Use AnimationAlloc instead of AnimationAllocatedObject

pull/16/head
Chris Robinson 12 years ago
parent 47a9a4cdff
commit 355f653614

@ -51,7 +51,7 @@ protected:
virtual void setValue(Ogre::Real value);
};
struct AnimSource : public Ogre::AnimationAllocatedObject {
struct AnimSource : public Ogre::AnimationAlloc {
NifOgre::TextKeyMap mTextKeys;
std::vector<Ogre::Controller<Ogre::Real> > mControllers[sNumGroups];
};

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