diff --git a/docs/source/reference/modding/settings/GUI.rst b/docs/source/reference/modding/settings/GUI.rst index d9ab6af197..66eed6f1cc 100644 --- a/docs/source/reference/modding/settings/GUI.rst +++ b/docs/source/reference/modding/settings/GUI.rst @@ -11,7 +11,7 @@ scaling factor This setting scales GUI windows. A value of 1.0 results in the normal scale. Larger values are useful to increase the scale of the GUI for high resolution displays. -This setting can be configured in the Interface section of Advanced tab of the launcher. +This setting can be configured in the Interface section of the Settings tab of the launcher. font size --------- @@ -24,7 +24,7 @@ Allows to specify glyph size for in-game fonts. Note: default bitmap fonts are supposed to work with 16px size, otherwise glyphs will be blurry. TrueType fonts do not have this issue. -This setting can be configured in the Interface section of Advanced tab of the launcher. +This setting can be configured in the Interface section of the Settings tab of the launcher. menu transparency ----------------- @@ -65,7 +65,7 @@ The Bethesda provided assets have a 4:3 aspect ratio, but other assets are permi If this setting is false, the assets will be centered in the mentioned 4:3 aspect ratio, with black bars filling the remainder of the screen. -This setting can be configured in the Interface section of Advanced tab of the launcher. +This setting can be configured in the Interface section of the Settings tab of the launcher. subtitles --------- diff --git a/docs/source/reference/modding/settings/game.rst b/docs/source/reference/modding/settings/game.rst index 73ceda63a5..0b789641b4 100644 --- a/docs/source/reference/modding/settings/game.rst +++ b/docs/source/reference/modding/settings/game.rst @@ -16,7 +16,7 @@ If the setting is 2, the crosshair is the colour of the colour crosshair owned s If the setting is 3, both the tool tip background and the crosshair are coloured. The crosshair is not visible if crosshair is false. -This setting can be configured in Advanced tab of the launcher. +This setting can be configured in the Settings tab of the launcher. show projectile damage ---------------------- @@ -27,7 +27,7 @@ show projectile damage If this setting is true, the damage bonus of arrows and bolts will show on their tooltip. -This setting can be toggled in Advanced tab of the launcher. +This setting can be toggled in the Settings tab of the launcher. show melee info --------------- @@ -38,7 +38,7 @@ show melee info If this setting is true, the reach and speed of weapons will show on their tooltip. -This setting can be toggled in Advanced tab of the launcher. +This setting can be toggled in the Settings tab of the launcher. show enchant chance ------------------- @@ -49,7 +49,7 @@ show enchant chance Whether or not the chance of success will be displayed in the enchanting menu. -This setting can be toggled in Advanced tab of the launcher. +This setting can be toggled in the Settings tab of the launcher. best attack ----------- @@ -78,7 +78,7 @@ If this setting is false, player has to wait until end of death animation in all Makes using of summoned creatures exploit (looting summoned Dremoras and Golden Saints for expensive weapons) a lot harder. Conflicts with mannequin mods, which use SkipAnim to prevent end of death animation. -This setting can be toggled in Advanced tab of the launcher. +This setting can be toggled in the Settings tab of the launcher. difficulty ---------- @@ -123,7 +123,7 @@ and the caster will absorb their own stat resulting in no effect on either the c This makes the gameplay as a mage easier, but these spells become imbalanced. This is how Morrowind behaves. -This setting can be toggled in Advanced tab of the launcher. +This setting can be toggled in the Settings tab of the launcher. classic calm spells behavior ---------------------------------------- @@ -137,7 +137,7 @@ This means that a Calm spell of any magnitude will always take actors out of com This is how Morrowind behaves without the Morrowind Code Patch. If this setting is off, Calm spells will only take their target out of combat once. Allowing them to re-engage if the spell was not sufficiently strong. -This setting can be toggled in Advanced tab of the launcher. +This setting can be toggled in the Settings tab of the launcher. use magic item animations ------------------------- @@ -161,7 +161,7 @@ show effect duration Show the remaining duration of magic effects and lights if this setting is true. The remaining duration is displayed in the tooltip by hovering over the magical effect. -This setting can be toggled in Advanced tab of the launcher. +This setting can be toggled in the Settings tab of the launcher. enchanted weapons are magical ----------------------------- @@ -173,7 +173,7 @@ enchanted weapons are magical Make enchanted weapons without Magical flag bypass normal weapons resistance (and weakness) certain creatures have. This is how Morrowind behaves. -This setting can be toggled in Advanced tab of the launcher. +This setting can be toggled in the Settings tab of the launcher. prevent merchant equipping -------------------------- @@ -184,7 +184,7 @@ prevent merchant equipping Prevent merchants from equipping items that are sold to them. -This setting can be toggled in Advanced tab of the launcher. +This setting can be toggled in the Settings tab of the launcher. followers attack on sight ------------------------- @@ -196,7 +196,7 @@ followers attack on sight Make player followers and escorters start combat with enemies who have started combat with them or the player. Otherwise they wait for the enemies or the player to do an attack first. Please note this setting has not been extensively tested and could have side effects with certain quests. -This setting can be toggled in Advanced tab of the launcher. +This setting can be toggled in the Settings tab of the launcher. shield sheathing ---------------- @@ -251,7 +251,7 @@ If this setting is true, disposition change of merchants caused by trading will be permanent and won't be discarded upon exiting dialogue with them. This imitates the option that Morrowind Code Patch offers. -This setting can be toggled in Advanced tab of the launcher. +This setting can be toggled in the Settings tab of the launcher. only appropriate ammunition bypasses resistance ----------------------------------------------- @@ -264,7 +264,7 @@ If this setting is true, you will have to use the appropriate ammunition to bypa An enchanted bow with chitin arrows will no longer be enough for the purpose, while a steel longbow with glass arrows will still work. This was previously the default engine behavior that diverged from Morrowind design. -This setting can be toggled in Advanced tab of the launcher. +This setting can be toggled in the Settings tab of the launcher. strength influences hand to hand -------------------------------- @@ -280,7 +280,7 @@ Morrowind Code Patch uses for its equivalent feature: damage is multiplied by it 1: Strength attribute is factored in damage from any actor 2: Strength attribute is factored in damage from any actor except werewolves -This setting can be controlled in Advanced tab of the launcher. +This setting can be controlled in the Settings tab of the launcher. normalise race speed -------------------- @@ -295,7 +295,7 @@ If this setting is true, race weight is ignored in the calculations which allows equivalent to the one introduced by the equivalent Morrowind Code Patch feature. This makes the movement speed behavior more fair between different races. -This setting can be controlled in Advanced tab of the launcher. +This setting can be controlled in the Settings tab of the launcher. projectiles enchant multiplier ------------------------------ @@ -328,7 +328,7 @@ Morrowind Code Patch adds an option to make it possible for Damage Fatigue spell Setting the value of this setting to true will remove the 0 lower cap from the value, allowing Damage Fatigue to reduce Fatigue to a value below zero. -This setting can be controlled in Advanced tab of the launcher. +This setting can be controlled in the Settings tab of the launcher. turn to movement direction -------------------------- @@ -343,7 +343,7 @@ If disabled then the whole character's body is pointed to the direction of view. If enabled then the character turns lower body to the direction of movement. Upper body is turned partially. Head is always pointed to the direction of view. In combat mode it works only for diagonal movement. In non-combat mode it changes straight right and straight left movement as well. Also turns the whole body up or down when swimming according to the movement direction. -This setting can be controlled in Advanced tab of the launcher. +This setting can be controlled in the Settings tab of the launcher. smooth movement --------------- @@ -356,7 +356,7 @@ Makes NPCs and player movement more smooth. Recommended to use with "turn to movement direction" enabled. -This setting can be controlled in Advanced tab of the launcher. +This setting can be controlled in the Settings tab of the launcher. smooth movement player turning delay ------------------------------------ @@ -378,7 +378,7 @@ NPCs avoid collisions If enabled NPCs apply evasion maneuver to avoid collisions with others. -This setting can be controlled in Advanced tab of the launcher. +This setting can be controlled in the Settings tab of the launcher. NPCs give way ------------- @@ -400,7 +400,7 @@ swim upward correction Makes player swim a bit upward from the line of sight. Applies only in third person mode. Intended to make simpler swimming without diving. -This setting can be controlled in Advanced tab of the launcher. +This setting can be controlled in the Settings tab of the launcher. swim upward coef ---------------- @@ -427,7 +427,7 @@ If disabled then the 3 best skills of trainers and the training limits take into If enabled then the 3 best skills of trainers and the training limits are based on the trainer base skills. -This setting can be controlled in Advanced tab of the launcher. +This setting can be controlled in the Settings tab of the launcher. always allow stealing from knocked out actors --------------------------------------------- @@ -441,7 +441,7 @@ even if the fighting NPC is knocked out. This setting allows the player to steal items from fighting NPCs that were knocked out if enabled. -This setting can be controlled in Advanced tab of the launcher. +This setting can be controlled in the Settings tab of the launcher. graphic herbalism ----------------- @@ -468,7 +468,7 @@ If disabled actors without the ability to swim will not follow other actors to t .. note:: Has effect only when Navigator is enabled. -This setting can be controlled in Advanced tab of the launcher. +This setting can be controlled in the Settings tab of the launcher. default actor pathfind half extents ----------------------------------- @@ -500,7 +500,7 @@ If disabled unarmed creature attacks do not reduce armor condition, just as with If enabled unarmed creature attacks reduce armor condition, the same as attacks from NPCs and armed creatures. -This setting can be controlled in Advanced tab of the launcher, under Game Mechanics. +This setting can be controlled in the Settings tab of the launcher, under Game Mechanics. actor collision shape type -------------------------- diff --git a/docs/source/reference/modding/settings/general.rst b/docs/source/reference/modding/settings/general.rst index e706cba28c..92c688f17c 100644 --- a/docs/source/reference/modding/settings/general.rst +++ b/docs/source/reference/modding/settings/general.rst @@ -29,7 +29,7 @@ Specify the format for screen shots taken by pressing the screen shot key (bound This setting should be the file extension commonly associated with the desired format. The formats supported will be determined at compilation, but "jpg", "png", and "tga" should be allowed. -This setting can be configured in Advanced tab of the launcher. +This setting can be configured in the Settings tab of the launcher. texture mag filter ------------------ diff --git a/docs/source/reference/modding/settings/map.rst b/docs/source/reference/modding/settings/map.rst index 1412d6584f..25f3c3f0e0 100644 --- a/docs/source/reference/modding/settings/map.rst +++ b/docs/source/reference/modding/settings/map.rst @@ -113,7 +113,7 @@ allow zooming If this setting is true the user can zoom in/out on local and global map with the mouse wheel. -This setting can be controlled in Advanced tab of the launcher. +This setting can be controlled in the Settings tab of the launcher. max local viewing distance ---------------------------