mirror of
https://github.com/OpenMW/openmw.git
synced 2025-01-16 15:29:55 +00:00
Merge branch 'lua_context_api' into 'master'
Remove getRealFrameDuration in global context, context caching helpers See merge request OpenMW/openmw!4273
This commit is contained in:
commit
312b7af954
9 changed files with 186 additions and 105 deletions
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@ -1,6 +1,8 @@
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#ifndef MWLUA_CONTEXT_H
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#define MWLUA_CONTEXT_H
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#include <components/lua/luastate.hpp>
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namespace LuaUtil
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{
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class LuaState;
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@ -15,13 +17,83 @@ namespace MWLua
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struct Context
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{
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bool mIsMenu;
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bool mIsGlobal;
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enum Type
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{
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Menu,
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Global,
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Local,
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};
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Type mType;
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LuaManager* mLuaManager;
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LuaUtil::LuaState* mLua;
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LuaUtil::UserdataSerializer* mSerializer;
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ObjectLists* mObjectLists;
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LuaEvents* mLuaEvents;
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std::string_view typeName() const
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{
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switch (mType)
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{
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case Menu:
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return "menu";
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case Global:
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return "global";
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case Local:
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return "local";
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default:
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throw std::domain_error("Unhandled context type");
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}
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}
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template <class... Str>
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sol::object getCachedPackage(std::string_view first, const Str&... str) const
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{
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sol::object package = mLua->sol()[first];
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if constexpr (sizeof...(str) == 0)
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return package;
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else
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return LuaUtil::getFieldOrNil(package, str...);
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}
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template <class... Str>
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const sol::object& setCachedPackage(const sol::object& value, std::string_view first, const Str&... str) const
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{
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sol::state_view& lua = mLua->sol();
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if constexpr (sizeof...(str) == 0)
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lua[first] = value;
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else
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{
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if (lua[first] == sol::nil)
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lua[first] = sol::table(lua, sol::create);
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sol::table table = lua[first];
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LuaUtil::setDeepField(table, value, str...);
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}
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return value;
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}
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sol::object getTypePackage(std::string_view key) const { return getCachedPackage(key, typeName()); }
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const sol::object& setTypePackage(const sol::object& value, std::string_view key) const
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{
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return setCachedPackage(value, key, typeName());
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}
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template <class Factory>
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sol::object cachePackage(std::string_view key, Factory factory) const
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{
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sol::object cached = getCachedPackage(key);
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if (cached != sol::nil)
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return cached;
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else
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return setCachedPackage(factory(), key);
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}
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bool initializeOnce(std::string_view key) const
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{
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sol::object flag = mLua->sol()[key];
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mLua->sol()[key] = sol::make_object(mLua->sol(), true);
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return flag == sol::nil;
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}
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};
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}
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@ -64,16 +64,18 @@ namespace MWLua
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api["getRealTime"] = []() {
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return std::chrono::duration<double>(std::chrono::steady_clock::now().time_since_epoch()).count();
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};
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// TODO: remove in global context?
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api["getRealFrameDuration"] = []() { return MWBase::Environment::get().getFrameDuration(); };
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if (context.mType != Context::Global)
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api["getRealFrameDuration"] = []() { return MWBase::Environment::get().getFrameDuration(); };
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}
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sol::table initCorePackage(const Context& context)
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{
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auto* lua = context.mLua;
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if (lua->sol()["openmw_core"] != sol::nil)
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return lua->sol()["openmw_core"];
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sol::object cached = context.getTypePackage("openmw_core");
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if (cached != sol::nil)
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return cached;
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sol::table api(lua->sol(), sol::create);
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api["API_REVISION"] = Version::getLuaApiRevision(); // specified in CMakeLists.txt
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@ -81,13 +83,7 @@ namespace MWLua
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Log(Debug::Warning) << "Quit requested by a Lua script.\n" << lua->debugTraceback();
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MWBase::Environment::get().getStateManager()->requestQuit();
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};
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api["sendGlobalEvent"] = [context](std::string eventName, const sol::object& eventData) {
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context.mLuaEvents->addGlobalEvent(
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{ std::move(eventName), LuaUtil::serialize(eventData, context.mSerializer) });
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};
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api["contentFiles"] = initContentFilesBindings(lua->sol());
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api["sound"] = initCoreSoundBindings(context);
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api["vfx"] = initCoreVfxBindings(context);
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api["getFormId"] = [](std::string_view contentFile, unsigned int index) -> std::string {
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const std::vector<std::string>& contentList = MWBase::Environment::get().getWorld()->getContentFiles();
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for (size_t i = 0; i < contentList.size(); ++i)
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@ -96,12 +92,19 @@ namespace MWLua
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throw std::runtime_error("Content file not found: " + std::string(contentFile));
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};
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addCoreTimeBindings(api, context);
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api["magic"] = initCoreMagicBindings(context);
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api["stats"] = initCoreStatsBindings(context);
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api["factions"] = initCoreFactionBindings(context);
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api["dialogue"] = initCoreDialogueBindings(context);
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api["l10n"] = LuaUtil::initL10nLoader(lua->sol(), MWBase::Environment::get().getL10nManager());
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api["magic"]
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= context.cachePackage("openmw_core_magic", [context]() { return initCoreMagicBindings(context); });
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api["stats"]
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= context.cachePackage("openmw_core_stats", [context]() { return initCoreStatsBindings(context); });
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api["factions"]
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= context.cachePackage("openmw_core_factions", [context]() { return initCoreFactionBindings(context); });
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api["dialogue"]
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= context.cachePackage("openmw_core_dialogue", [context]() { return initCoreDialogueBindings(context); });
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api["l10n"] = context.cachePackage("openmw_core_l10n",
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[lua]() { return LuaUtil::initL10nLoader(lua->sol(), MWBase::Environment::get().getL10nManager()); });
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const MWWorld::Store<ESM::GameSetting>* gmstStore
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= &MWBase::Environment::get().getESMStore()->get<ESM::GameSetting>();
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api["getGMST"] = [lua = context.mLua, gmstStore](const std::string& setting) -> sol::object {
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@ -126,25 +129,29 @@ namespace MWLua
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return sol::nil;
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};
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lua->sol()["openmw_core"] = LuaUtil::makeReadOnly(api);
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return lua->sol()["openmw_core"];
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}
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if (context.mType != Context::Menu)
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{
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api["sendGlobalEvent"] = [context](std::string eventName, const sol::object& eventData) {
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context.mLuaEvents->addGlobalEvent(
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{ std::move(eventName), LuaUtil::serialize(eventData, context.mSerializer) });
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};
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api["sound"]
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= context.cachePackage("openmw_core_sound", [context]() { return initCoreSoundBindings(context); });
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api["vfx"] = initCoreVfxBindings(context);
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}
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else
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{
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api["sendGlobalEvent"] = [context](std::string eventName, const sol::object& eventData) {
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if (MWBase::Environment::get().getStateManager()->getState() == MWBase::StateManager::State_NoGame)
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{
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throw std::logic_error("Can't send global events when no game is loaded");
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}
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context.mLuaEvents->addGlobalEvent(
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{ std::move(eventName), LuaUtil::serialize(eventData, context.mSerializer) });
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};
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}
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sol::table initCorePackageForMenuScripts(const Context& context)
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{
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sol::table api(context.mLua->sol(), sol::create);
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for (auto& [k, v] : LuaUtil::getMutableFromReadOnly(initCorePackage(context)))
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api[k] = v;
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api["sendGlobalEvent"] = [context](std::string eventName, const sol::object& eventData) {
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if (MWBase::Environment::get().getStateManager()->getState() == MWBase::StateManager::State_NoGame)
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{
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throw std::logic_error("Can't send global events when no game is loaded");
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}
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context.mLuaEvents->addGlobalEvent(
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{ std::move(eventName), LuaUtil::serialize(eventData, context.mSerializer) });
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};
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api["sound"] = sol::nil;
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api["vfx"] = sol::nil;
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return LuaUtil::makeReadOnly(api);
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sol::table readOnly = LuaUtil::makeReadOnly(api);
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return context.setTypePackage(readOnly, "openmw_core");
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}
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}
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@ -10,10 +10,6 @@ namespace MWLua
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void addCoreTimeBindings(sol::table& api, const Context& context);
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sol::table initCorePackage(const Context&);
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// Returns `openmw.core`, but disables the functionality that shouldn't
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// be availabe in menu scripts (to prevent cheating in mutiplayer via menu console).
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sol::table initCorePackageForMenuScripts(const Context&);
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}
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#endif // MWLUA_COREBINDINGS_H
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@ -80,7 +80,7 @@ namespace MWLua
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std::map<std::string, sol::object> initMenuPackages(const Context& context)
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{
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return {
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{ "openmw.core", initCorePackageForMenuScripts(context) },
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{ "openmw.core", initCorePackage(context) },
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{ "openmw.ambient", initAmbientPackage(context) },
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{ "openmw.ui", initUserInterfacePackage(context) },
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{ "openmw.menu", initMenuPackage(context) },
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@ -83,25 +83,24 @@ namespace MWLua
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void LuaManager::init()
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{
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Context context;
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context.mIsMenu = false;
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context.mIsGlobal = true;
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context.mLuaManager = this;
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context.mLua = &mLua;
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context.mObjectLists = &mObjectLists;
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context.mLuaEvents = &mLuaEvents;
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context.mSerializer = mGlobalSerializer.get();
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Context globalContext;
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globalContext.mType = Context::Global;
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globalContext.mLuaManager = this;
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globalContext.mLua = &mLua;
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globalContext.mObjectLists = &mObjectLists;
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globalContext.mLuaEvents = &mLuaEvents;
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globalContext.mSerializer = mGlobalSerializer.get();
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Context localContext = context;
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localContext.mIsGlobal = false;
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Context localContext = globalContext;
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localContext.mType = Context::Local;
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localContext.mSerializer = mLocalSerializer.get();
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Context menuContext = context;
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menuContext.mIsMenu = true;
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Context menuContext = globalContext;
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menuContext.mType = Context::Menu;
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for (const auto& [name, package] : initCommonPackages(context))
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for (const auto& [name, package] : initCommonPackages(globalContext))
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mLua.addCommonPackage(name, package);
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for (const auto& [name, package] : initGlobalPackages(context))
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for (const auto& [name, package] : initGlobalPackages(globalContext))
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mGlobalScripts.addPackage(name, package);
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for (const auto& [name, package] : initMenuPackages(menuContext))
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mMenuScripts.addPackage(name, package);
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@ -80,8 +80,10 @@ namespace MWLua
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}();
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}
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sol::table registerUiApi(const Context& context, bool menu)
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sol::table registerUiApi(const Context& context)
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{
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bool menu = context.mType == Context::Menu;
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MWBase::WindowManager* windowManager = MWBase::Environment::get().getWindowManager();
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sol::table api = context.mLua->newTable();
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@ -293,51 +295,47 @@ namespace MWLua
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sol::table initUserInterfacePackage(const Context& context)
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{
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std::string_view menuCache = "openmw_ui_menu";
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std::string_view gameCache = "openmw_ui_game";
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std::string_view cacheKey = context.mIsMenu ? menuCache : gameCache;
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if (context.initializeOnce("openmw_ui_usertypes"))
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{
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sol::state_view& lua = context.mLua->sol();
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if (lua[cacheKey] != sol::nil)
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return lua[cacheKey];
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auto element = context.mLua->sol().new_usertype<LuaUi::Element>("UiElement");
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element[sol::meta_function::to_string] = [](const LuaUi::Element& element) {
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std::stringstream res;
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res << "UiElement";
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if (element.mLayer != "")
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res << "[" << element.mLayer << "]";
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return res.str();
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};
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element["layout"] = sol::property([](const LuaUi::Element& element) { return element.mLayout; },
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[](LuaUi::Element& element, const sol::table& layout) { element.mLayout = layout; });
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element["update"] = [luaManager = context.mLuaManager](const std::shared_ptr<LuaUi::Element>& element) {
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if (element->mState != LuaUi::Element::Created)
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return;
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element->mState = LuaUi::Element::Update;
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luaManager->addAction([element] { wrapAction(element, [&] { element->update(); }); }, "Update UI");
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};
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element["destroy"] = [luaManager = context.mLuaManager](const std::shared_ptr<LuaUi::Element>& element) {
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if (element->mState == LuaUi::Element::Destroyed)
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return;
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element->mState = LuaUi::Element::Destroy;
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luaManager->addAction(
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[element] { wrapAction(element, [&] { LuaUi::Element::erase(element.get()); }); }, "Destroy UI");
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};
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auto uiLayer = context.mLua->sol().new_usertype<LuaUi::Layer>("UiLayer");
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uiLayer["name"]
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= sol::readonly_property([](LuaUi::Layer& self) -> std::string_view { return self.name(); });
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uiLayer["size"] = sol::readonly_property([](LuaUi::Layer& self) { return self.size(); });
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uiLayer[sol::meta_function::to_string]
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= [](LuaUi::Layer& self) { return Misc::StringUtils::format("UiLayer(%s)", self.name()); };
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}
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auto element = context.mLua->sol().new_usertype<LuaUi::Element>("UiElement");
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element[sol::meta_function::to_string] = [](const LuaUi::Element& element) {
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std::stringstream res;
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res << "UiElement";
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if (element.mLayer != "")
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res << "[" << element.mLayer << "]";
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return res.str();
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};
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element["layout"] = sol::property([](const LuaUi::Element& element) { return element.mLayout; },
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[](LuaUi::Element& element, const sol::table& layout) { element.mLayout = layout; });
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element["update"] = [luaManager = context.mLuaManager](const std::shared_ptr<LuaUi::Element>& element) {
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if (element->mState != LuaUi::Element::Created)
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return;
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element->mState = LuaUi::Element::Update;
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luaManager->addAction([element] { wrapAction(element, [&] { element->update(); }); }, "Update UI");
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};
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element["destroy"] = [luaManager = context.mLuaManager](const std::shared_ptr<LuaUi::Element>& element) {
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if (element->mState == LuaUi::Element::Destroyed)
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return;
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element->mState = LuaUi::Element::Destroy;
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luaManager->addAction(
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[element] { wrapAction(element, [&] { LuaUi::Element::erase(element.get()); }); }, "Destroy UI");
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};
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auto uiLayer = context.mLua->sol().new_usertype<LuaUi::Layer>("UiLayer");
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uiLayer["name"] = sol::readonly_property([](LuaUi::Layer& self) -> std::string_view { return self.name(); });
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uiLayer["size"] = sol::readonly_property([](LuaUi::Layer& self) { return self.size(); });
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uiLayer[sol::meta_function::to_string]
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= [](LuaUi::Layer& self) { return Misc::StringUtils::format("UiLayer(%s)", self.name()); };
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sol::table menuApi = registerUiApi(context, true);
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sol::table gameApi = registerUiApi(context, false);
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sol::state_view& lua = context.mLua->sol();
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lua[menuCache] = LuaUtil::makeReadOnly(menuApi);
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lua[gameCache] = LuaUtil::makeReadOnly(gameApi);
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return lua[cacheKey];
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sol::object cached = context.getTypePackage("openmw_ui");
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if (cached != sol::nil)
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return cached;
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else
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{
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sol::table api = LuaUtil::makeReadOnly(registerUiApi(context));
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return context.setTypePackage(api, "openmw_ui");
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}
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}
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}
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@ -265,6 +265,20 @@ namespace LuaUtil
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return getFieldOrNil(value, str...);
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}
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template <class... Str>
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void setDeepField(sol::table& table, const sol::object& value, std::string_view first, const Str&... str)
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{
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if constexpr (sizeof...(str) == 0)
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table[first] = value;
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else
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{
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if (table[first] == sol::nil)
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table[first] = sol::table(table.lua_state(), sol::create);
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sol::table nextTable = table[first];
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setDeepField(nextTable, value, str...);
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}
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}
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// String representation of a Lua object. Should be used for debugging/logging purposes only.
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std::string toString(const sol::object&);
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@ -52,7 +52,7 @@
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-- @return #number
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---
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-- Frame duration in seconds
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-- Frame duration in seconds. Not available in global scripts.
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-- @function [parent=#core] getRealFrameDuration
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-- @return #number
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@ -118,11 +118,6 @@
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-- @function [parent=#world] setGameTimeScale
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-- @param #number ratio
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---
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-- Frame duration in seconds
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-- @function [parent=#world] getRealFrameDuration
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-- @return #number
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---
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-- Whether the world is paused (onUpdate doesn't work when the world is paused).
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-- @function [parent=#world] isWorldPaused
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