mirror of
https://github.com/OpenMW/openmw.git
synced 2025-07-02 21:41:34 +00:00
Combat AI: Prefer picking reachable/visible targets (bug #6932)
This commit is contained in:
parent
a08ca11c34
commit
3330907d7b
2 changed files with 4 additions and 1 deletions
|
@ -33,6 +33,7 @@
|
|||
Bug #6807: Ultimate Galleon is not working properly
|
||||
Bug #6893: Lua: Inconsistent behavior with actors affected by Disable and SetDelete commands
|
||||
Bug #6894: Added item combines with equipped stack instead of creating a new unequipped stack
|
||||
Bug #6932: Creatures flee from my followers and we have to chase after them
|
||||
Bug #6939: OpenMW-CS: ID columns are too short
|
||||
Bug #6949: Sun Damage effect doesn't work in quasi exteriors
|
||||
Bug #6964: Nerasa Dralor Won't Follow
|
||||
|
|
|
@ -272,7 +272,9 @@ namespace MWMechanics
|
|||
}
|
||||
else
|
||||
{
|
||||
float rating = MWMechanics::getBestActionRating(actor, target);
|
||||
float rating = 0.f;
|
||||
if (MWMechanics::canFight(actor, target))
|
||||
rating = MWMechanics::getBestActionRating(actor, target);
|
||||
|
||||
const ESM::Position& targetPos = target.getRefData().getPosition();
|
||||
|
||||
|
|
Loading…
Reference in a new issue