From 30da6dc50832bb0172d084be0178286d9ae92013 Mon Sep 17 00:00:00 2001 From: Kuyondo Date: Thu, 22 May 2025 00:34:33 +0800 Subject: [PATCH] allow activateBy to trigger handlers --- apps/openmw/mwlua/objectbindings.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/apps/openmw/mwlua/objectbindings.cpp b/apps/openmw/mwlua/objectbindings.cpp index fc994532df..3508fdcd44 100644 --- a/apps/openmw/mwlua/objectbindings.cpp +++ b/apps/openmw/mwlua/objectbindings.cpp @@ -351,8 +351,8 @@ namespace MWLua throw std::runtime_error( "The argument of `activateBy` must be an actor who activates the object. Got: " + actor.toString()); - if (objPtr.getRefData().activate()) - MWBase::Environment::get().getLuaManager()->objectActivated(objPtr, actorPtr); + + MWBase::Environment::get().getLuaManager()->objectActivated(objPtr, actorPtr); }; auto isEnabled = [](const ObjectT& o) { return o.ptr().getRefData().isEnabled(); };