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@ -472,11 +472,10 @@ apply lighting to environment maps = false
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# 'force per pixel lighting' is enabled.
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lighting method = shaders compatibility
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# Sets the bounding sphere multiplier of light sources if 'lighting method' is
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# not 'legacy'. These are used to determine if an object should receive
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# lighting. Higher values will allow for smoother transitions of light sources,
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# but may carry a performance cost and requires a higher number of 'max lights'
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# set.
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# Sets the bounding sphere multiplier of light sources.
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# The bounding sphere is used to determine if an object should receive lighting.
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# Higher values will allow for smoother transitions of light sources,
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# but may carry a performance cost and require a higher number of 'max lights' set.
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light bounds multiplier = 1.65
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# The distance from the camera at which lights fade away completely.
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