Update settings-default.cfg light bounds multiplier comment

pull/3236/head
Alexei Kotov 6 months ago
parent 479d4931d7
commit 348ef6ff2f

@ -472,11 +472,10 @@ apply lighting to environment maps = false
# 'force per pixel lighting' is enabled.
lighting method = shaders compatibility
# Sets the bounding sphere multiplier of light sources if 'lighting method' is
# not 'legacy'. These are used to determine if an object should receive
# lighting. Higher values will allow for smoother transitions of light sources,
# but may carry a performance cost and requires a higher number of 'max lights'
# set.
# Sets the bounding sphere multiplier of light sources.
# The bounding sphere is used to determine if an object should receive lighting.
# Higher values will allow for smoother transitions of light sources,
# but may carry a performance cost and require a higher number of 'max lights' set.
light bounds multiplier = 1.65
# The distance from the camera at which lights fade away completely.

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