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fixed a problem with the underwater compositor
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2fa9bac517
commit
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3 changed files with 8 additions and 1 deletions
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@ -57,3 +57,9 @@ reflect small statics = false
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reflect actors = true
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reflect misc = false
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[Render]
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# Only supported on SM3+ cards
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# If you have a lower end card, this will be disabled automatically
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multiple render targets = true
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@ -6,7 +6,7 @@ float4 main_ps(float2 iTexCoord : TEXCOORD0,
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float3 noiseCoord : TEXCOORD1,
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uniform float4 tintColour) : COLOR
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{
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float4 normal = tex2D(NormalMap, noiseCoord);
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float4 normal = tex2D(NormalMap, noiseCoord) * 2 - 1;
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return tex2D(RT, iTexCoord + normal.xy * 0.05) +
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@ -48,6 +48,7 @@ material Water
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vertex_program_ref Water_VP
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{
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param_named_auto renderTargetFlipping render_target_flipping
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}
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fragment_program_ref Water_FP
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{
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