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Fix crash when destroying UI element in the same frame as creating it

This commit is contained in:
uramer 2024-03-14 18:08:18 +01:00
parent 2764d8ceff
commit 2f40491065

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@ -313,9 +313,8 @@ namespace LuaUi
{ {
if (mState != Destroyed) if (mState != Destroyed)
{ {
if (mState != New) if (mRoot != nullptr)
{ {
assert(mRoot);
destroyRoot(mRoot); destroyRoot(mRoot);
mRoot = nullptr; mRoot = nullptr;
} }