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@ -33,6 +33,11 @@ MATCHER_P3(Vec3fEq, x, y, z, "")
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return std::abs(arg.x() - x) < 1e-3 && std::abs(arg.y() - y) < 1e-3 && std::abs(arg.z() - z) < 1e-3;
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return std::abs(arg.x() - x) < 1e-3 && std::abs(arg.y() - y) < 1e-3 && std::abs(arg.z() - z) < 1e-3;
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}
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}
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MATCHER_P4(Vec3fEq, x, y, z, precision, "")
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{
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return std::abs(arg.x() - x) < precision && std::abs(arg.y() - y) < precision && std::abs(arg.z() - z) < precision;
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}
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namespace
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namespace
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{
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{
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using namespace testing;
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using namespace testing;
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@ -605,7 +610,7 @@ namespace
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const auto result = findRandomPointAroundCircle(
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const auto result = findRandomPointAroundCircle(
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*mNavigator, mAgentBounds, mStart, 100.0, Flag_walk, []() { return Misc::Rng::rollClosedProbability(); });
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*mNavigator, mAgentBounds, mStart, 100.0, Flag_walk, []() { return Misc::Rng::rollClosedProbability(); });
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ASSERT_THAT(result, Optional(Vec3fEq(70.35845947265625, 335.592041015625, -2.6667339801788330078125)))
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ASSERT_THAT(result, Optional(Vec3fEq(70.35845947265625, 335.592041015625, -2.6667339801788330078125, 1)))
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<< (result ? *result : osg::Vec3f());
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<< (result ? *result : osg::Vec3f());
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const auto distance = (*result - mStart).length();
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const auto distance = (*result - mStart).length();
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