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update
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commit
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4 changed files with 69 additions and 44 deletions
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@ -34,11 +34,10 @@ namespace MWClass
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static const ESM4::Npc* chooseTemplate(const std::vector<const ESM4::Npc*>& recs, uint16_t flag)
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{
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// If the record is neither TES4 nor TES5 (though maybe FO4 is compatible with tes5.templateFlags), then
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// the function can return nullptr that will lead to "ESM4 NPC traits not found" exception and the NPC
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// will not be added to the scene. But in any way it shouldn't cause a crash.
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// In case of FO3 the function may return nullptr that will lead to "ESM4 NPC traits not found"
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// exception and the NPC will not be added to the scene. But in any way it shouldn't cause a crash.
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for (const auto* rec : recs)
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if (rec->mIsTES4 || !(rec->mBaseConfig.tes5.templateFlags & flag))
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if (rec->mIsTES4 || rec->mIsFONV || !(rec->mBaseConfig.tes5.templateFlags & flag))
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return rec;
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return nullptr;
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}
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@ -59,9 +58,16 @@ namespace MWClass
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const ESM4NpcCustomData& asESM4NpcCustomData() const override { return *this; }
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};
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ESM4NpcCustomData& ESM4Npc::getCustomData(const MWWorld::Ptr& ptr)
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ESM4NpcCustomData& ESM4Npc::getCustomData(const MWWorld::ConstPtr& ptr)
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{
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if (auto* data = ptr.getRefData().getCustomData())
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// Note: the argument is ConstPtr because this function is used in `getModel` and `getName`
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// which are virtual and work with ConstPtr. `getModel` and `getName` use custom data
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// because they require a lot of work including levelled records resolving and it would be
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// stupid to not to cache the results. Maybe we should stop using ConstPtr at all
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// to avoid such workarounds.
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MWWorld::RefData& refData = const_cast<MWWorld::RefData&>(ptr.getRefData());
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if (auto* data = refData.getCustomData())
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return data->asESM4NpcCustomData();
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auto data = std::make_unique<ESM4NpcCustomData>();
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@ -114,7 +120,7 @@ namespace MWClass
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}
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ESM4NpcCustomData& res = *data;
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ptr.getRefData().setCustomData(std::move(data));
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refData.setCustomData(std::move(data));
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return res;
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}
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@ -145,23 +151,18 @@ namespace MWClass
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std::string ESM4Npc::getModel(const MWWorld::ConstPtr& ptr) const
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{
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if (!ptr.getRefData().getCustomData())
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return "";
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const ESM4NpcCustomData& data = ptr.getRefData().getCustomData()->asESM4NpcCustomData();
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const VFS::Manager* vfs = MWBase::Environment::get().getResourceSystem()->getVFS();
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const ESM4NpcCustomData& data = getCustomData(ptr);
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std::string_view model;
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if (data.mTraits->mIsTES4)
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return Misc::ResourceHelpers::correctMeshPath(data.mTraits->mModel, vfs);
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if (data.mIsFemale)
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return Misc::ResourceHelpers::correctMeshPath(data.mRace->mModelFemale, vfs);
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model = data.mTraits->mModel;
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else
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return Misc::ResourceHelpers::correctMeshPath(data.mRace->mModelMale, vfs);
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model = data.mIsFemale ? data.mRace->mModelFemale : data.mRace->mModelMale;
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const VFS::Manager* vfs = MWBase::Environment::get().getResourceSystem()->getVFS();
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return Misc::ResourceHelpers::correctMeshPath(model, vfs);
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}
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std::string_view ESM4Npc::getName(const MWWorld::ConstPtr& ptr) const
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{
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if (!ptr.getRefData().getCustomData())
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return "";
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const ESM4NpcCustomData& data = ptr.getRefData().getCustomData()->asESM4NpcCustomData();
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return data.mBaseData->mFullName;
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return getCustomData(ptr).mBaseData->mFullName;
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}
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}
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@ -64,7 +64,7 @@ namespace MWClass
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static const std::vector<const ESM4::Clothing*>& getEquippedClothing(const MWWorld::Ptr& ptr);
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private:
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static ESM4NpcCustomData& getCustomData(const MWWorld::Ptr& ptr);
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static ESM4NpcCustomData& getCustomData(const MWWorld::ConstPtr& ptr);
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};
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}
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@ -31,13 +31,19 @@ namespace MWRender
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if (!mObjectRoot.get())
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return;
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const ESM4::Npc* traits = MWClass::ESM4Npc::getTraitsRecord(mPtr);
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// There is no flag "mIsTES5", so we can not distinguish from other cases.
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// But calling wrong `updateParts*` function shouldn't crash the game and will
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// only lead to the NPC not being rendered.
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if (traits->mIsTES4)
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updatePartsTES4();
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else if (traits->mIsFONV)
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{
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// Not implemented yet
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}
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else
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{
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// There is no easy way to distinguish TES5 and FO3.
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// In case of FO3 the function shouldn't crash the game and will
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// only lead to the NPC not being rendered.
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updatePartsTES5();
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}
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}
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void ESM4NpcAnimation::insertPart(std::string_view model)
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@ -76,6 +82,8 @@ namespace MWRender
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const MWWorld::ESMStore* store = MWBase::Environment::get().getESMStore();
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if (const ESM4::Hair* hair = store->get<ESM4::Hair>().search(traits->mHair))
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insertPart(hair->mModel);
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else
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Log(Debug::Error) << "Hair not found: " << ESM::RefId(traits->mHair);
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}
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for (const ESM4::Armor* armor : MWClass::ESM4Npc::getEquippedArmor(mPtr))
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@ -84,6 +92,25 @@ namespace MWRender
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insertPart(chooseTes4EquipmentModel(clothing, isFemale));
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}
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void ESM4NpcAnimation::insertHeadParts(
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const std::vector<ESM::FormId>& partIds, std::set<uint32_t>& usedHeadPartTypes)
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{
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const MWWorld::ESMStore* store = MWBase::Environment::get().getESMStore();
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for (ESM::FormId partId : partIds)
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{
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if (partId.isZeroOrUnset())
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continue;
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const ESM4::HeadPart* part = store->get<ESM4::HeadPart>().search(partId);
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if (!part)
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{
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Log(Debug::Error) << "Head part not found: " << ESM::RefId(partId);
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continue;
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}
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if (usedHeadPartTypes.emplace(part->mType).second)
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insertPart(part->mModel);
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}
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}
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void ESM4NpcAnimation::updatePartsTES5()
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{
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const MWWorld::ESMStore* store = MWBase::Environment::get().getESMStore();
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@ -92,23 +119,6 @@ namespace MWRender
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const ESM4::Race* race = MWClass::ESM4Npc::getRace(mPtr);
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bool isFemale = MWClass::ESM4Npc::isFemale(mPtr);
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std::set<uint32_t> usedHeadPartTypes;
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auto addHeadParts = [&](const std::vector<ESM::FormId>& partIds) {
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for (ESM::FormId partId : partIds)
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{
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if (partId.isZeroOrUnset())
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continue;
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const ESM4::HeadPart* part = store->get<ESM4::HeadPart>().search(partId);
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if (!part)
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{
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Log(Debug::Error) << "Head part not found: " << ESM::RefId(partId);
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continue;
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}
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if (usedHeadPartTypes.emplace(part->mType).second)
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insertPart(part->mModel);
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}
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};
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std::vector<const ESM4::ArmorAddon*> armorAddons;
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auto findArmorAddons = [&](const ESM4::Armor* armor) {
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@ -132,9 +142,19 @@ namespace MWRender
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for (const ESM4::Armor* armor : MWClass::ESM4Npc::getEquippedArmor(mPtr))
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findArmorAddons(armor);
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if (!traits->mWornArmor.isZeroOrUnset())
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findArmorAddons(store->get<ESM4::Armor>().find(traits->mWornArmor));
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{
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if (const ESM4::Armor* armor = store->get<ESM4::Armor>().search(traits->mWornArmor))
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findArmorAddons(armor);
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else
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Log(Debug::Error) << "Worn armor not found: " << ESM::RefId(traits->mWornArmor);
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}
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if (!race->mSkin.isZeroOrUnset())
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findArmorAddons(store->get<ESM4::Armor>().find(race->mSkin));
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{
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if (const ESM4::Armor* armor = store->get<ESM4::Armor>().search(race->mSkin))
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findArmorAddons(armor);
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else
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Log(Debug::Error) << "Skin not found: " << ESM::RefId(race->mSkin);
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}
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if (isFemale)
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std::sort(armorAddons.begin(), armorAddons.end(),
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@ -158,9 +178,10 @@ namespace MWRender
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}
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}
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std::set<uint32_t> usedHeadPartTypes;
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if (usedParts & ESM4::Armor::TES5_Hair)
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usedHeadPartTypes.insert(ESM4::HeadPart::Type_Hair);
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addHeadParts(traits->mHeadParts);
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addHeadParts(isFemale ? race->mHeadPartIdsFemale : race->mHeadPartIdsMale);
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insertHeadParts(traits->mHeadParts, usedHeadPartTypes);
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insertHeadParts(isFemale ? race->mHeadPartIdsFemale : race->mHeadPartIdsMale, usedHeadPartTypes);
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}
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}
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@ -14,6 +14,9 @@ namespace MWRender
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private:
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void insertPart(std::string_view model);
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// Works for FO3/FONV/TES5
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void insertHeadParts(const std::vector<ESM::FormId>& partIds, std::set<uint32_t>& usedHeadPartTypes);
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void updateParts();
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void updatePartsTES4();
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void updatePartsTES5();
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