Combat AI: Prefer picking reachable/visible targets (bug #6932)

macos_ci_fix
Alexei Kotov 7 months ago
parent a08ca11c34
commit 3330907d7b

@ -33,6 +33,7 @@
Bug #6807: Ultimate Galleon is not working properly
Bug #6893: Lua: Inconsistent behavior with actors affected by Disable and SetDelete commands
Bug #6894: Added item combines with equipped stack instead of creating a new unequipped stack
Bug #6932: Creatures flee from my followers and we have to chase after them
Bug #6939: OpenMW-CS: ID columns are too short
Bug #6949: Sun Damage effect doesn't work in quasi exteriors
Bug #6964: Nerasa Dralor Won't Follow

@ -272,7 +272,9 @@ namespace MWMechanics
}
else
{
float rating = MWMechanics::getBestActionRating(actor, target);
float rating = 0.f;
if (MWMechanics::canFight(actor, target))
rating = MWMechanics::getBestActionRating(actor, target);
const ESM::Position& targetPos = target.getRefData().getPosition();

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