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	Creatures now use object physics
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					 2 changed files with 2 additions and 2 deletions
				
			
		|  | @ -89,7 +89,7 @@ namespace MWClass | |||
|     { | ||||
|         const std::string model = getModel(ptr); | ||||
|         if(!model.empty()){ | ||||
|             physics.insertActorPhysics(ptr, model); | ||||
|             physics.insertObjectPhysics(ptr, model); | ||||
|         } | ||||
|         MWBase::Environment::get().getMechanicsManager()->addActor (ptr); | ||||
|     } | ||||
|  |  | |||
|  | @ -32,7 +32,7 @@ namespace Ogre { | |||
| 	class Root; | ||||
| } | ||||
| 
 | ||||
| #if (BOOST_VERSION <= 104300) | ||||
| #if (BOOST_VERSION <= 104500) | ||||
| namespace boost { | ||||
| namespace filesystem { | ||||
| inline path absolute(const path& p, const path& base=current_path()) { | ||||
|  |  | |||
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