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@ -64,16 +64,18 @@ namespace MWLua
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api["getRealTime"] = []() {
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return std::chrono::duration<double>(std::chrono::steady_clock::now().time_since_epoch()).count();
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};
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// TODO: remove in global context?
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api["getRealFrameDuration"] = []() { return MWBase::Environment::get().getFrameDuration(); };
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if (context.mType != Context::Global)
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api["getRealFrameDuration"] = []() { return MWBase::Environment::get().getFrameDuration(); };
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}
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sol::table initCorePackage(const Context& context)
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{
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auto* lua = context.mLua;
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if (lua->sol()["openmw_core"] != sol::nil)
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return lua->sol()["openmw_core"];
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sol::object cached = context.getTypePackage("openmw_core");
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if (cached != sol::nil)
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return cached;
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sol::table api(lua->sol(), sol::create);
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api["API_REVISION"] = Version::getLuaApiRevision(); // specified in CMakeLists.txt
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@ -81,13 +83,7 @@ namespace MWLua
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Log(Debug::Warning) << "Quit requested by a Lua script.\n" << lua->debugTraceback();
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MWBase::Environment::get().getStateManager()->requestQuit();
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};
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api["sendGlobalEvent"] = [context](std::string eventName, const sol::object& eventData) {
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context.mLuaEvents->addGlobalEvent(
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{ std::move(eventName), LuaUtil::serialize(eventData, context.mSerializer) });
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};
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api["contentFiles"] = initContentFilesBindings(lua->sol());
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api["sound"] = initCoreSoundBindings(context);
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api["vfx"] = initCoreVfxBindings(context);
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api["getFormId"] = [](std::string_view contentFile, unsigned int index) -> std::string {
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const std::vector<std::string>& contentList = MWBase::Environment::get().getWorld()->getContentFiles();
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for (size_t i = 0; i < contentList.size(); ++i)
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@ -96,12 +92,19 @@ namespace MWLua
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throw std::runtime_error("Content file not found: " + std::string(contentFile));
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};
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addCoreTimeBindings(api, context);
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api["magic"] = initCoreMagicBindings(context);
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api["stats"] = initCoreStatsBindings(context);
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api["factions"] = initCoreFactionBindings(context);
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api["dialogue"] = initCoreDialogueBindings(context);
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api["l10n"] = LuaUtil::initL10nLoader(lua->sol(), MWBase::Environment::get().getL10nManager());
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api["magic"]
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= context.cachePackage("openmw_core_magic", [context]() { return initCoreMagicBindings(context); });
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api["stats"]
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= context.cachePackage("openmw_core_stats", [context]() { return initCoreStatsBindings(context); });
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api["factions"]
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= context.cachePackage("openmw_core_factions", [context]() { return initCoreFactionBindings(context); });
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api["dialogue"]
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= context.cachePackage("openmw_core_dialogue", [context]() { return initCoreDialogueBindings(context); });
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api["l10n"] = context.cachePackage("openmw_core_l10n",
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[lua]() { return LuaUtil::initL10nLoader(lua->sol(), MWBase::Environment::get().getL10nManager()); });
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const MWWorld::Store<ESM::GameSetting>* gmstStore
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= &MWBase::Environment::get().getESMStore()->get<ESM::GameSetting>();
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api["getGMST"] = [lua = context.mLua, gmstStore](const std::string& setting) -> sol::object {
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@ -126,25 +129,29 @@ namespace MWLua
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return sol::nil;
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};
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lua->sol()["openmw_core"] = LuaUtil::makeReadOnly(api);
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return lua->sol()["openmw_core"];
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}
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if (context.mType != Context::Menu)
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{
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api["sendGlobalEvent"] = [context](std::string eventName, const sol::object& eventData) {
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context.mLuaEvents->addGlobalEvent(
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{ std::move(eventName), LuaUtil::serialize(eventData, context.mSerializer) });
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};
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api["sound"]
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= context.cachePackage("openmw_core_sound", [context]() { return initCoreSoundBindings(context); });
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api["vfx"] = initCoreVfxBindings(context);
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}
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else
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{
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api["sendGlobalEvent"] = [context](std::string eventName, const sol::object& eventData) {
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if (MWBase::Environment::get().getStateManager()->getState() == MWBase::StateManager::State_NoGame)
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{
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throw std::logic_error("Can't send global events when no game is loaded");
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}
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context.mLuaEvents->addGlobalEvent(
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{ std::move(eventName), LuaUtil::serialize(eventData, context.mSerializer) });
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};
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}
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sol::table initCorePackageForMenuScripts(const Context& context)
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{
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sol::table api(context.mLua->sol(), sol::create);
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for (auto& [k, v] : LuaUtil::getMutableFromReadOnly(initCorePackage(context)))
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api[k] = v;
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api["sendGlobalEvent"] = [context](std::string eventName, const sol::object& eventData) {
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if (MWBase::Environment::get().getStateManager()->getState() == MWBase::StateManager::State_NoGame)
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{
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throw std::logic_error("Can't send global events when no game is loaded");
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}
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context.mLuaEvents->addGlobalEvent(
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{ std::move(eventName), LuaUtil::serialize(eventData, context.mSerializer) });
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};
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api["sound"] = sol::nil;
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api["vfx"] = sol::nil;
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return LuaUtil::makeReadOnly(api);
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sol::table readOnly = LuaUtil::makeReadOnly(api);
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return context.setTypePackage(readOnly, "openmw_core");
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}
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}
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