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fixed a problem with the underwater compositor

This commit is contained in:
scrawl 2012-04-03 22:53:08 +02:00
parent 2fa9bac517
commit 328bdaafb6
3 changed files with 8 additions and 1 deletions

View file

@ -57,3 +57,9 @@ reflect small statics = false
reflect actors = true
reflect misc = false
[Render]
# Only supported on SM3+ cards
# If you have a lower end card, this will be disabled automatically
multiple render targets = true

View file

@ -6,7 +6,7 @@ float4 main_ps(float2 iTexCoord : TEXCOORD0,
float3 noiseCoord : TEXCOORD1,
uniform float4 tintColour) : COLOR
{
float4 normal = tex2D(NormalMap, noiseCoord);
float4 normal = tex2D(NormalMap, noiseCoord) * 2 - 1;
return tex2D(RT, iTexCoord + normal.xy * 0.05) +

View file

@ -48,6 +48,7 @@ material Water
vertex_program_ref Water_VP
{
param_named_auto renderTargetFlipping render_target_flipping
}
fragment_program_ref Water_FP
{