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Changelog formatting
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37
CHANGELOG.md
37
CHANGELOG.md
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@ -1,5 +1,5 @@
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<pre>
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0.34.0
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------
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Bug #904: omwlauncher doesn't allow installing Tribunal and Bloodmoon if only MW is installed
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Bug #986: Launcher: renaming profile names is broken
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@ -77,10 +77,12 @@ Feature #2121: Editor: Add edit mode button to scene toolbar
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Task #1965: Editor: Improve layout of user settings dialogue
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0.33.1
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------
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Bug #2108: OpenCS fails to build
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0.33.0
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------
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Bug #371: If console assigned to ` (probably to any symbolic key), "`" symbol will be added to console every time it closed
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Bug #1148: Some books'/scrolls' contents are displayed incorrectly
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@ -196,6 +198,7 @@ Task #1851: Move AI temporary state out of AI packages
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Task #1865: Replace char type in records
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0.32.0
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------
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Bug #1132: Unable to jump when facing a wall
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Bug #1341: Summoned Creatures do not immediately disappear when killed.
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@ -343,6 +346,7 @@ Task #908: Share keyframe data
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Task #1716: Remove defunct option for building without FFmpeg
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0.31.0
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------
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Bug #245: Cloud direction and weather systems differ from Morrowind
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Bug #275: Local Map does not always show objects that span multiple cells
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@ -528,6 +532,7 @@ Task #1333: Remove cmake git tag reading
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Task #1566: Editor: Object rendering refactoring
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0.30.0
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------
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Bug #416: Extreme shaking can occur during cell transitions while moving
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Bug #1003: Province Cyrodiil: Ogre Exception in Stirk
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@ -610,6 +615,7 @@ Feature #1289: NPCs return to default position
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Task #941: Remove unused cmake files
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0.29.0
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------
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Bug #556: Video soundtrack not played when music volume is set to zero
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Bug #829: OpenMW uses up all available vram, when playing for extended time
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@ -678,6 +684,7 @@ Feature #1130: Auto-calculate spells
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Feature #1164: Editor: Case-insensitive sorting in tables
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0.28.0
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------
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Bug #399: Inventory changes are not visible immediately
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Bug #417: Apply weather instantly when teleporting
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@ -765,6 +772,7 @@ Feature #1051: Implement NIF texture slot DarkTexture
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Task #873: Unify OGRE initialisation
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0.27.0
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------
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Bug #597: Assertion `dialogue->mId == id' failed in esmstore.cpp
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Bug #794: incorrect display of decimal numbers
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@ -791,6 +799,7 @@ Feature #901: Editor: Default record filter
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Feature #913: Merge --master and --plugin switches
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0.26.0
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------
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Bug #274: Inconsistencies in the terrain
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Bug #557: Already-dead NPCs do not equip clothing/items.
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@ -835,6 +844,7 @@ Task #689: change PhysicActor::enableCollisions
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Task #707: Reorganise Compiler
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0.25.0
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------
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Bug #411: Launcher crash on OS X < 10.8
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Bug #604: Terrible performance drop in the Census and Excise Office.
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@ -865,6 +875,7 @@ Feature #750: Using mouse wheel in third person mode
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Feature #822: Autorepeat for slider buttons
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0.24.0
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------
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Bug #284: Book's text misalignment
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Bug #445: Camera able to get slightly below floor / terrain
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@ -913,6 +924,7 @@ Feature #735: Move, MoveWorld script instructions.
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Feature #760: Non-removable corpses
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0.23.0
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------
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Bug #522: Player collides with placeable items
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Bug #553: Open/Close sounds played when accessing main menu w/ Journal Open
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@ -975,6 +987,7 @@ Task #648: Split up components/esm/loadlocks
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Task #695: mwgui cleanup
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0.22.0
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------
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Bug #311: Potential infinite recursion in script compiler
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Bug #355: Keyboard repeat rate (in Xorg) are left disabled after game exit.
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@ -1051,6 +1064,7 @@ Task #464: Refactor launcher ESX selector into a re-usable component
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Task #624: Unified implementation of type-variable sub-records
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0.21.0
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------
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Bug #253: Dialogs don't work for Russian version of Morrowind
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Bug #267: Activating creatures without dialogue can still activate the dialogue GUI
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@ -1085,6 +1099,7 @@ Task #453: Unify case smashing/folding
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Task #512: Rewrite utf8 component
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0.20.0
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------
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Bug #366: Changing the player's race during character creation does not change the look of the player character
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Bug #430: Teleporting and using loading doors linking within the same cell reloads the cell
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@ -1115,6 +1130,7 @@ Task #402: Move player data from MWWorld::Player to the player's NPC record
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Task #446: Fix no namespace in BulletShapeLoader
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0.19.0
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------
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Bug #374: Character shakes in 3rd person mode near the origin
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Bug #404: Gamma correct rendering
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@ -1141,6 +1157,7 @@ Feature #160: Record Saving
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Task #400: Review GMST access
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0.18.0
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------
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Bug #310: Button of the "preferences menu" are too small
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Bug #361: Hand-to-hand skill is always 100
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@ -1174,6 +1191,7 @@ Feature #397: Inventory avatar image and race selection head preview
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Task #339: Move sounds into Action
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0.17.0
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------
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Bug #225: Valgrind reports about 40MB of leaked memory
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Bug #241: Some physics meshes still don't match
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@ -1206,6 +1224,7 @@ Task #345: Use Ogre's animation system
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Task #351: Rewrite Action class to support automatic sound playing
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0.16.0
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------
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Bug #250: OpenMW launcher erratic behaviour
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Bug #270: Crash because of underwater effect on OS X
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@ -1233,6 +1252,7 @@ Task #283: Integrate ogre.cfg file in settings file
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Task #290: Auto-Close MW-reference related GUI windows
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0.15.0
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------
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Bug #5: Physics reimplementation (fixes various issues)
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Bug #258: Resizing arrow's background is not transparent
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@ -1259,6 +1279,7 @@ Feature #291: Ability to use GMST strings from GUI layout files
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Task #255: Make MWWorld::Environment into a singleton
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0.14.0
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------
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Bug #1: Meshes rendered with wrong orientation
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Bug #6/Task #220: Picking up small objects doesn't always work
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@ -1288,6 +1309,7 @@ Task #215: Refactor the sound code
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Task #216: Update MyGUI
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0.13.0
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------
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Bug #145: Fixed sound problems after cell change
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Bug #179: Pressing space in console triggers activation
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@ -1321,6 +1343,7 @@ Task #201: Workaround for transparency issues
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Task #208: silenced esm_reader.hpp warning
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0.12.0
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------
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Bug #154: FPS Drop
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Bug #169: Local scripts continue running if associated object is deleted
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@ -1345,6 +1368,7 @@ Task #144: MWRender cleanup
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Task #155: cmake cleanup
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0.11.1
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------
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Bug #2: Resources loading doesn't work outside of bsa files
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Bug #3: GUI does not render non-English characters
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@ -1371,6 +1395,7 @@ Task #18: Move components from global namespace into their own namespace
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Task #123: refactor header files in components/esm
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0.10.0
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------
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* NPC dialogue window (not functional yet)
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* Collisions with objects
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@ -1384,6 +1409,7 @@ Task #123: refactor header files in components/esm
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* Mac OS X support is back!
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0.9.0
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-----
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* Exterior cells loading, unloading and management
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* Character Creation GUI
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@ -1393,6 +1419,7 @@ Task #123: refactor header files in components/esm
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* NPCs rendering
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0.8.0
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-----
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* GUI
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* Complete and working script engine
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@ -1402,12 +1429,14 @@ Task #123: refactor header files in components/esm
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* Tons of smaller stuff
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0.7.0
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-----
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* This release is a complete rewrite in C++.
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* All D code has been culled, and all modules have been rewritten.
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* The game is now back up to the level of rendering interior cells and moving around, but physics, sound, GUI, and scripting still remain to be ported from the old codebase.
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0.6.0
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* Coded a GUI system using MyGUI
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* Skinned MyGUI to look like Morrowind (work in progress)
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@ -1417,6 +1446,7 @@ Task #123: refactor header files in components/esm
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* Fixed Windows sound problems (replaced old openal32.dll)
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0.5.0
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-----
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* Collision detection with Bullet
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* Experimental walk & fall character physics
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@ -1428,6 +1458,7 @@ Task #123: refactor header files in components/esm
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* Various minor changes and updates
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0.4.0
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-----
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* Switched from Audiere to OpenAL
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* * (BIG thanks to Chris Robinson)
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@ -1440,6 +1471,7 @@ Task #123: refactor header files in components/esm
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* Cosmetic changes to placate gdc Wall
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0.3.0
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-----
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* Built and tested on Windows XP
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* Partial support for FreeBSD (exceptions do not work)
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@ -1454,12 +1486,13 @@ Task #123: refactor header files in components/esm
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* confirmed to work against OIS 1.0.0 (Ubuntu repository package)
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0.2.0
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-----
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* Compiles with gdc
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* Switched to DSSS for building D code
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* Includes the program esmtool
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0.1.0
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-----
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first release
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</pre>
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