@ -76,12 +76,10 @@ bool Launcher::AdvancedPage::loadSettings()
loadSettingBool ( chargeForEveryFollowerCheckBox , " charge for every follower travelling " , " Game " ) ;
loadSettingBool ( enchantedWeaponsMagicalCheckBox , " enchanted weapons are magical " , " Game " ) ;
loadSettingBool ( permanentBarterDispositionChangeCheckBox , " barter disposition change is permanent " , " Game " ) ;
loadSettingBool ( strengthInfluencesHandToHand , " strength influences hand to hand " , " Game " ) ;
int unarmedFactorsStrengthIndex = mEngineSettings . getInt ( " strength influences hand to hand " , " Game " ) ;
if ( unarmedFactorsStrengthIndex > = 0 & & unarmedFactorsStrengthIndex < = 2 )
unarmedFactorsStrengthComboBox - > setCurrentIndex ( unarmedFactorsStrengthIndex ) ;
// Input Settings
loadSettingBool ( allowThirdPersonZoomCheckBox , " allow third person zoom " , " Input " ) ;
loadSettingBool ( grabCursorCheckBox , " grab cursor " , " Input " ) ;
@ -136,12 +134,10 @@ void Launcher::AdvancedPage::saveSettings()
saveSettingBool ( chargeForEveryFollowerCheckBox , " charge for every follower travelling " , " Game " ) ;
saveSettingBool ( enchantedWeaponsMagicalCheckBox , " enchanted weapons are magical " , " Game " ) ;
saveSettingBool ( permanentBarterDispositionChangeCheckBox , " barter disposition change is permanent " , " Game " ) ;
saveSettingBool ( strengthInfluencesHandToHand , " strength influences hand to hand " , " Game " ) ;
int unarmedFactorsStrengthIndex = unarmedFactorsStrengthComboBox - > currentIndex ( ) ;
if ( unarmedFactorsStrengthIndex ! = mEngineSettings . getInt ( " strength influences hand to hand " , " Game " ) )
mEngineSettings . setInt ( " strength influences hand to hand " , " Game " , unarmedFactorsStrengthIndex ) ;
// Input Settings
saveSettingBool ( allowThirdPersonZoomCheckBox , " allow third person zoom " , " Input " ) ;
saveSettingBool ( grabCursorCheckBox , " grab cursor " , " Input " ) ;