mirror of https://github.com/OpenMW/openmw.git
Add off mesh connections for doors without teleport
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#ifndef OPENMW_COMPONENTS_DETOURNAVIGATOR_OFFMESHCONNECTIONSMANAGER_H
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#define OPENMW_COMPONENTS_DETOURNAVIGATOR_OFFMESHCONNECTIONSMANAGER_H
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#include "settings.hpp"
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#include "settingsutils.hpp"
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#include "tileposition.hpp"
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#include <osg/Vec3f>
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#include <boost/optional.hpp>
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#include <map>
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#include <mutex>
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#include <unordered_map>
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#include <unordered_set>
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#include <vector>
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namespace DetourNavigator
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{
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struct OffMeshConnection
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{
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osg::Vec3f mStart;
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osg::Vec3f mEnd;
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};
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class OffMeshConnectionsManager
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{
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public:
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OffMeshConnectionsManager(const Settings& settings)
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: mSettings(settings)
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{}
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bool add(const std::size_t id, const OffMeshConnection& value)
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{
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const std::lock_guard<std::mutex> lock(mMutex);
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if (!mValuesById.insert(std::make_pair(id, value)).second)
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return false;
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const auto startTilePosition = getTilePosition(mSettings, value.mStart);
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const auto endTilePosition = getTilePosition(mSettings, value.mEnd);
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mValuesByTilePosition[startTilePosition].insert(id);
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if (startTilePosition != endTilePosition)
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mValuesByTilePosition[endTilePosition].insert(id);
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return true;
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}
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boost::optional<OffMeshConnection> remove(const std::size_t id)
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{
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const std::lock_guard<std::mutex> lock(mMutex);
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const auto itById = mValuesById.find(id);
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if (itById == mValuesById.end())
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return boost::none;
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const auto result = itById->second;
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mValuesById.erase(itById);
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const auto startTilePosition = getTilePosition(mSettings, result.mStart);
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const auto endTilePosition = getTilePosition(mSettings, result.mEnd);
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removeByTilePosition(startTilePosition, id);
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if (startTilePosition != endTilePosition)
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removeByTilePosition(endTilePosition, id);
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return result;
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}
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std::vector<OffMeshConnection> get(const TilePosition& tilePosition)
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{
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std::vector<OffMeshConnection> result;
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const std::lock_guard<std::mutex> lock(mMutex);
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const auto itByTilePosition = mValuesByTilePosition.find(tilePosition);
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if (itByTilePosition == mValuesByTilePosition.end())
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return result;
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std::for_each(itByTilePosition->second.begin(), itByTilePosition->second.end(),
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[&] (const std::size_t v)
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{
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const auto itById = mValuesById.find(v);
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if (itById != mValuesById.end())
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result.push_back(itById->second);
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});
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return result;
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}
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private:
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const Settings& mSettings;
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std::mutex mMutex;
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std::unordered_map<std::size_t, OffMeshConnection> mValuesById;
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std::map<TilePosition, std::unordered_set<std::size_t>> mValuesByTilePosition;
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void removeByTilePosition(const TilePosition& tilePosition, const std::size_t id)
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{
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const auto it = mValuesByTilePosition.find(tilePosition);
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if (it != mValuesByTilePosition.end())
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it->second.erase(id);
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}
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};
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}
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#endif
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