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Fix crash for terrain without data, part 2
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960e99c4f3
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2 changed files with 7 additions and 3 deletions
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@ -199,7 +199,7 @@ namespace MWWorld
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(*iter)->getCell()->getGridX(),
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(*iter)->getCell()->getGridY()
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);
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if (land)
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if (land && land->mDataTypes&ESM::Land::DATA_VHGT)
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mPhysics->removeHeightField ((*iter)->getCell()->getGridX(), (*iter)->getCell()->getGridY());
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}
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@ -414,13 +414,17 @@ namespace Physic
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+ boost::lexical_cast<std::string>(x) + "_"
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+ boost::lexical_cast<std::string>(y);
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HeightField hf = mHeightFieldMap [name];
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HeightFieldContainer::iterator it = mHeightFieldMap.find(name);
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if (it == mHeightFieldMap.end())
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return;
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const HeightField& hf = it->second;
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mDynamicsWorld->removeRigidBody(hf.mBody);
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delete hf.mShape;
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delete hf.mBody;
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mHeightFieldMap.erase(name);
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mHeightFieldMap.erase(it);
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}
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void PhysicEngine::adjustRigidBody(RigidBody* body, const Ogre::Vector3 &position, const Ogre::Quaternion &rotation,
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