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@ -118,6 +118,7 @@ namespace Nif
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{ "NiVisController", &construct<NiVisController, RC_NiVisController> },
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// Gamebryo
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{ "NiBoneLODController", &construct<NiBoneLODController, RC_NiBoneLODController> },
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{ "NiControllerManager", &construct<NiControllerManager, RC_NiControllerManager> },
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{ "NiLightDimmerController", &construct<NiFloatInterpController, RC_NiLightDimmerController> },
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{ "NiTransformController", &construct<NiKeyframeController, RC_NiKeyframeController> },
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@ -154,6 +155,7 @@ namespace Nif
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{ "BSLightingShaderPropertyFloatController",
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&construct<BSEffectShaderPropertyFloatController, RC_BSLightingShaderPropertyFloatController> },
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{ "bhkBlendController", &construct<bhkBlendController, RC_bhkBlendController> },
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{ "NiBSBoneLODController", &construct<NiBoneLODController, RC_NiBoneLODController> },
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// Interpolators, Gamebryo
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{ "NiBlendBoolInterpolator", &construct<NiBlendBoolInterpolator, RC_NiBlendBoolInterpolator> },
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@ -353,6 +355,9 @@ namespace Nif
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{ "NiPSysInitialRotAngleVarCtlr", &construct<NiPSysModifierFloatCtlr, RC_NiPSysInitialRotAngleVarCtlr> },
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{ "NiPSysModifierActiveCtlr", &construct<NiPSysModifierBoolCtlr, RC_NiPSysModifierActiveCtlr> },
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// Modifier controllers, Bethesda
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{ "BSPSysMultiTargetEmitterCtlr", &construct<BSPSysMultiTargetEmitterCtlr, RC_BSPSysMultiTargetEmitterCtlr> },
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// Modifier controller data, Gamebryo
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{ "NiPSysEmitterCtlrData", &construct<NiPSysEmitterCtlrData, RC_NiPSysEmitterCtlrData> },
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