1
0
Fork 0
mirror of https://github.com/OpenMW/openmw.git synced 2025-01-16 15:29:55 +00:00

Update settings-default.cfg light bounds multiplier comment

This commit is contained in:
Alexei Kotov 2024-06-21 20:05:38 +03:00
parent 479d4931d7
commit 348ef6ff2f

View file

@ -472,11 +472,10 @@ apply lighting to environment maps = false
# 'force per pixel lighting' is enabled.
lighting method = shaders compatibility
# Sets the bounding sphere multiplier of light sources if 'lighting method' is
# not 'legacy'. These are used to determine if an object should receive
# lighting. Higher values will allow for smoother transitions of light sources,
# but may carry a performance cost and requires a higher number of 'max lights'
# set.
# Sets the bounding sphere multiplier of light sources.
# The bounding sphere is used to determine if an object should receive lighting.
# Higher values will allow for smoother transitions of light sources,
# but may carry a performance cost and require a higher number of 'max lights' set.
light bounds multiplier = 1.65
# The distance from the camera at which lights fade away completely.