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Fix fallback for missing swim/sneak idle animations
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1 changed files with 6 additions and 2 deletions
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@ -701,12 +701,16 @@ void CharacterController::refreshIdleAnims(CharacterState idle, bool force)
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size_t numLoops = ~0ul;
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size_t numLoops = ~0ul;
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std::string idleGroup = idleStateToAnimGroup(mIdleState);
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std::string idleGroup = idleStateToAnimGroup(mIdleState);
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MWRender::Animation::AnimPriority priority = getIdlePriority(mIdleState);
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// Only play "idleswim" or "idlesneak" if they exist. Otherwise, fallback to
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// Only play "idleswim" or "idlesneak" if they exist. Otherwise, fallback to
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// "idle"+weapon or "idle".
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// "idle"+weapon or "idle".
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if ((mIdleState == CharState_IdleSwim || mIdleState == CharState_IdleSneak) && !mAnimation->hasAnimation(idleGroup))
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if ((mIdleState == CharState_IdleSwim || mIdleState == CharState_IdleSneak) && !mAnimation->hasAnimation(idleGroup))
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idleGroup = idleStateToAnimGroup(CharState_Idle);
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{
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mIdleState = CharState_Idle;
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idleGroup = idleStateToAnimGroup(mIdleState);
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}
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MWRender::Animation::AnimPriority priority = getIdlePriority(mIdleState);
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if (idleGroup.empty())
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if (idleGroup.empty())
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{
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{
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