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Added check to prevent attempted wandering of empty paths

This commit is contained in:
Aussiemon 2016-12-16 15:18:28 -07:00
parent 2b2a51d3b2
commit 2f66b91ac5

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@ -473,8 +473,8 @@ namespace MWMechanics
void AiWander::onWalkingStatePerFrameActions(const MWWorld::Ptr& actor, void AiWander::onWalkingStatePerFrameActions(const MWWorld::Ptr& actor,
float duration, AiWanderStorage& storage, ESM::Position& pos) float duration, AiWanderStorage& storage, ESM::Position& pos)
{ {
// Are we there yet? // Is there no destination or are we there yet?
if (pathTo(actor, mPathFinder.getPath().back(), duration, DESTINATION_TOLERANCE)) if ((!mPathFinder.isPathConstructed()) || pathTo(actor, mPathFinder.getPath().back(), duration, DESTINATION_TOLERANCE))
{ {
stopWalking(actor, storage); stopWalking(actor, storage);
storage.setState(Wander_ChooseAction); storage.setState(Wander_ChooseAction);