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	Remove redundant state
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					 1 changed files with 1 additions and 3 deletions
				
			
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					@ -174,9 +174,7 @@ osg::ref_ptr<osg::Camera> LocalMap::createOrthographicCamera(float x, float y, f
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    camera->setNodeMask(Mask_RenderToTexture);
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					    camera->setNodeMask(Mask_RenderToTexture);
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    osg::ref_ptr<osg::StateSet> stateset = new osg::StateSet;
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					    osg::ref_ptr<osg::StateSet> stateset = new osg::StateSet;
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    stateset->setMode(GL_LIGHTING, osg::StateAttribute::ON);
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    stateset->setMode(GL_NORMALIZE, osg::StateAttribute::ON);
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    stateset->setMode(GL_CULL_FACE, osg::StateAttribute::ON);
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    // assign large value to effectively turn off fog
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					    // assign large value to effectively turn off fog
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    // shaders don't respect glDisable(GL_FOG)
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					    // shaders don't respect glDisable(GL_FOG)
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    osg::ref_ptr<osg::Fog> fog (new osg::Fog);
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					    osg::ref_ptr<osg::Fog> fog (new osg::Fog);
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