Deregister the player before loading a new one

pull/3235/head
Evil Eye 1 month ago
parent 8037a6e765
commit 2f6acbd7da

@ -325,6 +325,7 @@ namespace MWWorld
player.mObject.mEnabled = true;
}
MWBase::Environment::get().getWorldModel()->deregisterLiveCellRef(mPlayer);
mPlayer.load(player.mObject);
for (size_t i = 0; i < mSaveAttributes.size(); ++i)

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