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https://github.com/OpenMW/openmw.git
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Implement per-font resolution
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parent
945448cdf1
commit
3037f190be
13 changed files with 75 additions and 80 deletions
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@ -205,7 +205,6 @@ bool Launcher::AdvancedPage::loadSettings()
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loadSettingBool(graphicHerbalismCheckBox, "graphic herbalism", "Game");
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scalingSpinBox->setValue(Settings::Manager::getFloat("scaling factor", "GUI"));
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fontSizeSpinBox->setValue(Settings::Manager::getInt("font size", "GUI"));
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ttfResolutionSpinBox->setValue(Settings::Manager::getInt("ttf resolution", "GUI"));
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}
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// Bug fixes
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@ -373,10 +372,6 @@ void Launcher::AdvancedPage::saveSettings()
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int fontSize = fontSizeSpinBox->value();
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if (fontSize != Settings::Manager::getInt("font size", "GUI"))
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Settings::Manager::setInt("font size", "GUI", fontSize);
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int ttfResolution = ttfResolutionSpinBox->value();
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if (ttfResolution != Settings::Manager::getInt("ttf resolution", "GUI"))
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Settings::Manager::setInt("ttf resolution", "GUI", ttfResolution);
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}
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// Bug fixes
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@ -209,7 +209,6 @@ namespace MWGui
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// Load fonts
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mFontLoader = std::make_unique<Gui::FontLoader>(encoding, resourceSystem->getVFS(), mScalingFactor);
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mFontLoader->loadFonts();
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//Register own widgets with MyGUI
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MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Widgets::MWSkill>("Widget");
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@ -25,11 +25,52 @@
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#include <components/misc/strings/algorithm.hpp>
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#include <components/myguiplatform/myguitexture.hpp>
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#include <components/myguiplatform/scalinglayer.hpp>
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#include <components/settings/settings.hpp>
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namespace
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{
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MyGUI::xml::ElementPtr getProperty(MyGUI::xml::ElementPtr resourceNode, const std::string propertyName)
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{
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MyGUI::xml::ElementPtr propertyNode = nullptr;
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MyGUI::xml::ElementEnumerator propertyIterator = resourceNode->getElementEnumerator();
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while (propertyIterator.next("Property"))
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{
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std::string key = propertyIterator->findAttribute("key");
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if (key == propertyName)
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{
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propertyNode = propertyIterator.current();
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break;
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}
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}
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return propertyNode;
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}
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MyGUI::IntSize getBookSize(MyGUI::IDataStream* layersStream)
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{
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MyGUI::xml::Document xmlDocument;
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xmlDocument.open(layersStream);
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MyGUI::xml::ElementPtr root = xmlDocument.getRoot();
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MyGUI::xml::ElementEnumerator layersIterator = root->getElementEnumerator();
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while (layersIterator.next("Layer"))
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{
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std::string name = layersIterator->findAttribute("name");
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if (name == "JournalBooks")
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{
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MyGUI::xml::ElementPtr sizeProperty = getProperty(layersIterator.current(), "Size");
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const std::string& sizeValue = sizeProperty != nullptr ? sizeProperty->findAttribute("value") : std::string();
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if (!sizeValue.empty())
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return MyGUI::IntSize::parse(sizeValue);
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}
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}
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return MyGUI::RenderManager::getInstance().getViewSize();
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}
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unsigned long utf8ToUnicode(std::string_view utf8)
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{
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if (utf8.empty())
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@ -165,6 +206,8 @@ namespace Gui
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MyGUI::ResourceManager::getInstance().unregisterLoadXmlDelegate("Resource");
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MyGUI::ResourceManager::getInstance().registerLoadXmlDelegate("Resource") = MyGUI::newDelegate(this, &FontLoader::overrideLineHeight);
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loadFonts();
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}
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void FontLoader::loadFonts()
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@ -203,6 +246,11 @@ namespace Gui
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return;
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}
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// TODO: it may be worth to take in account resolution change, but it is not safe to replace used assets
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std::unique_ptr<MyGUI::IDataStream> layersStream(dataManager->getData("openmw_layers.xml"));
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MyGUI::IntSize bookSize = getBookSize(layersStream.get());
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float bookScale = osgMyGUI::ScalingLayer::getScaleFactor(bookSize);
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std::string oldDataPath = dataManager->getDataPath("");
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dataManager->setResourcePath("fonts");
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std::unique_ptr<MyGUI::IDataStream> dataStream(dataManager->getData(fileName));
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@ -226,15 +274,17 @@ namespace Gui
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return;
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}
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// For TrueType fonts we should override Size and Resolution properties
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// to allow to configure font size via config file, without need to edit XML files.
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// Also we should take UI scaling factor in account.
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int resolution = Settings::Manager::getInt("ttf resolution", "GUI");
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resolution = std::clamp(resolution, 50, 125) * mScalingFactor;
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int resolution = 70;
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MyGUI::xml::ElementPtr resolutionNode = getProperty(resourceNode.current(), "Resolution");
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if (resolutionNode == nullptr)
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{
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resolutionNode = resourceNode->createChild("Property");
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resolutionNode->addAttribute("key", "Resolution");
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}
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else
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resolution = MyGUI::utility::parseInt(resolutionNode->findAttribute("value"));
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MyGUI::xml::ElementPtr resolutionNode = resourceNode->createChild("Property");
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resolutionNode->addAttribute("key", "Resolution");
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resolutionNode->addAttribute("value", std::to_string(resolution));
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resolutionNode->setAttribute("value", MyGUI::utility::toString(resolution * std::ceil(mScalingFactor)));
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MyGUI::xml::ElementPtr sizeNode = resourceNode->createChild("Property");
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sizeNode->addAttribute("key", "Size");
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@ -246,16 +296,7 @@ namespace Gui
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font->setResourceName(fontId);
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MyGUI::ResourceManager::getInstance().addResource(font);
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float currentX = Settings::Manager::getInt("resolution x", "Video");
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float currentY = Settings::Manager::getInt("resolution y", "Video");
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// TODO: read size from openmw_layout.xml somehow
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// TODO: it may be worth to take in account resolution change, but it is not safe to replace used assets
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float heightScale = (currentY / 520);
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float widthScale = (currentX / 600);
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float uiScale = std::min(widthScale, heightScale);
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resolution = Settings::Manager::getInt("ttf resolution", "GUI");
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resolution = std::clamp(resolution, 50, 125) * uiScale;
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resolutionNode->setAttribute("value", std::to_string(resolution));
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resolutionNode->setAttribute("value", MyGUI::utility::toString(static_cast<int>(resolution * bookScale * mScalingFactor)));
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MyGUI::ResourceTrueTypeFont* bookFont = static_cast<MyGUI::ResourceTrueTypeFont*>(
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MyGUI::FactoryManager::getInstance().createObject("Resource", "ResourceTrueTypeFont"));
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@ -27,8 +27,6 @@ namespace Gui
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public:
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FontLoader (ToUTF8::FromType encoding, const VFS::Manager* vfs, float scalingFactor);
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void loadFonts();
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void overrideLineHeight(MyGUI::xml::ElementPtr _node, const std::string& _file, MyGUI::Version _version);
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int getFontHeight();
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@ -41,6 +39,7 @@ namespace Gui
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int mFontHeight;
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float mScalingFactor;
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void loadFonts();
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void loadFont(const std::string& fontName, const std::string& fontId);
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void loadBitmapFont (const std::string& fileName, const std::string& fontId);
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@ -63,7 +63,7 @@ namespace osgMyGUI
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void ScalingLayer::screenToLayerCoords(int& _left, int& _top) const
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{
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float scale = getScaleFactor();
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float scale = getScaleFactor(mViewSize);
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if (scale <= 0.f)
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return;
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@ -79,14 +79,14 @@ namespace osgMyGUI
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_top += mViewSize.height/2;
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}
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float ScalingLayer::getScaleFactor() const
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float ScalingLayer::getScaleFactor(const MyGUI::IntSize& _layerViewSize)
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{
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MyGUI::IntSize viewSize = MyGUI::RenderManager::getInstance().getViewSize();
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float w = static_cast<float>(viewSize.width);
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float h = static_cast<float>(viewSize.height);
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float heightScale = (h / mViewSize.height);
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float widthScale = (w / mViewSize.width);
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float heightScale = (h / _layerViewSize.height);
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float widthScale = (w / _layerViewSize.width);
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return std::min(widthScale, heightScale);
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}
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@ -100,12 +100,12 @@ namespace osgMyGUI
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{
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MyGUI::IntSize globalViewSize = MyGUI::RenderManager::getInstance().getViewSize();
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MyGUI::IntSize viewSize = globalViewSize;
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float scale = getScaleFactor();
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float scale = getScaleFactor(mViewSize);
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viewSize.width = static_cast<int>(viewSize.width / scale);
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viewSize.height = static_cast<int>(viewSize.height / scale);
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float hoffset = (globalViewSize.width - mViewSize.width*getScaleFactor())/2.f / static_cast<float>(globalViewSize.width);
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float voffset = (globalViewSize.height - mViewSize.height*getScaleFactor())/2.f / static_cast<float>(globalViewSize.height);
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float hoffset = (globalViewSize.width - mViewSize.width*getScaleFactor(mViewSize))/2.f / static_cast<float>(globalViewSize.width);
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float voffset = (globalViewSize.height - mViewSize.height*getScaleFactor(mViewSize))/2.f / static_cast<float>(globalViewSize.height);
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ProxyRenderTarget proxy(_target, viewSize, hoffset, voffset);
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@ -21,9 +21,10 @@ namespace osgMyGUI
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void resizeView(const MyGUI::IntSize& _viewSize) override;
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static float getScaleFactor(const MyGUI::IntSize& _layerViewSize);
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private:
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void screenToLayerCoords(int& _left, int& _top) const;
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float getScaleFactor() const;
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};
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}
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@ -39,14 +39,13 @@ TrueType fonts are configured via ``openmw.cfg`` too:
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In this example, OpenMW will scan ``Fonts`` folder in data directories for ``.omwfont`` files.
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These files are XML files with schema provided by MyGUI. OpenMW uses ``.omwfont`` files which name (without extension) matches ``openmw.cfg`` entries.
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It is also possible to adjust the font size and resolution via ``settings.cfg`` file::
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It is also possible to adjust the font size via ``settings.cfg`` file::
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[GUI]
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font size = 16
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ttf resolution = 75
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The ``font size`` setting accepts clamped values in range from 12 to 18 while ``ttf resolution`` setting accepts values from 50 to 125.
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The ``font size`` setting accepts clamped values in range from 12 to 18.
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Any Resolution or Size properties in the ``.omwfont`` file have no effect because the engine settings override them.
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Any Size property in the ``.omwfont`` file has no effect because the engine overrides it.
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The engine automatically takes UI scaling factor into account, so don't account for it when tweaking the settings.
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@ -26,18 +26,6 @@ TrueType fonts do not have this issue.
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This setting can be configured in the Interface section of Advanced tab of the launcher.
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ttf resolution
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--------------
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:Type: integer
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:Range: 50 to 125
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:Default: 75
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Allows to specify resolution for in-game TrueType fonts.
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Note: actual resolution depends on "scaling factor" setting value, this value is for 1.0 scaling factor.
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This setting can be configured in the Interface section of Advanced tab of the launcher.
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menu transparency
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-----------------
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@ -4,6 +4,7 @@
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<Property key="Antialias" value="false"/>
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<Property key="TabWidth" value="8"/>
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<Property key="OffsetHeight" value="0"/>
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<Property key="Resolution" value="58"/>
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<Codes>
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<Code range="33 126"/>
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<Code range="192 382"/>
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@ -5,6 +5,7 @@
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<Property key="TabWidth" value="8"/>
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<Property key="SubstituteCode" value="0"/>
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<Property key="OffsetHeight" value="0"/>
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<Property key="Resolution" value="70"/>
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<Codes>
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<Code range="0"/>
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<Code range="65 90"/>
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@ -5,6 +5,7 @@
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<Property key="SubstituteCode" value="63"/>
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<Property key="TabWidth" value="8"/>
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<Property key="OffsetHeight" value="0"/>
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<Property key="Resolution" value="70"/>
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<Codes>
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<Code range="33 126"/>
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<Code range="161"/>
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@ -192,9 +192,6 @@ scaling factor = 1.0
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# Size of in-game fonts
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font size = 16
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# Resolution of TrueType fonts glyphs
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ttf resolution = 75
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# Transparency of GUI windows (0.0 to 1.0, transparent to opaque).
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menu transparency = 0.84
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@ -1063,33 +1063,6 @@
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</property>
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</widget>
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</item>
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<item row="3" column="0">
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<widget class="QLabel" name="ttfResolutionLabel">
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<property name="toolTip">
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<string>Resolution of TrueType fonts glyphs. Automatically takes in account UI scaling factor.
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Lower values make text more blurry, higher ones - more pixelated.</string>
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</property>
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<property name="text">
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<string>TTF texture resolution</string>
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</property>
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</widget>
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</item>
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<item row="3" column="1">
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<widget class="QSpinBox" name="ttfResolutionSpinBox">
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<property name="minimum">
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<number>50</number>
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</property>
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<property name="maximum">
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<number>125</number>
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</property>
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<property name="singleStep">
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<number>5</number>
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</property>
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<property name="value">
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<number>75</number>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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<item>
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