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Apply spell absorption once per effect (Fixes #2942)
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1 changed files with 20 additions and 20 deletions
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@ -365,26 +365,6 @@ namespace MWMechanics
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bool castByPlayer = (!caster.isEmpty() && caster == getPlayer());
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// Try absorbing if it's a spell
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// NOTE: Vanilla does this once per effect source instead of adding the % from all sources together, not sure
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// if that is worth replicating.
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bool absorbed = false;
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if (spell && caster != target && target.getClass().isActor())
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{
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float absorb = target.getClass().getCreatureStats(target).getMagicEffects().get(ESM::MagicEffect::SpellAbsorption).getMagnitude();
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absorbed = (Misc::Rng::roll0to99() < absorb);
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if (absorbed)
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{
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const ESM::Static* absorbStatic = MWBase::Environment::get().getWorld()->getStore().get<ESM::Static>().find ("VFX_Absorb");
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MWBase::Environment::get().getWorld()->getAnimation(target)->addEffect(
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"meshes\\" + absorbStatic->mModel, ESM::MagicEffect::SpellAbsorption, false, "");
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// Magicka is increased by cost of spell
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DynamicStat<float> magicka = target.getClass().getCreatureStats(target).getMagicka();
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magicka.setCurrent(magicka.getCurrent() + spell->mData.mCost);
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target.getClass().getCreatureStats(target).setMagicka(magicka);
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}
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}
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for (std::vector<ESM::ENAMstruct>::const_iterator effectIt (effects.mList.begin());
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effectIt!=effects.mList.end(); ++effectIt)
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{
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@ -404,6 +384,26 @@ namespace MWMechanics
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&& target.getClass().isActor())
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MWBase::Environment::get().getWindowManager()->setEnemy(target);
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// Try absorbing if it's a spell
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// NOTE: Vanilla does this once per spell absorption effect source instead of adding the % from all sources together, not sure
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// if that is worth replicating.
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bool absorbed = false;
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if (spell && caster != target && target.getClass().isActor())
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{
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float absorb = target.getClass().getCreatureStats(target).getMagicEffects().get(ESM::MagicEffect::SpellAbsorption).getMagnitude();
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absorbed = (Misc::Rng::roll0to99() < absorb);
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if (absorbed)
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{
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const ESM::Static* absorbStatic = MWBase::Environment::get().getWorld()->getStore().get<ESM::Static>().find ("VFX_Absorb");
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MWBase::Environment::get().getWorld()->getAnimation(target)->addEffect(
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"meshes\\" + absorbStatic->mModel, ESM::MagicEffect::SpellAbsorption, false, "");
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// Magicka is increased by cost of spell
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DynamicStat<float> magicka = target.getClass().getCreatureStats(target).getMagicka();
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magicka.setCurrent(magicka.getCurrent() + spell->mData.mCost);
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target.getClass().getCreatureStats(target).setMagicka(magicka);
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}
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}
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float magnitudeMult = 1;
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if (magicEffect->mData.mFlags & ESM::MagicEffect::Harmful && target.getClass().isActor())
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{
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