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@ -25,11 +25,52 @@
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#include <components/misc/strings/algorithm.hpp>
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#include <components/myguiplatform/myguitexture.hpp>
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#include <components/myguiplatform/scalinglayer.hpp>
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#include <components/settings/settings.hpp>
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namespace
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{
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MyGUI::xml::ElementPtr getProperty(MyGUI::xml::ElementPtr resourceNode, const std::string propertyName)
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{
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MyGUI::xml::ElementPtr propertyNode = nullptr;
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MyGUI::xml::ElementEnumerator propertyIterator = resourceNode->getElementEnumerator();
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while (propertyIterator.next("Property"))
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{
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std::string key = propertyIterator->findAttribute("key");
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if (key == propertyName)
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{
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propertyNode = propertyIterator.current();
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break;
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}
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}
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return propertyNode;
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}
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MyGUI::IntSize getBookSize(MyGUI::IDataStream* layersStream)
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{
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MyGUI::xml::Document xmlDocument;
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xmlDocument.open(layersStream);
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MyGUI::xml::ElementPtr root = xmlDocument.getRoot();
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MyGUI::xml::ElementEnumerator layersIterator = root->getElementEnumerator();
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while (layersIterator.next("Layer"))
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{
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std::string name = layersIterator->findAttribute("name");
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if (name == "JournalBooks")
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{
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MyGUI::xml::ElementPtr sizeProperty = getProperty(layersIterator.current(), "Size");
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const std::string& sizeValue = sizeProperty != nullptr ? sizeProperty->findAttribute("value") : std::string();
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if (!sizeValue.empty())
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return MyGUI::IntSize::parse(sizeValue);
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}
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}
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return MyGUI::RenderManager::getInstance().getViewSize();
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}
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unsigned long utf8ToUnicode(std::string_view utf8)
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{
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if (utf8.empty())
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@ -165,6 +206,8 @@ namespace Gui
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MyGUI::ResourceManager::getInstance().unregisterLoadXmlDelegate("Resource");
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MyGUI::ResourceManager::getInstance().registerLoadXmlDelegate("Resource") = MyGUI::newDelegate(this, &FontLoader::overrideLineHeight);
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loadFonts();
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}
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void FontLoader::loadFonts()
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@ -203,6 +246,11 @@ namespace Gui
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return;
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}
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// TODO: it may be worth to take in account resolution change, but it is not safe to replace used assets
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std::unique_ptr<MyGUI::IDataStream> layersStream(dataManager->getData("openmw_layers.xml"));
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MyGUI::IntSize bookSize = getBookSize(layersStream.get());
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float bookScale = osgMyGUI::ScalingLayer::getScaleFactor(bookSize);
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std::string oldDataPath = dataManager->getDataPath("");
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dataManager->setResourcePath("fonts");
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std::unique_ptr<MyGUI::IDataStream> dataStream(dataManager->getData(fileName));
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@ -226,15 +274,17 @@ namespace Gui
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return;
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}
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// For TrueType fonts we should override Size and Resolution properties
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// to allow to configure font size via config file, without need to edit XML files.
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// Also we should take UI scaling factor in account.
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int resolution = Settings::Manager::getInt("ttf resolution", "GUI");
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resolution = std::clamp(resolution, 50, 125) * mScalingFactor;
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int resolution = 70;
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MyGUI::xml::ElementPtr resolutionNode = getProperty(resourceNode.current(), "Resolution");
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if (resolutionNode == nullptr)
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{
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resolutionNode = resourceNode->createChild("Property");
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resolutionNode->addAttribute("key", "Resolution");
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}
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else
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resolution = MyGUI::utility::parseInt(resolutionNode->findAttribute("value"));
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MyGUI::xml::ElementPtr resolutionNode = resourceNode->createChild("Property");
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resolutionNode->addAttribute("key", "Resolution");
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resolutionNode->addAttribute("value", std::to_string(resolution));
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resolutionNode->setAttribute("value", MyGUI::utility::toString(resolution * std::ceil(mScalingFactor)));
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MyGUI::xml::ElementPtr sizeNode = resourceNode->createChild("Property");
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sizeNode->addAttribute("key", "Size");
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@ -246,16 +296,7 @@ namespace Gui
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font->setResourceName(fontId);
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MyGUI::ResourceManager::getInstance().addResource(font);
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float currentX = Settings::Manager::getInt("resolution x", "Video");
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float currentY = Settings::Manager::getInt("resolution y", "Video");
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// TODO: read size from openmw_layout.xml somehow
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// TODO: it may be worth to take in account resolution change, but it is not safe to replace used assets
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float heightScale = (currentY / 520);
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float widthScale = (currentX / 600);
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float uiScale = std::min(widthScale, heightScale);
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resolution = Settings::Manager::getInt("ttf resolution", "GUI");
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resolution = std::clamp(resolution, 50, 125) * uiScale;
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resolutionNode->setAttribute("value", std::to_string(resolution));
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resolutionNode->setAttribute("value", MyGUI::utility::toString(static_cast<int>(resolution * bookScale * mScalingFactor)));
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MyGUI::ResourceTrueTypeFont* bookFont = static_cast<MyGUI::ResourceTrueTypeFont*>(
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MyGUI::FactoryManager::getInstance().createObject("Resource", "ResourceTrueTypeFont"));
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