Replace switch with ifs in shader

pull/1548/head
Miloslav Číž 7 years ago
parent ea5e078526
commit 390838e084

@ -41,13 +41,12 @@ void main(void)
{
vec3 c;
switch (mapping)
{
case 0: c = sphericalCoords(uv); break;
case 1: c = cylindricalCoords(uv); break;
case 2: c = planetCoords(uv); break;
default: c = sphericalCoords(uv); break;
}
if (mapping == 0)
c = sphericalCoords(uv);
else if (mapping == 1)
c = cylindricalCoords(uv);
else
c = planetCoords(uv);
gl_FragData[0] = textureCube(cubeMap,c);
}

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