diff --git a/apps/openmw/mwinput/controllermanager.cpp b/apps/openmw/mwinput/controllermanager.cpp index fedcefe0b2..c0a7dbbae0 100644 --- a/apps/openmw/mwinput/controllermanager.cpp +++ b/apps/openmw/mwinput/controllermanager.cpp @@ -353,7 +353,7 @@ namespace MWInput } MWGui::WindowBase* topWin = winMgr->getActiveControllerWindow(); - if (topWin) + if (topWin && topWin->isVisible()) { // Update cursor state mGamepadGuiCursorEnabled = topWin->isGamepadCursorAllowed();