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	Refactor duplicate code sections.
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					 2 changed files with 32 additions and 36 deletions
				
			
		|  | @ -36,21 +36,15 @@ namespace CSVWorld | |||
|             const std::string &sceneNodeName, const std::string &referenceId, float scale, | ||||
|             const Ogre::Vector3 &position, const Ogre::Quaternion &rotation, bool placeable) | ||||
|     { | ||||
|         bool foundSceneManager = false; | ||||
|         std::map<Ogre::SceneManager *, CSVRender::SceneWidget *>::const_iterator iter = mSceneWidgets.begin(); | ||||
|         for(; iter != mSceneWidgets.end(); ++iter) | ||||
|         Ogre::SceneManager *sceneManager = findSceneManager(sceneNodeName); | ||||
|         if(sceneManager) | ||||
|         { | ||||
|             if((*iter).first->hasSceneNode(sceneNodeName)) | ||||
|             { | ||||
|                 mSceneNodeToRefId[sceneNodeName] = referenceId; | ||||
|                 mRefIdToSceneNode[referenceId][(*iter).first] = sceneNodeName; | ||||
|                 mSceneNodeToMesh[sceneNodeName] = mesh; | ||||
|                 foundSceneManager = true; | ||||
|                 break; | ||||
|             } | ||||
|             // update maps
 | ||||
|             mSceneNodeToRefId[sceneNodeName] = referenceId; | ||||
|             mSceneNodeToMesh[sceneNodeName] = mesh; | ||||
|             mRefIdToSceneNode[referenceId][sceneManager] = sceneNodeName; | ||||
|         } | ||||
| 
 | ||||
|         if(!foundSceneManager) | ||||
|         else | ||||
|         { | ||||
|             std::cerr << "Attempt to add an object without a corresponding SceneManager: " | ||||
|                 + referenceId + " : " + sceneNodeName << std::endl; | ||||
|  | @ -81,17 +75,7 @@ namespace CSVWorld | |||
|             mSceneNodeToMesh.erase(sceneNodeName); | ||||
| 
 | ||||
|             // find which SceneManager has this object
 | ||||
|             Ogre::SceneManager *sceneManager = NULL; | ||||
|             std::map<Ogre::SceneManager *, CSVRender::SceneWidget *>::const_iterator iter = mSceneWidgets.begin(); | ||||
|             for(; iter != mSceneWidgets.end(); ++iter) | ||||
|             { | ||||
|                 if((*iter).first->hasSceneNode(sceneNodeName)) | ||||
|                 { | ||||
|                     sceneManager = (*iter).first; | ||||
|                     break; | ||||
|                 } | ||||
|             } | ||||
| 
 | ||||
|             Ogre::SceneManager *sceneManager = findSceneManager(sceneNodeName); | ||||
|             if(!sceneManager) | ||||
|             { | ||||
|                 std::cerr << "Attempt to remove an object without a corresponding SceneManager: " | ||||
|  | @ -121,7 +105,7 @@ namespace CSVWorld | |||
|                 } | ||||
|             } | ||||
| 
 | ||||
|             // check whether the physics model be deleted
 | ||||
|             // check whether the physics model should be deleted
 | ||||
|             if(mRefIdToSceneNode.find(referenceId) == mRefIdToSceneNode.end()) | ||||
|             { | ||||
|                 mEngine->removeRigidBody(referenceId); | ||||
|  | @ -130,9 +114,8 @@ namespace CSVWorld | |||
|         } | ||||
|     } | ||||
| 
 | ||||
|     void PhysicsSystem::replaceObject(const std::string &sceneNodeName, | ||||
|             float scale, const Ogre::Vector3 &position, | ||||
|             const Ogre::Quaternion &rotation, bool placeable) | ||||
|     void PhysicsSystem::replaceObject(const std::string &sceneNodeName, float scale, | ||||
|             const Ogre::Vector3 &position, const Ogre::Quaternion &rotation, bool placeable) | ||||
|     { | ||||
|         std::string referenceId = mSceneNodeToRefId[sceneNodeName]; | ||||
|         std::string mesh = mSceneNodeToMesh[sceneNodeName]; | ||||
|  | @ -143,13 +126,9 @@ namespace CSVWorld | |||
|             mEngine->removeRigidBody(referenceId); | ||||
|             mEngine->deleteRigidBody(referenceId); | ||||
| 
 | ||||
|             // create the physics object
 | ||||
|             mEngine->createAndAdjustRigidBody(mesh, | ||||
|                     referenceId, scale, position, rotation, | ||||
|                     0,    // scaledBoxTranslation
 | ||||
|                     0,    // boxRotation
 | ||||
|                     true, // raycasting
 | ||||
|                     placeable); | ||||
|             // create a new physics object
 | ||||
|             mEngine->createAndAdjustRigidBody(mesh, referenceId, scale, position, rotation, | ||||
|                     0, 0, true, placeable); | ||||
| 
 | ||||
|             // update other scene managers if they have the referenceId
 | ||||
|             // FIXME: rotation or scale not updated
 | ||||
|  | @ -182,6 +161,7 @@ namespace CSVWorld | |||
|     { | ||||
|         moveSceneNodeImpl(sceneNodeName, sceneNodeToRefId(sceneNodeName), position); | ||||
|     } | ||||
| 
 | ||||
|     void PhysicsSystem::addHeightField(Ogre::SceneManager *sceneManager, | ||||
|             float* heights, int x, int y, float yoffset, float triSize, float sqrtVerts) | ||||
|     { | ||||
|  | @ -276,7 +256,7 @@ namespace CSVWorld | |||
|         return mSceneNodeToRefId[sceneNodeName]; | ||||
|     } | ||||
| 
 | ||||
|     void PhysicsSystem::addSceneManager(Ogre::SceneManager *sceneMgr, CSVRender::SceneWidget * sceneWidget) | ||||
|     void PhysicsSystem::addSceneManager(Ogre::SceneManager *sceneMgr, CSVRender::SceneWidget *sceneWidget) | ||||
|     { | ||||
|         mSceneWidgets[sceneMgr] = sceneWidget; | ||||
|     } | ||||
|  | @ -291,6 +271,20 @@ namespace CSVWorld | |||
|         mSceneWidgets.erase(sceneMgr); | ||||
|     } | ||||
| 
 | ||||
|     Ogre::SceneManager *PhysicsSystem::findSceneManager(std::string sceneNodeName) | ||||
|     { | ||||
|         std::map<Ogre::SceneManager *, CSVRender::SceneWidget *>::const_iterator iter = mSceneWidgets.begin(); | ||||
|         for(; iter != mSceneWidgets.end(); ++iter) | ||||
|         { | ||||
|             if((*iter).first->hasSceneNode(sceneNodeName)) | ||||
|             { | ||||
|                 return (*iter).first; | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         return NULL; | ||||
|     } | ||||
| 
 | ||||
|     void PhysicsSystem::toggleDebugRendering(Ogre::SceneManager *sceneMgr) | ||||
|     { | ||||
|         // FIXME: should check if sceneMgr is in the list
 | ||||
|  |  | |||
|  | @ -85,6 +85,8 @@ namespace CSVWorld | |||
|             void updateSelectionHighlight(std::string sceneNode, const Ogre::Vector3 &position); | ||||
| 
 | ||||
|             std::string refIdToSceneNode(std::string referenceId, Ogre::SceneManager *sceneMgr); | ||||
| 
 | ||||
|             Ogre::SceneManager *findSceneManager(std::string sceneNodeName); | ||||
|     }; | ||||
| } | ||||
| 
 | ||||
|  |  | |||
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