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Merge branch 'correct_stencil_search' into 'master'

Search for stencil enabled flag correctly

See merge request OpenMW/openmw!1640
This commit is contained in:
Alexei Kotov 2022-02-09 00:19:47 +00:00
commit 3904e35b40
3 changed files with 10 additions and 6 deletions

View file

@ -349,8 +349,12 @@ namespace NifOsg
if (props[i].getPtr()->recType == Nif::RC_NiStencilProperty) if (props[i].getPtr()->recType == Nif::RC_NiStencilProperty)
{ {
hasStencilProperty = true; const Nif::NiStencilProperty* stencilprop = static_cast<const Nif::NiStencilProperty*>(props[i].getPtr());
break; if (stencilprop->data.enabled != 0)
{
hasStencilProperty = true;
break;
}
} }
} }

View file

@ -6,10 +6,6 @@
#include <components/settings/settings.hpp> #include <components/settings/settings.hpp>
#ifndef GL_DEPTH32F_STENCIL8_NV
#define GL_DEPTH32F_STENCIL8_NV 0x8DAC
#endif
namespace SceneUtil namespace SceneUtil
{ {
void setCameraClearDepth(osg::Camera* camera) void setCameraClearDepth(osg::Camera* camera)

View file

@ -5,6 +5,10 @@
#include "util.hpp" #include "util.hpp"
#ifndef GL_DEPTH32F_STENCIL8_NV
#define GL_DEPTH32F_STENCIL8_NV 0x8DAC
#endif
namespace SceneUtil namespace SceneUtil
{ {
// Sets camera clear depth to 0 if reversed depth buffer is in use, 1 otherwise. // Sets camera clear depth to 0 if reversed depth buffer is in use, 1 otherwise.