ExtraSpell magic effect: a basic implementation

pull/1500/head
Andrei Kortunov 7 years ago
parent b14404e9cc
commit 30b05b557b

@ -536,6 +536,13 @@ namespace MWMechanics
appliedLastingEffects.push_back(effect);
// Unequip all items, if a spell with the ExtraSpell effect was casted
if (effectIt->mEffectID == ESM::MagicEffect::ExtraSpell && target.getClass().hasInventoryStore(target))
{
MWWorld::InventoryStore& store = target.getClass().getInventoryStore(target);
store.unequipAll(target);
}
// Command spells should have their effect, including taking the target out of combat, each time the spell successfully affects the target
if (((effectIt->mEffectID == ESM::MagicEffect::CommandHumanoid && target.getClass().isNpc())
|| (effectIt->mEffectID == ESM::MagicEffect::CommandCreature && target.getTypeName() == typeid(ESM::Creature).name()))

@ -380,6 +380,7 @@ static std::map<short,std::string> genNameMap()
names[131] ="sEffectBoundGloves";
names[128] ="sEffectBoundHelm";
names[125] ="sEffectBoundLongbow";
names[126] ="sEffectExtraSpell";
names[121] ="sEffectBoundLongsword";
names[122] ="sEffectBoundMace";
names[130] ="sEffectBoundShield";

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