mirror of
https://github.com/OpenMW/openmw.git
synced 2025-06-21 01:41:33 +00:00
Don't create a BulletShapeInstance for actors
This commit is contained in:
parent
246566cef4
commit
3552b3a82c
3 changed files with 6 additions and 6 deletions
|
@ -16,7 +16,7 @@ namespace MWPhysics
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
||||||
Actor::Actor(const MWWorld::Ptr& ptr, osg::ref_ptr<Resource::BulletShapeInstance> shape, btCollisionWorld* world)
|
Actor::Actor(const MWWorld::Ptr& ptr, osg::ref_ptr<const Resource::BulletShape> shape, btCollisionWorld* world)
|
||||||
: mCanWaterWalk(false), mWalkingOnWater(false)
|
: mCanWaterWalk(false), mWalkingOnWater(false)
|
||||||
, mCollisionObject(0), mForce(0.f, 0.f, 0.f), mOnGround(false)
|
, mCollisionObject(0), mForce(0.f, 0.f, 0.f), mOnGround(false)
|
||||||
, mInternalCollisionMode(true)
|
, mInternalCollisionMode(true)
|
||||||
|
|
|
@ -15,7 +15,7 @@ class btCollisionObject;
|
||||||
|
|
||||||
namespace Resource
|
namespace Resource
|
||||||
{
|
{
|
||||||
class BulletShapeInstance;
|
class BulletShape;
|
||||||
}
|
}
|
||||||
|
|
||||||
namespace MWPhysics
|
namespace MWPhysics
|
||||||
|
@ -48,7 +48,7 @@ namespace MWPhysics
|
||||||
class Actor : public PtrHolder
|
class Actor : public PtrHolder
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
Actor(const MWWorld::Ptr& ptr, osg::ref_ptr<Resource::BulletShapeInstance> shape, btCollisionWorld* world);
|
Actor(const MWWorld::Ptr& ptr, osg::ref_ptr<const Resource::BulletShape> shape, btCollisionWorld* world);
|
||||||
~Actor();
|
~Actor();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|
|
@ -1234,11 +1234,11 @@ namespace MWPhysics
|
||||||
}
|
}
|
||||||
|
|
||||||
void PhysicsSystem::addActor (const MWWorld::Ptr& ptr, const std::string& mesh) {
|
void PhysicsSystem::addActor (const MWWorld::Ptr& ptr, const std::string& mesh) {
|
||||||
osg::ref_ptr<Resource::BulletShapeInstance> shapeInstance = mShapeManager->getInstance(mesh);
|
osg::ref_ptr<const Resource::BulletShape> shape = mShapeManager->getShape(mesh);
|
||||||
if (!shapeInstance)
|
if (!shape)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
Actor* actor = new Actor(ptr, shapeInstance, mCollisionWorld);
|
Actor* actor = new Actor(ptr, shape, mCollisionWorld);
|
||||||
mActors.insert(std::make_pair(ptr, actor));
|
mActors.insert(std::make_pair(ptr, actor));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue