Added file_finder component. Used by sound system.

pull/7/head
Nicolay Korslund 15 years ago
parent 104f3fdd50
commit 3127602c57

@ -50,6 +50,14 @@ set(TO_UTF8_HEADER
${COMP_DIR}/to_utf8/to_utf8.hpp)
source_group(components\\to_utf8 FILES ${TO_UTF8} ${TO_UTF8_HEADER})
set(FILE_FINDER
${COMP_DIR}/file_finder/search.cpp)
set(FILE_FINDER_HEADER
${COMP_DIR}/file_finder/file_finder.hpp
${COMP_DIR}/file_finder/filename_less.hpp
${COMP_DIR}/file_finder/search.hpp)
source_group(components\\file_finder FILES ${FILE_FINDER} ${FILE_FINDER_HEADER})
set(ESM_STORE
${COMP_DIR}/esm_store/store.cpp)
set(ESM_STORE_HEADER
@ -82,10 +90,10 @@ file(GLOB INTERPRETER_HEADER ${COMP_DIR}/interpreter/*.hpp)
source_group(components\\interpreter FILES ${INTERPRETER} ${INTERPRETER_HEADER})
set(COMPONENTS ${BSA} ${NIF} ${NIFOGRE} ${ESM_STORE} ${MISC} ${TO_UTF8}
${COMPILER} ${INTERPRETER} ${ESM})
${COMPILER} ${INTERPRETER} ${ESM} ${FILE_FINDER})
set(COMPONENTS_HEADER ${BSA_HEADER} ${NIF_HEADER} ${NIFOGRE_HEADER} ${ESM_STORE_HEADER}
${ESM_HEADER} ${MISC_HEADER} ${COMPILER_HEADER} ${TO_UTF8_HEADER}
${INTERPRETER_HEADER})
${INTERPRETER_HEADER} ${FILE_FINDER_HEADER})
# source directory: libs

@ -1,4 +1,3 @@
#include "soundmanager.hpp"
#include <iostream>
@ -8,6 +7,7 @@ using namespace std;
#include <mangle/sound/clients/ogre_listener_mover.hpp>
#include <mangle/sound/clients/ogre_output_updater.hpp>
#include <components/file_finder/file_finder.hpp>
#include <components/esm_store/store.hpp>
#include <algorithm>
#include <map>
@ -74,12 +74,17 @@ namespace MWSound
Mangle::Sound::OgreListenerMover cameraTracker;
const ESMS::ESMStore &store;
std::string dir;
typedef std::map<std::string,Mangle::Sound::WSoundPtr> IDMap;
typedef std::map<MWWorld::Ptr,IDMap> PtrMap;
PtrMap sounds;
// This is used for case insensitive and slash-type agnostic file
// finding. It takes DOS paths (any case, \\ slashes or / slashes)
// relative to the sound dir, and translates them into full paths
// of existing files in the filesystem, if they exist.
FileFinder::FileFinder files;
SoundImpl(Ogre::Root *root, Ogre::Camera *camera,
const ESMS::ESMStore &str,
const std::string &soundDir)
@ -87,6 +92,7 @@ namespace MWSound
, updater(mgr)
, cameraTracker(mgr)
, store(str)
, files(soundDir)
{
cout << "Sound output: " << SOUND_OUT << endl;
cout << "Sound decoder: " << SOUND_IN << endl;
@ -96,21 +102,20 @@ namespace MWSound
// Tell Ogre to update the sound system each frame
root->addFrameListener(&updater);
}
dir = soundDir + "/";
bool hasFile(const std::string &str)
{
return files.has(str);
}
// Convert a Morrowind sound path (eg. Fx\funny.wav) to full path
// with proper slash conversion (eg. datadir/Sound/Fx/funny.wav)
std::string convertPath(const std::string &str)
{
std::string file = dir + str;
#ifndef WIN32
// Actually / path separators should work in Windows too, they
// just aren't necessary.
std::replace(file.begin(), file.end(), '\\', '/');
#endif
return file;
if(hasFile(str))
return files.lookup(str);
return "";
}
// Convert a soundId to file name, and modify the volume
@ -277,7 +282,10 @@ namespace MWSound
{
// The range values are not tested
if(!mData) return;
mData->add(mData->convertPath(filename), ptr, "_say_sound", 1, 1, 100, 10000, false);
if(mData->hasFile(filename))
mData->add(mData->convertPath(filename), ptr, "_say_sound", 1, 1, 100, 10000, false);
else
cout << "Sound file " << filename << " not found, skipping.\n";
}
bool SoundManager::sayDone (MWWorld::Ptr ptr) const

@ -0,0 +1,62 @@
#ifndef FILE_FINDER_MAIN_H
#define FILE_FINDER_MAIN_H
#include "search.hpp"
#include "filename_less.hpp"
#include <map>
namespace FileFinder
{
class FileFinder
{
std::map<std::string, std::string, path_less> table;
struct Inserter : ReturnPath
{
FileFinder *owner;
int cut;
void add(const boost::filesystem::path &pth)
{
std::string file = pth.file_string();
std::string key = file.substr(cut);
owner->table[key] = file;
}
};
Inserter inserter;
public:
FileFinder(const boost::filesystem::path &path, bool recurse=true)
{
inserter.owner = this;
// Remember the original path length, so we can cut it away from
// the relative paths used as keys
std::string pstring = path.file_string();
inserter.cut = pstring.size();
// If the path does not end in a slash, then boost will add one
// later, which means one more character we have to remove.
char last = pstring[pstring.size()-1];
if(last != '\\' && last != '/')
inserter.cut++;
// Fill the map
find(path, inserter, recurse);
}
bool has(const std::string& file) const
{
return table.find(file) != table.end();
}
// Find the full path from a relative path.
const std::string &lookup(const std::string& file) const
{
return table.find(file)->second;
}
};
}
#endif

@ -0,0 +1,49 @@
#ifndef FILE_FINDER_LESS_H
#define FILE_FINDER_LESS_H
#include <libs/platform/strings.h>
#include <string>
namespace FileFinder{
// Used for maps of file paths. Compares file paths, but ignores case
// AND treats \ and / as the same character.
struct path_less
{
int compareChar(char a, char b) const
{
if(a>b) return 1;
else if(a<b) return -1;
return 0;
}
int comparePathChar(char a, char b) const
{
if(a >= 'a' && a <= 'z') a += 'A'-'a';
else if(a == '\\') a = '/';
if(b >= 'a' && b <= 'z') b += 'A'-'a';
else if(b == '\\') b = '/';
return compareChar(a,b);
}
int compareString(const char *a, const char *b) const
{
while(*a && *b)
{
int i = comparePathChar(*a,*b);
if(i != 0) return i;
a++; b++;
}
// At this point, one or both of the chars is a null terminator.
// Normal char comparison will get the correct final result here.
return compareChar(*a,*b);
}
bool operator() (const std::string& a, const std::string& b) const
{
return compareString(a.c_str(), b.c_str()) < 0;
}
};
}
#endif

@ -0,0 +1,28 @@
#include "search.hpp"
#include <iostream>
using namespace std;
using namespace boost::filesystem;
void FileFinder::find(const path & dir_path, ReturnPath &ret, bool recurse)
{
if ( !exists( dir_path ) )
{
cout << "Path " << dir_path << " not found\n";
return;
}
directory_iterator end_itr; // default construction yields past-the-end
for ( directory_iterator itr(dir_path);
itr != end_itr;
++itr )
{
if ( is_directory( *itr ) )
{
if(recurse) find(*itr, ret);
}
else
ret.add(*itr);
}
}

@ -0,0 +1,20 @@
#ifndef FILE_FINDER_SEARCH_H
#define FILE_FINDER_SEARCH_H
#include <boost/filesystem.hpp>
#include <string>
namespace FileFinder
{
struct ReturnPath
{
virtual void add(const boost::filesystem::path &pth) = 0;
};
/** Search the given path and return all file paths through 'ret'. If
recurse==true, all files in subdirectories are returned as well.
*/
void find(const boost::filesystem::path & dir_path, ReturnPath &ret, bool recurse=true);
}
#endif
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