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what happens when I put checkTexture back?
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@ -550,6 +550,13 @@ namespace osgMyGUI
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return &item->second;
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return &item->second;
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}
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}
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bool RenderManager::checkTexture(MyGUI::ITexture* _texture)
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{
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// We support external textures that aren't registered via this manager, so can't implement this method
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// sensibly.
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return true;
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}
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void RenderManager::registerShader(
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void RenderManager::registerShader(
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const std::string& _shaderName, const std::string& _vertexProgramFile, const std::string& _fragmentProgramFile)
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const std::string& _shaderName, const std::string& _vertexProgramFile, const std::string& _fragmentProgramFile)
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{
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{
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@ -74,6 +74,8 @@ namespace osgMyGUI
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return static_cast<RenderManager*>(MyGUI::RenderManager::getInstancePtr());
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return static_cast<RenderManager*>(MyGUI::RenderManager::getInstancePtr());
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}
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}
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bool checkTexture(MyGUI::ITexture* _texture);
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/** @see RenderManager::getViewSize */
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/** @see RenderManager::getViewSize */
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const MyGUI::IntSize& getViewSize() const override { return mViewSize; }
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const MyGUI::IntSize& getViewSize() const override { return mViewSize; }
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