1
0
Fork 0
mirror of https://github.com/OpenMW/openmw.git synced 2025-06-10 11:41:32 +00:00

moved CellRefList into a separate file

This commit is contained in:
Marc Zinnschlag 2014-02-23 20:11:05 +01:00
parent f220867144
commit 367919200f
67 changed files with 295 additions and 111 deletions

View file

@ -57,7 +57,7 @@ add_openmw_dir (mwworld
cells localscripts customdata weather inventorystore ptr actionopen actionread cells localscripts customdata weather inventorystore ptr actionopen actionread
actionequip timestamp actionalchemy cellstore actionapply actioneat actionequip timestamp actionalchemy cellstore actionapply actioneat
esmstore store recordcmp fallback actionrepair actionsoulgem livecellref actiondoor esmstore store recordcmp fallback actionrepair actionsoulgem livecellref actiondoor
contentloader esmloader omwloader actiontrap contentloader esmloader omwloader actiontrap cellreflist
) )
add_openmw_dir (mwclass add_openmw_dir (mwclass

View file

@ -39,6 +39,12 @@ namespace ESM
struct Spell; struct Spell;
struct NPC; struct NPC;
struct CellId; struct CellId;
struct Armor;
struct Weapon;
struct Clothing;
struct Enchantment;
struct Book;
struct EffectList;
} }
namespace MWRender namespace MWRender

View file

@ -22,6 +22,7 @@
#include "../mwworld/customdata.hpp" #include "../mwworld/customdata.hpp"
#include "../mwworld/containerstore.hpp" #include "../mwworld/containerstore.hpp"
#include "../mwworld/physicssystem.hpp" #include "../mwworld/physicssystem.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwrender/renderinginterface.hpp" #include "../mwrender/renderinginterface.hpp"
#include "../mwrender/actors.hpp" #include "../mwrender/actors.hpp"

View file

@ -3,6 +3,11 @@
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
namespace ESM
{
struct GameSetting;
}
namespace MWClass namespace MWClass
{ {
class Creature : public MWWorld::Class class Creature : public MWWorld::Class

View file

@ -1,6 +1,8 @@
#ifndef GAME_MWCLASS_DOOR_H #ifndef GAME_MWCLASS_DOOR_H
#define GAME_MWCLASS_DOOR_H #define GAME_MWCLASS_DOOR_H
#include <components/esm/loaddoor.hpp>
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
namespace MWClass namespace MWClass

View file

@ -30,6 +30,7 @@
#include "../mwworld/inventorystore.hpp" #include "../mwworld/inventorystore.hpp"
#include "../mwworld/customdata.hpp" #include "../mwworld/customdata.hpp"
#include "../mwworld/physicssystem.hpp" #include "../mwworld/physicssystem.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwrender/actors.hpp" #include "../mwrender/actors.hpp"
#include "../mwrender/renderinginterface.hpp" #include "../mwrender/renderinginterface.hpp"

View file

@ -5,6 +5,7 @@
#include "../mwworld/ptr.hpp" #include "../mwworld/ptr.hpp"
#include "../mwworld/physicssystem.hpp" #include "../mwworld/physicssystem.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwrender/objects.hpp" #include "../mwrender/objects.hpp"
#include "../mwrender/renderinginterface.hpp" #include "../mwrender/renderinginterface.hpp"

View file

@ -13,6 +13,11 @@
#include "../mwscript/compilercontext.hpp" #include "../mwscript/compilercontext.hpp"
namespace ESM
{
struct Dialogue;
}
namespace MWDialogue namespace MWDialogue
{ {
class DialogueManager : public MWBase::DialogueManager class DialogueManager : public MWBase::DialogueManager

View file

@ -8,8 +8,9 @@
#include "../mwbase/dialoguemanager.hpp" #include "../mwbase/dialoguemanager.hpp"
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwworld/inventorystore.hpp" #include "../mwworld/inventorystore.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwmechanics/npcstats.hpp" #include "../mwmechanics/npcstats.hpp"
#include "../mwmechanics/creaturestats.hpp" #include "../mwmechanics/creaturestats.hpp"

View file

@ -2,6 +2,8 @@
#include <boost/lexical_cast.hpp> #include <boost/lexical_cast.hpp>
#include <components/esm/loadbook.hpp>
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
#include "../mwbase/soundmanager.hpp" #include "../mwbase/soundmanager.hpp"

View file

@ -1,6 +1,9 @@
#ifndef CHARACTER_CREATION_HPP #ifndef CHARACTER_CREATION_HPP
#define CHARACTER_CREATION_HPP #define CHARACTER_CREATION_HPP
#include <components/esm/loadskil.hpp>
#include <components/esm/loadclas.hpp>
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
#include "../mwbase/windowmanager.hpp" #include "../mwbase/windowmanager.hpp"

View file

@ -8,6 +8,8 @@
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp" #include "../mwbase/windowmanager.hpp"
#include "../mwworld/esmstore.hpp"
namespace MWGui namespace MWGui
{ {
class ConsoleInterpreterContext : public MWScript::InterpreterContext class ConsoleInterpreterContext : public MWScript::InterpreterContext

View file

@ -8,6 +8,8 @@
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/fallback.hpp" #include "../mwworld/fallback.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwmechanics/creaturestats.hpp" #include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/npcstats.hpp" #include "../mwmechanics/npcstats.hpp"

View file

@ -7,7 +7,9 @@
#include "../mwbase/windowmanager.hpp" #include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwworld/player.hpp" #include "../mwworld/player.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwrender/globalmap.hpp" #include "../mwrender/globalmap.hpp"

View file

@ -1,5 +1,7 @@
#include "merchantrepair.hpp" #include "merchantrepair.hpp"
#include <components/esm/loadgmst.hpp>
#include <boost/lexical_cast.hpp> #include <boost/lexical_cast.hpp>
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
@ -10,6 +12,7 @@
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/containerstore.hpp" #include "../mwworld/containerstore.hpp"
#include "../mwworld/esmstore.hpp"
namespace MWGui namespace MWGui
{ {

View file

@ -1,5 +1,7 @@
#include "scrollwindow.hpp" #include "scrollwindow.hpp"
#include <components/esm/loadbook.hpp>
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
#include "../mwbase/soundmanager.hpp" #include "../mwbase/soundmanager.hpp"

View file

@ -1,5 +1,18 @@
#include "sortfilteritemmodel.hpp" #include "sortfilteritemmodel.hpp"
#include <components/esm/loadalch.hpp>
#include <components/esm/loadappa.hpp>
#include <components/esm/loadarmo.hpp>
#include <components/esm/loadbook.hpp>
#include <components/esm/loadclot.hpp>
#include <components/esm/loadingr.hpp>
#include <components/esm/loadlock.hpp>
#include <components/esm/loadligh.hpp>
#include <components/esm/loadmisc.hpp>
#include <components/esm/loadprob.hpp>
#include <components/esm/loadrepa.hpp>
#include <components/esm/loadweap.hpp>
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
namespace namespace

View file

@ -10,6 +10,8 @@
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/containerstore.hpp" #include "../mwworld/containerstore.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwmechanics/creaturestats.hpp" #include "../mwmechanics/creaturestats.hpp"

View file

@ -1,5 +1,7 @@
#include "tradeitemmodel.hpp" #include "tradeitemmodel.hpp"
#include <components/misc/stringops.hpp>
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/containerstore.hpp" #include "../mwworld/containerstore.hpp"
#include "../mwworld/inventorystore.hpp" #include "../mwworld/inventorystore.hpp"

View file

@ -13,6 +13,8 @@
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/containerstore.hpp" #include "../mwworld/containerstore.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwworld/cellstore.hpp"
namespace MWGui namespace MWGui
{ {

View file

@ -10,6 +10,7 @@
#include "../mwbase/mechanicsmanager.hpp" #include "../mwbase/mechanicsmanager.hpp"
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwmechanics/creaturestats.hpp" #include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/npcstats.hpp" #include "../mwmechanics/npcstats.hpp"

View file

@ -18,6 +18,7 @@
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/player.hpp" #include "../mwworld/player.hpp"
#include "../mwworld/cellstore.hpp"
#include "console.hpp" #include "console.hpp"
#include "journalwindow.hpp" #include "journalwindow.hpp"

View file

@ -15,13 +15,16 @@
#include "../engine.hpp" #include "../engine.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/inventorystore.hpp"
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
#include "../mwbase/windowmanager.hpp" #include "../mwbase/windowmanager.hpp"
#include "../mwbase/soundmanager.hpp" #include "../mwbase/soundmanager.hpp"
#include "../mwbase/statemanager.hpp" #include "../mwbase/statemanager.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/inventorystore.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwmechanics/creaturestats.hpp" #include "../mwmechanics/creaturestats.hpp"
using namespace ICS; using namespace ICS;

View file

@ -1,8 +1,14 @@
#include "activespells.hpp" #include "activespells.hpp"
#include <components/misc/stringops.hpp>
#include <components/esm/loadmgef.hpp>
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
#include "../mwworld/esmstore.hpp"
namespace MWMechanics namespace MWMechanics
{ {
void ActiveSpells::update() const void ActiveSpells::update() const

View file

@ -1,14 +1,14 @@
#include "aiactivate.hpp" #include "aiactivate.hpp"
#include <iostream>
#include "movement.hpp"
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/action.hpp" #include "../mwworld/action.hpp"
#include "../mwworld/cellstore.hpp"
#include "steering.hpp" #include "steering.hpp"
#include "movement.hpp"
namespace namespace
{ {

View file

@ -7,6 +7,8 @@
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/timestamp.hpp" #include "../mwworld/timestamp.hpp"
#include "../mwworld/inventorystore.hpp" #include "../mwworld/inventorystore.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/mechanicsmanager.hpp" #include "../mwbase/mechanicsmanager.hpp"

View file

@ -1,14 +1,15 @@
#include "aiescort.hpp" #include "aiescort.hpp"
#include "movement.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/timestamp.hpp"
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/mechanicsmanager.hpp" #include "../mwbase/mechanicsmanager.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/timestamp.hpp"
#include "steering.hpp" #include "steering.hpp"
#include "movement.hpp"
namespace namespace
{ {

View file

@ -1,12 +1,14 @@
#include "aifollow.hpp" #include "aifollow.hpp"
#include <iostream>
#include "../mwbase/world.hpp"
#include "../mwbase/environment.hpp"
#include "../mwworld/class.hpp"
#include "movement.hpp"
#include <OgreMath.h> #include <OgreMath.h>
#include "../mwbase/world.hpp"
#include "../mwbase/environment.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/cellstore.hpp"
#include "movement.hpp"
#include "steering.hpp" #include "steering.hpp"
MWMechanics::AiFollow::AiFollow(const std::string &actorId,float duration, float x, float y, float z) MWMechanics::AiFollow::AiFollow(const std::string &actorId,float duration, float x, float y, float z)

View file

@ -2,7 +2,9 @@
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/cellstore.hpp"
#include "steering.hpp" #include "steering.hpp"
#include "movement.hpp" #include "movement.hpp"

View file

@ -1,17 +1,19 @@
#include "aiwander.hpp" #include "aiwander.hpp"
#include "movement.hpp" #include <OgreVector3.h>
#include "../mwworld/class.hpp"
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/mechanicsmanager.hpp" #include "../mwbase/mechanicsmanager.hpp"
#include "../mwbase/dialoguemanager.hpp" #include "../mwbase/dialoguemanager.hpp"
#include "creaturestats.hpp" #include "../mwworld/class.hpp"
#include <OgreVector3.h> #include "../mwworld/esmstore.hpp"
#include "../mwworld/cellstore.hpp"
#include "creaturestats.hpp"
#include "steering.hpp" #include "steering.hpp"
#include "movement.hpp"
namespace namespace
{ {

View file

@ -8,6 +8,11 @@
#include "../mwworld/ptr.hpp" #include "../mwworld/ptr.hpp"
namespace ESM
{
struct Potion;
}
namespace MWMechanics namespace MWMechanics
{ {
struct EffectKey; struct EffectKey;

View file

@ -36,6 +36,7 @@
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/inventorystore.hpp" #include "../mwworld/inventorystore.hpp"
#include "../mwworld/esmstore.hpp"
namespace namespace
{ {

View file

@ -10,6 +10,7 @@
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/inventorystore.hpp" #include "../mwworld/inventorystore.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwbase/windowmanager.hpp" #include "../mwbase/windowmanager.hpp"

View file

@ -6,6 +6,7 @@
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
#include "../mwworld/ptr.hpp" #include "../mwworld/ptr.hpp"
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwmechanics/spells.hpp" #include "../mwmechanics/spells.hpp"
#include "../mwmechanics/creaturestats.hpp" #include "../mwmechanics/creaturestats.hpp"

View file

@ -1,13 +1,15 @@
#include "pathfinding.hpp" #include "pathfinding.hpp"
#include "../mwbase/world.hpp" #include <map>
#include "../mwbase/environment.hpp"
#include "OgreMath.h" #include "OgreMath.h"
#include "OgreVector3.h" #include "OgreVector3.h"
#include "../mwbase/world.hpp"
#include "../mwbase/environment.hpp"
#include <map> #include "../mwworld/esmstore.hpp"
#include "../mwworld/cellstore.hpp"
namespace namespace
{ {

View file

@ -1,8 +1,11 @@
#include "pickpocket.hpp" #include "pickpocket.hpp"
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "npcstats.hpp" #include "npcstats.hpp"
namespace MWMechanics namespace MWMechanics

View file

@ -10,6 +10,7 @@
#include "../mwworld/containerstore.hpp" #include "../mwworld/containerstore.hpp"
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwmechanics/creaturestats.hpp" #include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/npcstats.hpp" #include "../mwmechanics/npcstats.hpp"

View file

@ -2,6 +2,7 @@
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/containerstore.hpp" #include "../mwworld/containerstore.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"

View file

@ -14,6 +14,7 @@
#include "../mwworld/actionteleport.hpp" #include "../mwworld/actionteleport.hpp"
#include "../mwworld/player.hpp" #include "../mwworld/player.hpp"
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwrender/animation.hpp" #include "../mwrender/animation.hpp"

View file

@ -5,6 +5,16 @@
#include <OgreVector3.h> #include <OgreVector3.h>
#include <components/esm/loadskil.hpp>
namespace ESM
{
struct Spell;
struct Ingredient;
struct Potion;
struct EffectList;
}
namespace MWMechanics namespace MWMechanics
{ {
class EffectKey; class EffectKey;

View file

@ -4,6 +4,8 @@
#include <map> #include <map>
#include <string> #include <string>
#include <components/misc/stringops.hpp>
#include "../mwworld/ptr.hpp" #include "../mwworld/ptr.hpp"
#include "magiceffects.hpp" #include "magiceffects.hpp"

View file

@ -1,9 +1,11 @@
#include "activatoranimation.hpp" #include "activatoranimation.hpp"
#include "renderconst.hpp" #include <components/esm/loadacti.hpp>
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
#include "renderconst.hpp"
namespace MWRender namespace MWRender
{ {

View file

@ -11,18 +11,26 @@
#include <OgreControllerManager.h> #include <OgreControllerManager.h>
#include <OgreStaticGeometry.h> #include <OgreStaticGeometry.h>
#include <components/esm/loadligh.hpp>
#include <components/esm/loadweap.hpp>
#include <components/esm/loadench.hpp>
#include <components/esm/loadstat.hpp>
#include <libs/openengine/ogre/lights.hpp> #include <libs/openengine/ogre/lights.hpp>
#include <extern/shiny/Main/Factory.hpp>
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/soundmanager.hpp" #include "../mwbase/soundmanager.hpp"
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
#include <extern/shiny/Main/Factory.hpp>
#include "../mwmechanics/character.hpp" #include "../mwmechanics/character.hpp"
#include "../mwmechanics/creaturestats.hpp" #include "../mwmechanics/creaturestats.hpp"
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/fallback.hpp" #include "../mwworld/fallback.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwworld/esmstore.hpp"
#include "renderconst.hpp" #include "renderconst.hpp"

View file

@ -8,6 +8,10 @@
#include "../mwworld/ptr.hpp" #include "../mwworld/ptr.hpp"
namespace ESM
{
struct Light;
}
namespace MWRender namespace MWRender
{ {

View file

@ -4,12 +4,14 @@
#include <OgreSkeletonInstance.h> #include <OgreSkeletonInstance.h>
#include <OgreBone.h> #include <OgreBone.h>
#include "renderconst.hpp" #include <components/esm/loadcrea.hpp>
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "renderconst.hpp"
namespace MWRender namespace MWRender
{ {

View file

@ -13,12 +13,12 @@
#include <components/esm/loadstat.hpp> #include <components/esm/loadstat.hpp>
#include <components/esm/loadpgrd.hpp> #include <components/esm/loadpgrd.hpp>
#include "../mwworld/esmstore.hpp"
#include "../mwbase/world.hpp" // these includes can be removed once the static-hack is gone #include "../mwbase/world.hpp" // these includes can be removed once the static-hack is gone
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwworld/ptr.hpp" #include "../mwworld/ptr.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwworld/esmstore.hpp"
#include "renderconst.hpp" #include "renderconst.hpp"

View file

@ -7,12 +7,13 @@
#include <OgreCamera.h> #include <OgreCamera.h>
#include <OgreTextureManager.h> #include <OgreTextureManager.h>
#include "../mwworld/esmstore.hpp"
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
#include "../mwbase/windowmanager.hpp" #include "../mwbase/windowmanager.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwworld/cellstore.hpp"
#include "renderconst.hpp" #include "renderconst.hpp"
#include "renderingmanager.hpp" #include "renderingmanager.hpp"

View file

@ -11,11 +11,15 @@
#include <OgreParticleEmitter.h> #include <OgreParticleEmitter.h>
#include <OgreStaticGeometry.h> #include <OgreStaticGeometry.h>
#include <components/esm/loadligh.hpp>
#include <components/esm/loadstat.hpp>
#include <components/nifogre/ogrenifloader.hpp> #include <components/nifogre/ogrenifloader.hpp>
#include <components/settings/settings.hpp> #include <components/settings/settings.hpp>
#include "../mwworld/ptr.hpp" #include "../mwworld/ptr.hpp"
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/cellstore.hpp"
#include "renderconst.hpp" #include "renderconst.hpp"
#include "animation.hpp" #include "animation.hpp"

View file

@ -24,6 +24,7 @@
#include "../mwworld/esmstore.hpp" #include "../mwworld/esmstore.hpp"
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwbase/world.hpp" // these includes can be removed once the static-hack is gone #include "../mwbase/world.hpp" // these includes can be removed once the static-hack is gone
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"

View file

@ -13,6 +13,7 @@
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
#include "../mwworld/player.hpp" #include "../mwworld/player.hpp"
#include "../mwworld/cellstore.hpp"
#include "interpretercontext.hpp" #include "interpretercontext.hpp"

View file

@ -14,6 +14,8 @@
#include <components/interpreter/runtime.hpp> #include <components/interpreter/runtime.hpp>
#include <components/interpreter/opcodes.hpp> #include <components/interpreter/opcodes.hpp>
#include <components/esm/loadskil.hpp>
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp" #include "../mwbase/windowmanager.hpp"

View file

@ -13,12 +13,16 @@
#include <components/interpreter/runtime.hpp> #include <components/interpreter/runtime.hpp>
#include <components/interpreter/opcodes.hpp> #include <components/interpreter/opcodes.hpp>
#include <components/esm/loadmgef.hpp>
#include <components/esm/loadcrea.hpp>
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp" #include "../mwbase/windowmanager.hpp"
#include "../mwbase/scriptmanager.hpp" #include "../mwbase/scriptmanager.hpp"
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/containerstore.hpp" #include "../mwworld/containerstore.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwmechanics/npcstats.hpp" #include "../mwmechanics/npcstats.hpp"
#include "../mwmechanics/creaturestats.hpp" #include "../mwmechanics/creaturestats.hpp"

View file

@ -9,6 +9,7 @@
#include "../mwbase/statemanager.hpp" #include "../mwbase/statemanager.hpp"
#include "../mwworld/esmstore.hpp" #include "../mwworld/esmstore.hpp"
#include "../mwworld/cellstore.hpp"
#include "sound_output.hpp" #include "sound_output.hpp"
#include "sound_decoder.hpp" #include "sound_decoder.hpp"

View file

@ -23,6 +23,7 @@
#include "../mwworld/player.hpp" #include "../mwworld/player.hpp"
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwmechanics/npcstats.hpp" #include "../mwmechanics/npcstats.hpp"

View file

@ -3,6 +3,8 @@
#include <cstdlib> #include <cstdlib>
#include <components/esm/loadskil.hpp>
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"

View file

@ -0,0 +1,44 @@
#ifndef GAME_MWWORLD_CELLREFLIST_H
#define GAME_MWWORLD_CELLREFLIST_H
#include <list>
#include "livecellref.hpp"
namespace MWWorld
{
/// \brief Collection of references of one type
template <typename X>
struct CellRefList
{
typedef LiveCellRef<X> LiveRef;
typedef std::list<LiveRef> List;
List mList;
/// Search for the given reference in the given reclist from
/// ESMStore. Insert the reference into the list if a match is
/// found. If not, throw an exception.
/// Moved to cpp file, as we require a custom compare operator for it,
/// and the build will fail with an ugly three-way cyclic header dependence
/// so we need to pass the instantiation of the method to the linker, when
/// all methods are known.
void load (ESM::CellRef &ref, bool deleted, const MWWorld::ESMStore &esmStore);
LiveRef *find (const std::string& name)
{
for (typename List::iterator iter (mList.begin()); iter!=mList.end(); ++iter)
if (iter->mData.getCount() > 0 && iter->mRef.mRefID == name)
return &*iter;
return 0;
}
LiveRef &insert (const LiveRef &item)
{
mList.push_back(item);
return mList.back();
}
};
}
#endif

View file

@ -11,6 +11,7 @@
#include "class.hpp" #include "class.hpp"
#include "esmstore.hpp" #include "esmstore.hpp"
#include "containerstore.hpp" #include "containerstore.hpp"
#include "cellstore.hpp"
MWWorld::CellStore *MWWorld::Cells::getCellStore (const ESM::Cell *cell) MWWorld::CellStore *MWWorld::Cells::getCellStore (const ESM::Cell *cell)
{ {

View file

@ -12,6 +12,7 @@ namespace ESM
class ESMReader; class ESMReader;
class ESMWriter; class ESMWriter;
struct CellId; struct CellId;
struct Cell;
} }
namespace MWWorld namespace MWWorld

View file

@ -6,6 +6,7 @@
#include "livecellref.hpp" #include "livecellref.hpp"
#include "esmstore.hpp" #include "esmstore.hpp"
#include "cellreflist.hpp"
namespace ESM namespace ESM
{ {
@ -16,40 +17,6 @@ namespace MWWorld
{ {
class Ptr; class Ptr;
/// A list of cell references
template <typename X>
struct CellRefList
{
typedef LiveCellRef<X> LiveRef;
typedef std::list<LiveRef> List;
List mList;
// Search for the given reference in the given reclist from
// ESMStore. Insert the reference into the list if a match is
// found. If not, throw an exception.
// Moved to cpp file, as we require a custom compare operator for it,
// and the build will fail with an ugly three-way cyclic header dependence
// so we need to pass the instantiation of the method to the lnker, when
// all methods are known.
void load(ESM::CellRef &ref, bool deleted, const MWWorld::ESMStore &esmStore);
LiveRef *find (const std::string& name)
{
for (typename std::list<LiveRef>::iterator iter (mList.begin()); iter!=mList.end(); ++iter)
{
if (iter->mData.getCount() > 0 && iter->mRef.mRefID == name)
return &*iter;
}
return 0;
}
LiveRef &insert(const LiveRef &item) {
mList.push_back(item);
return mList.back();
}
};
/// \brief Mutable state of a cell /// \brief Mutable state of a cell
class CellStore class CellStore
{ {

View file

@ -3,6 +3,19 @@
#include <iterator> #include <iterator>
#include <components/esm/loadalch.hpp>
#include <components/esm/loadappa.hpp>
#include <components/esm/loadarmo.hpp>
#include <components/esm/loadbook.hpp>
#include <components/esm/loadclot.hpp>
#include <components/esm/loadingr.hpp>
#include <components/esm/loadlock.hpp>
#include <components/esm/loadligh.hpp>
#include <components/esm/loadmisc.hpp>
#include <components/esm/loadprob.hpp>
#include <components/esm/loadrepa.hpp>
#include <components/esm/loadweap.hpp>
#include "ptr.hpp" #include "ptr.hpp"
namespace ESM namespace ESM

View file

@ -5,6 +5,11 @@
#include "../mwmechanics/magiceffects.hpp" #include "../mwmechanics/magiceffects.hpp"
namespace ESM
{
struct MagicEffect;
}
namespace MWMechanics namespace MWMechanics
{ {
class NpcStats; class NpcStats;

View file

@ -15,13 +15,15 @@
#include <components/nifbullet/bulletnifloader.hpp> #include <components/nifbullet/bulletnifloader.hpp>
#include <components/esm/loadgmst.hpp>
#include "../mwbase/world.hpp" // FIXME #include "../mwbase/world.hpp" // FIXME
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwmechanics/creaturestats.hpp" #include "../mwmechanics/creaturestats.hpp"
#include <components/esm/loadgmst.hpp>
#include "../mwworld/esmstore.hpp" #include "../mwworld/esmstore.hpp"
#include "../mwworld/cellstore.hpp"
#include "ptr.hpp" #include "ptr.hpp"
#include "class.hpp" #include "class.hpp"

View file

@ -7,19 +7,20 @@
#include <components/esm/esmwriter.hpp> #include <components/esm/esmwriter.hpp>
#include <components/esm/player.hpp> #include <components/esm/player.hpp>
#include <components/esm/defs.hpp> #include <components/esm/defs.hpp>
#include <components/esm/loadbsgn.hpp>
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
#include "../mwbase/windowmanager.hpp" #include "../mwbase/windowmanager.hpp"
#include "../mwbase/soundmanager.hpp" #include "../mwbase/soundmanager.hpp"
#include "../mwworld/ptr.hpp"
#include "../mwworld/inventorystore.hpp"
#include "../mwmechanics/movement.hpp" #include "../mwmechanics/movement.hpp"
#include "../mwmechanics/npcstats.hpp" #include "../mwmechanics/npcstats.hpp"
#include "class.hpp" #include "class.hpp"
#include "ptr.hpp"
#include "inventorystore.hpp"
#include "cellstore.hpp"
namespace MWWorld namespace MWWorld
{ {

View file

@ -1,12 +1,18 @@
#ifndef GAME_MWWORLD_PTR_H #ifndef GAME_MWWORLD_PTR_H
#define GAME_MWWORLD_PTR_H #define GAME_MWWORLD_PTR_H
#include "cellstore.hpp" #include <cassert>
#include <string>
#include <sstream>
#include "cellreflist.hpp"
#include "livecellref.hpp" #include "livecellref.hpp"
namespace MWWorld namespace MWWorld
{ {
class ContainerStore; class ContainerStore;
class CellStore;
/// \brief Pointer to a LiveCellRef /// \brief Pointer to a LiveCellRef

View file

@ -17,8 +17,8 @@
#include "localscripts.hpp" #include "localscripts.hpp"
#include "esmstore.hpp" #include "esmstore.hpp"
#include "class.hpp" #include "class.hpp"
#include "cellfunctors.hpp" #include "cellfunctors.hpp"
#include "cellstore.hpp"
namespace namespace
{ {

View file

@ -21,6 +21,11 @@ namespace Files
class Collections; class Collections;
} }
namespace Loading
{
class Listener;
}
namespace Render namespace Render
{ {
class OgreRenderer; class OgreRenderer;

View file

@ -9,6 +9,7 @@
#include "player.hpp" #include "player.hpp"
#include "esmstore.hpp" #include "esmstore.hpp"
#include "fallback.hpp" #include "fallback.hpp"
#include "cellstore.hpp"
using namespace Ogre; using namespace Ogre;
using namespace MWWorld; using namespace MWWorld;