macos_ci_fix
Petr Mikheev 1 year ago
parent b4552d47f6
commit 3882a5f25a

@ -34,11 +34,10 @@ namespace MWClass
static const ESM4::Npc* chooseTemplate(const std::vector<const ESM4::Npc*>& recs, uint16_t flag)
{
// If the record is neither TES4 nor TES5 (though maybe FO4 is compatible with tes5.templateFlags), then
// the function can return nullptr that will lead to "ESM4 NPC traits not found" exception and the NPC
// will not be added to the scene. But in any way it shouldn't cause a crash.
// In case of FO3 the function may return nullptr that will lead to "ESM4 NPC traits not found"
// exception and the NPC will not be added to the scene. But in any way it shouldn't cause a crash.
for (const auto* rec : recs)
if (rec->mIsTES4 || !(rec->mBaseConfig.tes5.templateFlags & flag))
if (rec->mIsTES4 || rec->mIsFONV || !(rec->mBaseConfig.tes5.templateFlags & flag))
return rec;
return nullptr;
}
@ -59,9 +58,16 @@ namespace MWClass
const ESM4NpcCustomData& asESM4NpcCustomData() const override { return *this; }
};
ESM4NpcCustomData& ESM4Npc::getCustomData(const MWWorld::Ptr& ptr)
ESM4NpcCustomData& ESM4Npc::getCustomData(const MWWorld::ConstPtr& ptr)
{
if (auto* data = ptr.getRefData().getCustomData())
// Note: the argument is ConstPtr because this function is used in `getModel` and `getName`
// which are virtual and work with ConstPtr. `getModel` and `getName` use custom data
// because they require a lot of work including levelled records resolving and it would be
// stupid to not to cache the results. Maybe we should stop using ConstPtr at all
// to avoid such workarounds.
MWWorld::RefData& refData = const_cast<MWWorld::RefData&>(ptr.getRefData());
if (auto* data = refData.getCustomData())
return data->asESM4NpcCustomData();
auto data = std::make_unique<ESM4NpcCustomData>();
@ -114,7 +120,7 @@ namespace MWClass
}
ESM4NpcCustomData& res = *data;
ptr.getRefData().setCustomData(std::move(data));
refData.setCustomData(std::move(data));
return res;
}
@ -145,23 +151,18 @@ namespace MWClass
std::string ESM4Npc::getModel(const MWWorld::ConstPtr& ptr) const
{
if (!ptr.getRefData().getCustomData())
return "";
const ESM4NpcCustomData& data = ptr.getRefData().getCustomData()->asESM4NpcCustomData();
const VFS::Manager* vfs = MWBase::Environment::get().getResourceSystem()->getVFS();
const ESM4NpcCustomData& data = getCustomData(ptr);
std::string_view model;
if (data.mTraits->mIsTES4)
return Misc::ResourceHelpers::correctMeshPath(data.mTraits->mModel, vfs);
if (data.mIsFemale)
return Misc::ResourceHelpers::correctMeshPath(data.mRace->mModelFemale, vfs);
model = data.mTraits->mModel;
else
return Misc::ResourceHelpers::correctMeshPath(data.mRace->mModelMale, vfs);
model = data.mIsFemale ? data.mRace->mModelFemale : data.mRace->mModelMale;
const VFS::Manager* vfs = MWBase::Environment::get().getResourceSystem()->getVFS();
return Misc::ResourceHelpers::correctMeshPath(model, vfs);
}
std::string_view ESM4Npc::getName(const MWWorld::ConstPtr& ptr) const
{
if (!ptr.getRefData().getCustomData())
return "";
const ESM4NpcCustomData& data = ptr.getRefData().getCustomData()->asESM4NpcCustomData();
return data.mBaseData->mFullName;
return getCustomData(ptr).mBaseData->mFullName;
}
}

@ -64,7 +64,7 @@ namespace MWClass
static const std::vector<const ESM4::Clothing*>& getEquippedClothing(const MWWorld::Ptr& ptr);
private:
static ESM4NpcCustomData& getCustomData(const MWWorld::Ptr& ptr);
static ESM4NpcCustomData& getCustomData(const MWWorld::ConstPtr& ptr);
};
}

@ -31,13 +31,19 @@ namespace MWRender
if (!mObjectRoot.get())
return;
const ESM4::Npc* traits = MWClass::ESM4Npc::getTraitsRecord(mPtr);
// There is no flag "mIsTES5", so we can not distinguish from other cases.
// But calling wrong `updateParts*` function shouldn't crash the game and will
// only lead to the NPC not being rendered.
if (traits->mIsTES4)
updatePartsTES4();
else if (traits->mIsFONV)
{
// Not implemented yet
}
else
{
// There is no easy way to distinguish TES5 and FO3.
// In case of FO3 the function shouldn't crash the game and will
// only lead to the NPC not being rendered.
updatePartsTES5();
}
}
void ESM4NpcAnimation::insertPart(std::string_view model)
@ -76,6 +82,8 @@ namespace MWRender
const MWWorld::ESMStore* store = MWBase::Environment::get().getESMStore();
if (const ESM4::Hair* hair = store->get<ESM4::Hair>().search(traits->mHair))
insertPart(hair->mModel);
else
Log(Debug::Error) << "Hair not found: " << ESM::RefId(traits->mHair);
}
for (const ESM4::Armor* armor : MWClass::ESM4Npc::getEquippedArmor(mPtr))
@ -84,6 +92,25 @@ namespace MWRender
insertPart(chooseTes4EquipmentModel(clothing, isFemale));
}
void ESM4NpcAnimation::insertHeadParts(
const std::vector<ESM::FormId>& partIds, std::set<uint32_t>& usedHeadPartTypes)
{
const MWWorld::ESMStore* store = MWBase::Environment::get().getESMStore();
for (ESM::FormId partId : partIds)
{
if (partId.isZeroOrUnset())
continue;
const ESM4::HeadPart* part = store->get<ESM4::HeadPart>().search(partId);
if (!part)
{
Log(Debug::Error) << "Head part not found: " << ESM::RefId(partId);
continue;
}
if (usedHeadPartTypes.emplace(part->mType).second)
insertPart(part->mModel);
}
}
void ESM4NpcAnimation::updatePartsTES5()
{
const MWWorld::ESMStore* store = MWBase::Environment::get().getESMStore();
@ -92,23 +119,6 @@ namespace MWRender
const ESM4::Race* race = MWClass::ESM4Npc::getRace(mPtr);
bool isFemale = MWClass::ESM4Npc::isFemale(mPtr);
std::set<uint32_t> usedHeadPartTypes;
auto addHeadParts = [&](const std::vector<ESM::FormId>& partIds) {
for (ESM::FormId partId : partIds)
{
if (partId.isZeroOrUnset())
continue;
const ESM4::HeadPart* part = store->get<ESM4::HeadPart>().search(partId);
if (!part)
{
Log(Debug::Error) << "Head part not found: " << ESM::RefId(partId);
continue;
}
if (usedHeadPartTypes.emplace(part->mType).second)
insertPart(part->mModel);
}
};
std::vector<const ESM4::ArmorAddon*> armorAddons;
auto findArmorAddons = [&](const ESM4::Armor* armor) {
@ -132,9 +142,19 @@ namespace MWRender
for (const ESM4::Armor* armor : MWClass::ESM4Npc::getEquippedArmor(mPtr))
findArmorAddons(armor);
if (!traits->mWornArmor.isZeroOrUnset())
findArmorAddons(store->get<ESM4::Armor>().find(traits->mWornArmor));
{
if (const ESM4::Armor* armor = store->get<ESM4::Armor>().search(traits->mWornArmor))
findArmorAddons(armor);
else
Log(Debug::Error) << "Worn armor not found: " << ESM::RefId(traits->mWornArmor);
}
if (!race->mSkin.isZeroOrUnset())
findArmorAddons(store->get<ESM4::Armor>().find(race->mSkin));
{
if (const ESM4::Armor* armor = store->get<ESM4::Armor>().search(race->mSkin))
findArmorAddons(armor);
else
Log(Debug::Error) << "Skin not found: " << ESM::RefId(race->mSkin);
}
if (isFemale)
std::sort(armorAddons.begin(), armorAddons.end(),
@ -158,9 +178,10 @@ namespace MWRender
}
}
std::set<uint32_t> usedHeadPartTypes;
if (usedParts & ESM4::Armor::TES5_Hair)
usedHeadPartTypes.insert(ESM4::HeadPart::Type_Hair);
addHeadParts(traits->mHeadParts);
addHeadParts(isFemale ? race->mHeadPartIdsFemale : race->mHeadPartIdsMale);
insertHeadParts(traits->mHeadParts, usedHeadPartTypes);
insertHeadParts(isFemale ? race->mHeadPartIdsFemale : race->mHeadPartIdsMale, usedHeadPartTypes);
}
}

@ -14,6 +14,9 @@ namespace MWRender
private:
void insertPart(std::string_view model);
// Works for FO3/FONV/TES5
void insertHeadParts(const std::vector<ESM::FormId>& partIds, std::set<uint32_t>& usedHeadPartTypes);
void updateParts();
void updatePartsTES4();
void updatePartsTES5();

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