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	Fix weather sounds playing at full volume before fading in
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		|  | @ -731,7 +731,7 @@ void WeatherManager::update(float duration, bool paused) | |||
|     { | ||||
|         stopSounds(); | ||||
|         if (!mResult.mAmbientLoopSoundID.empty()) | ||||
|             mAmbientSound = MWBase::Environment::get().getSoundManager()->playSound(mResult.mAmbientLoopSoundID, 1.0, 1.0, MWBase::SoundManager::Play_TypeSfx, MWBase::SoundManager::Play_Loop); | ||||
|             mAmbientSound = MWBase::Environment::get().getSoundManager()->playSound(mResult.mAmbientLoopSoundID, mResult.mAmbientSoundVolume, 1.0, MWBase::SoundManager::Play_TypeSfx, MWBase::SoundManager::Play_Loop); | ||||
| 
 | ||||
|         mPlayingSoundID = mResult.mAmbientLoopSoundID; | ||||
|     } | ||||
|  |  | |||
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