From 31c71c029d9bfb662b1661c0422d6e325682ff1f Mon Sep 17 00:00:00 2001 From: Tom Mason Date: Sun, 20 Jan 2013 17:01:30 +0000 Subject: [PATCH] objects with scripts attached, that are inside containers will behave correctly when the container is moved --- apps/openmw/mwworld/worldimp.cpp | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/apps/openmw/mwworld/worldimp.cpp b/apps/openmw/mwworld/worldimp.cpp index ee18e5d953..46c58ecabd 100644 --- a/apps/openmw/mwworld/worldimp.cpp +++ b/apps/openmw/mwworld/worldimp.cpp @@ -685,6 +685,7 @@ namespace MWWorld { mWorldScene->removeObjectFromScene (ptr); mLocalScripts.remove (ptr); + removeContainerScripts (ptr); } } } @@ -698,6 +699,8 @@ namespace MWWorld CellStore *currCell = ptr.getCell(); bool isPlayer = ptr == mPlayer->getPlayer(); bool haveToMove = mWorldScene->isCellActive(*currCell) || isPlayer; + + removeContainerScripts(ptr); if (*currCell != newCell) { @@ -725,6 +728,8 @@ namespace MWWorld MWWorld::Ptr copy = MWWorld::Class::get(ptr).copyToCell(ptr, newCell); + addContainerScripts(copy, &newCell); + mRendering->moveObjectToCell(copy, vec, currCell); if (MWWorld::Class::get(ptr).isActor()) @@ -1333,6 +1338,7 @@ namespace MWWorld if (!script.empty()) { mLocalScripts.add(script, dropped); } + addContainerScripts(dropped, &cell); } }