Merge branch 'lua_context_api' into 'master'

Remove getRealFrameDuration in global context, context caching helpers

See merge request OpenMW/openmw!4273
pull/3236/head
psi29a 5 months ago
commit 312b7af954

@ -1,6 +1,8 @@
#ifndef MWLUA_CONTEXT_H
#define MWLUA_CONTEXT_H
#include <components/lua/luastate.hpp>
namespace LuaUtil
{
class LuaState;
@ -15,13 +17,83 @@ namespace MWLua
struct Context
{
bool mIsMenu;
bool mIsGlobal;
enum Type
{
Menu,
Global,
Local,
};
Type mType;
LuaManager* mLuaManager;
LuaUtil::LuaState* mLua;
LuaUtil::UserdataSerializer* mSerializer;
ObjectLists* mObjectLists;
LuaEvents* mLuaEvents;
std::string_view typeName() const
{
switch (mType)
{
case Menu:
return "menu";
case Global:
return "global";
case Local:
return "local";
default:
throw std::domain_error("Unhandled context type");
}
}
template <class... Str>
sol::object getCachedPackage(std::string_view first, const Str&... str) const
{
sol::object package = mLua->sol()[first];
if constexpr (sizeof...(str) == 0)
return package;
else
return LuaUtil::getFieldOrNil(package, str...);
}
template <class... Str>
const sol::object& setCachedPackage(const sol::object& value, std::string_view first, const Str&... str) const
{
sol::state_view& lua = mLua->sol();
if constexpr (sizeof...(str) == 0)
lua[first] = value;
else
{
if (lua[first] == sol::nil)
lua[first] = sol::table(lua, sol::create);
sol::table table = lua[first];
LuaUtil::setDeepField(table, value, str...);
}
return value;
}
sol::object getTypePackage(std::string_view key) const { return getCachedPackage(key, typeName()); }
const sol::object& setTypePackage(const sol::object& value, std::string_view key) const
{
return setCachedPackage(value, key, typeName());
}
template <class Factory>
sol::object cachePackage(std::string_view key, Factory factory) const
{
sol::object cached = getCachedPackage(key);
if (cached != sol::nil)
return cached;
else
return setCachedPackage(factory(), key);
}
bool initializeOnce(std::string_view key) const
{
sol::object flag = mLua->sol()[key];
mLua->sol()[key] = sol::make_object(mLua->sol(), true);
return flag == sol::nil;
}
};
}

@ -64,16 +64,18 @@ namespace MWLua
api["getRealTime"] = []() {
return std::chrono::duration<double>(std::chrono::steady_clock::now().time_since_epoch()).count();
};
// TODO: remove in global context?
api["getRealFrameDuration"] = []() { return MWBase::Environment::get().getFrameDuration(); };
if (context.mType != Context::Global)
api["getRealFrameDuration"] = []() { return MWBase::Environment::get().getFrameDuration(); };
}
sol::table initCorePackage(const Context& context)
{
auto* lua = context.mLua;
if (lua->sol()["openmw_core"] != sol::nil)
return lua->sol()["openmw_core"];
sol::object cached = context.getTypePackage("openmw_core");
if (cached != sol::nil)
return cached;
sol::table api(lua->sol(), sol::create);
api["API_REVISION"] = Version::getLuaApiRevision(); // specified in CMakeLists.txt
@ -81,13 +83,7 @@ namespace MWLua
Log(Debug::Warning) << "Quit requested by a Lua script.\n" << lua->debugTraceback();
MWBase::Environment::get().getStateManager()->requestQuit();
};
api["sendGlobalEvent"] = [context](std::string eventName, const sol::object& eventData) {
context.mLuaEvents->addGlobalEvent(
{ std::move(eventName), LuaUtil::serialize(eventData, context.mSerializer) });
};
api["contentFiles"] = initContentFilesBindings(lua->sol());
api["sound"] = initCoreSoundBindings(context);
api["vfx"] = initCoreVfxBindings(context);
api["getFormId"] = [](std::string_view contentFile, unsigned int index) -> std::string {
const std::vector<std::string>& contentList = MWBase::Environment::get().getWorld()->getContentFiles();
for (size_t i = 0; i < contentList.size(); ++i)
@ -96,12 +92,19 @@ namespace MWLua
throw std::runtime_error("Content file not found: " + std::string(contentFile));
};
addCoreTimeBindings(api, context);
api["magic"] = initCoreMagicBindings(context);
api["stats"] = initCoreStatsBindings(context);
api["factions"] = initCoreFactionBindings(context);
api["dialogue"] = initCoreDialogueBindings(context);
api["l10n"] = LuaUtil::initL10nLoader(lua->sol(), MWBase::Environment::get().getL10nManager());
api["magic"]
= context.cachePackage("openmw_core_magic", [context]() { return initCoreMagicBindings(context); });
api["stats"]
= context.cachePackage("openmw_core_stats", [context]() { return initCoreStatsBindings(context); });
api["factions"]
= context.cachePackage("openmw_core_factions", [context]() { return initCoreFactionBindings(context); });
api["dialogue"]
= context.cachePackage("openmw_core_dialogue", [context]() { return initCoreDialogueBindings(context); });
api["l10n"] = context.cachePackage("openmw_core_l10n",
[lua]() { return LuaUtil::initL10nLoader(lua->sol(), MWBase::Environment::get().getL10nManager()); });
const MWWorld::Store<ESM::GameSetting>* gmstStore
= &MWBase::Environment::get().getESMStore()->get<ESM::GameSetting>();
api["getGMST"] = [lua = context.mLua, gmstStore](const std::string& setting) -> sol::object {
@ -126,25 +129,29 @@ namespace MWLua
return sol::nil;
};
lua->sol()["openmw_core"] = LuaUtil::makeReadOnly(api);
return lua->sol()["openmw_core"];
}
if (context.mType != Context::Menu)
{
api["sendGlobalEvent"] = [context](std::string eventName, const sol::object& eventData) {
context.mLuaEvents->addGlobalEvent(
{ std::move(eventName), LuaUtil::serialize(eventData, context.mSerializer) });
};
api["sound"]
= context.cachePackage("openmw_core_sound", [context]() { return initCoreSoundBindings(context); });
api["vfx"] = initCoreVfxBindings(context);
}
else
{
api["sendGlobalEvent"] = [context](std::string eventName, const sol::object& eventData) {
if (MWBase::Environment::get().getStateManager()->getState() == MWBase::StateManager::State_NoGame)
{
throw std::logic_error("Can't send global events when no game is loaded");
}
context.mLuaEvents->addGlobalEvent(
{ std::move(eventName), LuaUtil::serialize(eventData, context.mSerializer) });
};
}
sol::table initCorePackageForMenuScripts(const Context& context)
{
sol::table api(context.mLua->sol(), sol::create);
for (auto& [k, v] : LuaUtil::getMutableFromReadOnly(initCorePackage(context)))
api[k] = v;
api["sendGlobalEvent"] = [context](std::string eventName, const sol::object& eventData) {
if (MWBase::Environment::get().getStateManager()->getState() == MWBase::StateManager::State_NoGame)
{
throw std::logic_error("Can't send global events when no game is loaded");
}
context.mLuaEvents->addGlobalEvent(
{ std::move(eventName), LuaUtil::serialize(eventData, context.mSerializer) });
};
api["sound"] = sol::nil;
api["vfx"] = sol::nil;
return LuaUtil::makeReadOnly(api);
sol::table readOnly = LuaUtil::makeReadOnly(api);
return context.setTypePackage(readOnly, "openmw_core");
}
}

@ -10,10 +10,6 @@ namespace MWLua
void addCoreTimeBindings(sol::table& api, const Context& context);
sol::table initCorePackage(const Context&);
// Returns `openmw.core`, but disables the functionality that shouldn't
// be availabe in menu scripts (to prevent cheating in mutiplayer via menu console).
sol::table initCorePackageForMenuScripts(const Context&);
}
#endif // MWLUA_COREBINDINGS_H

@ -80,7 +80,7 @@ namespace MWLua
std::map<std::string, sol::object> initMenuPackages(const Context& context)
{
return {
{ "openmw.core", initCorePackageForMenuScripts(context) },
{ "openmw.core", initCorePackage(context) },
{ "openmw.ambient", initAmbientPackage(context) },
{ "openmw.ui", initUserInterfacePackage(context) },
{ "openmw.menu", initMenuPackage(context) },

@ -83,25 +83,24 @@ namespace MWLua
void LuaManager::init()
{
Context context;
context.mIsMenu = false;
context.mIsGlobal = true;
context.mLuaManager = this;
context.mLua = &mLua;
context.mObjectLists = &mObjectLists;
context.mLuaEvents = &mLuaEvents;
context.mSerializer = mGlobalSerializer.get();
Context localContext = context;
localContext.mIsGlobal = false;
Context globalContext;
globalContext.mType = Context::Global;
globalContext.mLuaManager = this;
globalContext.mLua = &mLua;
globalContext.mObjectLists = &mObjectLists;
globalContext.mLuaEvents = &mLuaEvents;
globalContext.mSerializer = mGlobalSerializer.get();
Context localContext = globalContext;
localContext.mType = Context::Local;
localContext.mSerializer = mLocalSerializer.get();
Context menuContext = context;
menuContext.mIsMenu = true;
Context menuContext = globalContext;
menuContext.mType = Context::Menu;
for (const auto& [name, package] : initCommonPackages(context))
for (const auto& [name, package] : initCommonPackages(globalContext))
mLua.addCommonPackage(name, package);
for (const auto& [name, package] : initGlobalPackages(context))
for (const auto& [name, package] : initGlobalPackages(globalContext))
mGlobalScripts.addPackage(name, package);
for (const auto& [name, package] : initMenuPackages(menuContext))
mMenuScripts.addPackage(name, package);

@ -80,8 +80,10 @@ namespace MWLua
}();
}
sol::table registerUiApi(const Context& context, bool menu)
sol::table registerUiApi(const Context& context)
{
bool menu = context.mType == Context::Menu;
MWBase::WindowManager* windowManager = MWBase::Environment::get().getWindowManager();
sol::table api = context.mLua->newTable();
@ -293,51 +295,47 @@ namespace MWLua
sol::table initUserInterfacePackage(const Context& context)
{
std::string_view menuCache = "openmw_ui_menu";
std::string_view gameCache = "openmw_ui_game";
std::string_view cacheKey = context.mIsMenu ? menuCache : gameCache;
if (context.initializeOnce("openmw_ui_usertypes"))
{
sol::state_view& lua = context.mLua->sol();
if (lua[cacheKey] != sol::nil)
return lua[cacheKey];
}
auto element = context.mLua->sol().new_usertype<LuaUi::Element>("UiElement");
element[sol::meta_function::to_string] = [](const LuaUi::Element& element) {
std::stringstream res;
res << "UiElement";
if (element.mLayer != "")
res << "[" << element.mLayer << "]";
return res.str();
};
element["layout"] = sol::property([](const LuaUi::Element& element) { return element.mLayout; },
[](LuaUi::Element& element, const sol::table& layout) { element.mLayout = layout; });
element["update"] = [luaManager = context.mLuaManager](const std::shared_ptr<LuaUi::Element>& element) {
if (element->mState != LuaUi::Element::Created)
return;
element->mState = LuaUi::Element::Update;
luaManager->addAction([element] { wrapAction(element, [&] { element->update(); }); }, "Update UI");
};
element["destroy"] = [luaManager = context.mLuaManager](const std::shared_ptr<LuaUi::Element>& element) {
if (element->mState == LuaUi::Element::Destroyed)
return;
element->mState = LuaUi::Element::Destroy;
luaManager->addAction(
[element] { wrapAction(element, [&] { LuaUi::Element::erase(element.get()); }); }, "Destroy UI");
};
auto uiLayer = context.mLua->sol().new_usertype<LuaUi::Layer>("UiLayer");
uiLayer["name"] = sol::readonly_property([](LuaUi::Layer& self) -> std::string_view { return self.name(); });
uiLayer["size"] = sol::readonly_property([](LuaUi::Layer& self) { return self.size(); });
uiLayer[sol::meta_function::to_string]
= [](LuaUi::Layer& self) { return Misc::StringUtils::format("UiLayer(%s)", self.name()); };
auto element = context.mLua->sol().new_usertype<LuaUi::Element>("UiElement");
element[sol::meta_function::to_string] = [](const LuaUi::Element& element) {
std::stringstream res;
res << "UiElement";
if (element.mLayer != "")
res << "[" << element.mLayer << "]";
return res.str();
};
element["layout"] = sol::property([](const LuaUi::Element& element) { return element.mLayout; },
[](LuaUi::Element& element, const sol::table& layout) { element.mLayout = layout; });
element["update"] = [luaManager = context.mLuaManager](const std::shared_ptr<LuaUi::Element>& element) {
if (element->mState != LuaUi::Element::Created)
return;
element->mState = LuaUi::Element::Update;
luaManager->addAction([element] { wrapAction(element, [&] { element->update(); }); }, "Update UI");
};
element["destroy"] = [luaManager = context.mLuaManager](const std::shared_ptr<LuaUi::Element>& element) {
if (element->mState == LuaUi::Element::Destroyed)
return;
element->mState = LuaUi::Element::Destroy;
luaManager->addAction(
[element] { wrapAction(element, [&] { LuaUi::Element::erase(element.get()); }); }, "Destroy UI");
};
sol::table menuApi = registerUiApi(context, true);
sol::table gameApi = registerUiApi(context, false);
auto uiLayer = context.mLua->sol().new_usertype<LuaUi::Layer>("UiLayer");
uiLayer["name"]
= sol::readonly_property([](LuaUi::Layer& self) -> std::string_view { return self.name(); });
uiLayer["size"] = sol::readonly_property([](LuaUi::Layer& self) { return self.size(); });
uiLayer[sol::meta_function::to_string]
= [](LuaUi::Layer& self) { return Misc::StringUtils::format("UiLayer(%s)", self.name()); };
}
sol::state_view& lua = context.mLua->sol();
lua[menuCache] = LuaUtil::makeReadOnly(menuApi);
lua[gameCache] = LuaUtil::makeReadOnly(gameApi);
return lua[cacheKey];
sol::object cached = context.getTypePackage("openmw_ui");
if (cached != sol::nil)
return cached;
else
{
sol::table api = LuaUtil::makeReadOnly(registerUiApi(context));
return context.setTypePackage(api, "openmw_ui");
}
}
}

@ -265,6 +265,20 @@ namespace LuaUtil
return getFieldOrNil(value, str...);
}
template <class... Str>
void setDeepField(sol::table& table, const sol::object& value, std::string_view first, const Str&... str)
{
if constexpr (sizeof...(str) == 0)
table[first] = value;
else
{
if (table[first] == sol::nil)
table[first] = sol::table(table.lua_state(), sol::create);
sol::table nextTable = table[first];
setDeepField(nextTable, value, str...);
}
}
// String representation of a Lua object. Should be used for debugging/logging purposes only.
std::string toString(const sol::object&);

@ -52,7 +52,7 @@
-- @return #number
---
-- Frame duration in seconds
-- Frame duration in seconds. Not available in global scripts.
-- @function [parent=#core] getRealFrameDuration
-- @return #number

@ -118,11 +118,6 @@
-- @function [parent=#world] setGameTimeScale
-- @param #number ratio
---
-- Frame duration in seconds
-- @function [parent=#world] getRealFrameDuration
-- @return #number
---
-- Whether the world is paused (onUpdate doesn't work when the world is paused).
-- @function [parent=#world] isWorldPaused

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