|      | ||||
|     if (!MaterialManager::getSingleton().getByName("testMaterial").isNull()) | ||||
|     { | ||||
|         MaterialPtr mat = MaterialManager::getSingleton().getByName("testMaterial"); | ||||
|         mat->getTechnique(0)->getPass(0)->getTextureUnitState(0)->setTextureName(texture); | ||||
|     } | ||||
|      | ||||
| 
 | ||||
|     // re-enable fog
 | ||||
|  | @ -254,17 +292,18 @@ void LocalMap::setPlayerPosition (const Ogre::Vector3& position) | |||
|     Vector2 pos(position.x, position.z); | ||||
|     if (!mInterior) | ||||
|     { | ||||
|         x = (int) (pos.x / 8192.f); | ||||
|         y = (int) (pos.y / 8192.f); | ||||
|         x = std::ceil(pos.x / SIZE)-1; | ||||
|         y = std::ceil(-pos.y / SIZE)-1; | ||||
|         mCellX = x; | ||||
|         mCellY = y; | ||||
|     } | ||||
|     else | ||||
|     { | ||||
|         Vector2 min(mBounds.getMinimum().x, mBounds.getMinimum().z); | ||||
|         min *= 1.3; | ||||
|          | ||||
|         /// \todo interiors with more than 1 segment are untested
 | ||||
|         x = (int) ((pos.x - min.x)/8192.f); | ||||
|         y = (int) ((pos.y - min.y)/8192.f); | ||||
|         x = std::ceil((pos.x - min.x)/SIZE)-1; | ||||
|         y = std::ceil((pos.y - min.y)/SIZE)-1; | ||||
|     } | ||||
| 
 | ||||
|     // convert from world coordinates to texture UV coordinates
 | ||||
|  | @ -272,34 +311,30 @@ void LocalMap::setPlayerPosition (const Ogre::Vector3& position) | |||
|     std::string texName; | ||||
|     if (!mInterior) | ||||
|     { | ||||
|         u = std::abs((pos.x - (8192*x))/8192.f); | ||||
|         v = std::abs((pos.y - (8192*y))/8192.f); | ||||
|         texName = "Cell_" + StringConverter::toString(x) + "_" | ||||
|                     + StringConverter::toString(y); | ||||
|         u = std::abs((pos.x - (SIZE*x))/SIZE); | ||||
|         v = 1-std::abs((pos.y + (SIZE*y))/SIZE); | ||||
|         texName = "Cell_"+coordStr(x,y); | ||||
|     } | ||||
|     else | ||||
|     { | ||||
|         Vector2 min(mBounds.getMinimum().x, mBounds.getMinimum().z); | ||||
|         min *= 1.3; | ||||
| 
 | ||||
|         u = (pos.x - min.x - 8192*x)/8192.f; | ||||
|         v = (pos.y - min.y - 8192*y)/8192.f; | ||||
|         u = (pos.x - min.x - SIZE*x)/SIZE; | ||||
|         v = (pos.y - min.y - SIZE*y)/SIZE; | ||||
| 
 | ||||
|         texName = mInteriorName + "_" + StringConverter::toString(x) + "_" | ||||
|                     + StringConverter::toString(y); | ||||
|         texName = mInteriorName + "_" + coordStr(x,y); | ||||
|     } | ||||
| 
 | ||||
|     //std::cout << "u " << u<< " v " << v << std::endl;
 | ||||
| 
 | ||||
|     // explore radius (squared)
 | ||||
|     const float sqrExploreRadius = 0.01 * FOGOFWAR_RESOLUTION*FOGOFWAR_RESOLUTION; | ||||
| 
 | ||||
|     // get the appropriate fog of war texture
 | ||||
|     TexturePtr tex = TextureManager::getSingleton().getByName(texName+"_fog"); | ||||
|      | ||||
|     if (!tex.isNull()) | ||||
|     { | ||||
|         // get its buffer
 | ||||
|         if (mBuffers.find(texName) == mBuffers.end()) return; | ||||
|         uint32* buffer = mBuffers[texName]; | ||||
|         uint32* pointer = buffer; | ||||
|         for (int texV = 0; texV<FOGOFWAR_RESOLUTION; ++texV) | ||||
|  | @ -307,7 +342,7 @@ void LocalMap::setPlayerPosition (const Ogre::Vector3& position) | |||
|             for (int texU = 0; texU<FOGOFWAR_RESOLUTION; ++texU) | ||||
|             { | ||||
|                 float sqrDist = Math::Sqr(texU - u*FOGOFWAR_RESOLUTION) + Math::Sqr(texV - v*FOGOFWAR_RESOLUTION); | ||||
|                 uint32 clr = *(uint32*)pointer; | ||||
|                 uint32 clr = *pointer; | ||||
|                 uint8 alpha = (clr >> 24); | ||||
|                 alpha = std::min( alpha, (uint8) (std::max(0.f, std::min(1.f, (sqrDist/sqrExploreRadius)))*255) ); | ||||
|                 *((uint32*)pointer) = (alpha << 24); | ||||
|  | @ -321,6 +356,11 @@ void LocalMap::setPlayerPosition (const Ogre::Vector3& position) | |||
|         memcpy(tex->getBuffer()->lock(HardwareBuffer::HBL_DISCARD), buffer, FOGOFWAR_RESOLUTION*FOGOFWAR_RESOLUTION*4); | ||||
|         tex->getBuffer()->unlock(); | ||||
| 
 | ||||
|         if (!MaterialManager::getSingleton().getByName("testMaterial").isNull()) | ||||
|         { | ||||
|             MaterialPtr mat = MaterialManager::getSingleton().getByName("testMaterial"); | ||||
|             mat->getTechnique(0)->getPass(0)->getTextureUnitState(0)->setTextureName(texName); | ||||
|         } | ||||
|         if (!MaterialManager::getSingleton().getByName("testMaterial2").isNull()) | ||||
|         { | ||||
|             MaterialPtr mat = MaterialManager::getSingleton().getByName("testMaterial2"); | ||||
|  |  | |||
|  | @ -42,6 +42,14 @@ namespace MWRender | |||
|          */ | ||||
|         void setPlayerPosition (const Ogre::Vector3& position); | ||||
| 
 | ||||
|         /**
 | ||||
|          * Save the fog of war for the current cell to disk. | ||||
|          * @remarks This should be called before loading a | ||||
|          * new cell, as well as when the game is quit. | ||||
|          * @param current cell | ||||
|          */ | ||||
|         void saveFogOfWar(MWWorld::Ptr::CellStore* cell); | ||||
| 
 | ||||
|     private: | ||||
|         OEngine::Render::OgreRenderer* mRendering; | ||||
| 
 | ||||
|  | @ -52,6 +60,10 @@ namespace MWRender | |||
|                     const float xw, const float yw, | ||||
|                     const std::string& texture); | ||||
| 
 | ||||
|         void saveTexture(const std::string& texname, const std::string& filename); | ||||
| 
 | ||||
|         std::string coordStr(const int x, const int y); | ||||
| 
 | ||||
|         // a buffer for the "fog of war" texture of the current cell.
 | ||||
|         // interior cells could be divided into multiple textures,
 | ||||
|         // so we store in a map.
 | ||||
|  | @ -60,6 +72,7 @@ namespace MWRender | |||
|         void deleteBuffers(); | ||||
| 
 | ||||
|         bool mInterior; | ||||
|         int mCellX, mCellY; | ||||
|         Ogre::AxisAlignedBox mBounds; | ||||
|         std::string mInteriorName; | ||||
|     }; | ||||
|  |  | |||
|  | @ -335,4 +335,9 @@ void RenderingManager::requestMap(MWWorld::Ptr::CellStore* cell) | |||
|         mLocalMap->requestMap(cell, mObjects.getDimensions(cell)); | ||||
| } | ||||
| 
 | ||||
| void RenderingManager::preCellChange(MWWorld::Ptr::CellStore* cell) | ||||
| { | ||||
|     mLocalMap->saveFogOfWar(cell); | ||||
| } | ||||
| 
 | ||||
| } // namespace
 | ||||
|  |  | |||
|  | @ -76,6 +76,9 @@ class RenderingManager: private RenderingInterface { | |||
|     /// when rebatching is needed and update automatically at the end of each frame.
 | ||||
|     void cellAdded (MWWorld::Ptr::CellStore *store); | ||||
| 
 | ||||
|     void preCellChange (MWWorld::Ptr::CellStore* store); | ||||
|     ///< this event is fired immediately before changing cell
 | ||||
| 
 | ||||
|     void addObject (const MWWorld::Ptr& ptr); | ||||
|     void removeObject (const MWWorld::Ptr& ptr); | ||||
| 
 | ||||
|  |  | |||
|  | @ -135,6 +135,8 @@ namespace MWWorld | |||
| 
 | ||||
|     void Scene::changeCell (int X, int Y, const ESM::Position& position, bool adjustPlayerPos) | ||||
|     { | ||||
|         mRendering.preCellChange(mCurrentCell); | ||||
| 
 | ||||
|         // remove active
 | ||||
|         mEnvironment.mMechanicsManager->removeActor (mWorld->getPlayer().getPlayer()); | ||||
| 
 | ||||
|  |  | |||
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