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Change default settings to use no object shaders and per vertex lighting, as some lights in MW look clearly broken with per pixel lighting enabled (e.g. fireplace in census office, ghostfence)
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1 changed files with 3 additions and 3 deletions
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@ -96,7 +96,7 @@ fps = 0
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crosshair = true
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[Objects]
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shaders = true
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shaders = false
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# Max. number of lights that affect objects. Setting to 1 will only reflect sunlight
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# Note: has no effect when shaders are turned off
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@ -132,7 +132,7 @@ num lights = 8
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# Enable this to get fancy-looking water with reflections and refractions
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# Only available if object shaders are on
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# All the settings below have no effect if this is false
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shader = true
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shader = false
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rtt size = 512
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reflect terrain = true
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@ -142,7 +142,7 @@ reflect actors = false
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reflect misc = false
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# Enable underwater effect. It is not resource intensive, so only disable it if you have problems.
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underwater effect = true
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underwater effect = false
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[Sound]
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# Device name. Blank means default
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