diff --git a/CHANGELOG.md b/CHANGELOG.md index 1c06a15549..c741c02545 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -76,15 +76,13 @@ Bug #4519: Knockdown does not discard movement in the 1st-person mode Bug #4539: Paper Doll is affected by GUI scaling Bug #4545: Creatures flee from werewolves - Bug #4548: Weapon priority: use the actual chance to hit the target instead of weapon skill - Bug #4549: Weapon priority: use the actual damage in weapon rating calculations - Bug #4550: Weapon priority: make ranged weapon bonus more sensible Feature #2606: Editor: Implemented (optional) case sensitive global search Feature #3083: Play animation when NPC is casting spell via script Feature #3103: Provide option for disposition to get increased by successful trade Feature #3276: Editor: Search- Show number of (remaining) search results and indicate a search without any results Feature #3641: Editor: Limit FPS in 3d preview window Feature #3703: Ranged sneak attack criticals + Feature #4012: Editor: Write a log file if OpenCS crashes Feature #4222: 360° screenshots Feature #4256: Implement ToggleBorders (TB) console command Feature #4324: Add CFBundleIdentifier in Info.plist to allow for macOS function key shortcuts @@ -93,9 +91,11 @@ Feature #4444: Per-group KF-animation files support Feature #4466: Editor: Add option to ignore "Base" records when running verifier Feature #4488: Make water shader rougher during rain - Feature #4012: Editor: Write a log file if OpenCS crashes Feature #4509: Show count of enchanted items in stack in the spells list Feature #4512: Editor: Use markers for lights and creatures levelled lists + Feature #4548: Weapon priority: use the actual chance to hit the target instead of weapon skill + Feature #4549: Weapon priority: use the actual damage in weapon rating calculations + Feature #4550: Weapon priority: make ranged weapon bonus more sensible Task #2490: Don't open command prompt window on Release-mode builds automatically Task #4545: Enable is_pod string test