mirror of
https://github.com/OpenMW/openmw.git
synced 2025-04-01 12:36:40 +00:00
Use AnimationAlloc instead of AnimationAllocatedObject
This commit is contained in:
parent
47a9a4cdff
commit
355f653614
1 changed files with 1 additions and 1 deletions
|
@ -51,7 +51,7 @@ protected:
|
||||||
virtual void setValue(Ogre::Real value);
|
virtual void setValue(Ogre::Real value);
|
||||||
};
|
};
|
||||||
|
|
||||||
struct AnimSource : public Ogre::AnimationAllocatedObject {
|
struct AnimSource : public Ogre::AnimationAlloc {
|
||||||
NifOgre::TextKeyMap mTextKeys;
|
NifOgre::TextKeyMap mTextKeys;
|
||||||
std::vector<Ogre::Controller<Ogre::Real> > mControllers[sNumGroups];
|
std::vector<Ogre::Controller<Ogre::Real> > mControllers[sNumGroups];
|
||||||
};
|
};
|
||||||
|
|
Loading…
Reference in a new issue