diff --git a/apps/openmw/mwmechanics/character.cpp b/apps/openmw/mwmechanics/character.cpp index 77f1ef6d15..1aac063ce3 100644 --- a/apps/openmw/mwmechanics/character.cpp +++ b/apps/openmw/mwmechanics/character.cpp @@ -1159,7 +1159,7 @@ namespace MWMechanics else if (action == "shoot release") { // See notes for melee release above - if (mAttackStrength != -1.f && mAnimation) + if (mReadyToHit) { mAnimation->releaseArrow(mAttackStrength); mReadyToHit = false;