mirror of
https://github.com/OpenMW/openmw.git
synced 2025-01-16 16:29:55 +00:00
Move font loading to the FontLoader
This commit is contained in:
parent
f36288569c
commit
396afe79f1
5 changed files with 116 additions and 108 deletions
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@ -181,7 +181,6 @@ namespace MWGui
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, mRestAllowed(true)
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, mShowOwned(0)
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, mEncoding(encoding)
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, mFontHeight(16)
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, mVersionDescription(versionDescription)
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, mWindowVisible(true)
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{
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@ -219,13 +218,6 @@ namespace MWGui
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SpellView::registerComponents();
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Gui::registerAllWidgets();
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int fontSize = Settings::Manager::getInt("font size", "GUI");
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fontSize = std::min(std::max(12, fontSize), 20);
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mFontHeight = fontSize;
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MyGUI::ResourceManager::getInstance().unregisterLoadXmlDelegate("Resource");
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MyGUI::ResourceManager::getInstance().registerLoadXmlDelegate("Resource") = newDelegate(this, &WindowManager::loadFontDelegate);
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MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Controllers::ControllerFollowMouse>("Controller");
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MyGUI::FactoryManager::getInstance().registerFactory<ResourceImageSetPointerFix>("Resource", "ResourceImageSetPointer");
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@ -282,94 +274,6 @@ namespace MWGui
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Settings::Manager::getFloat("contrast", "Video"));
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}
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void WindowManager::loadFontDelegate(MyGUI::xml::ElementPtr _node, const std::string& _file, MyGUI::Version _version)
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{
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MyGUI::xml::ElementEnumerator resourceNode = _node->getElementEnumerator();
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bool createCopy = false;
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while (resourceNode.next("Resource"))
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{
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std::string type, name;
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resourceNode->findAttribute("type", type);
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resourceNode->findAttribute("name", name);
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if (name.empty())
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continue;
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if (Misc::StringUtils::ciEqual(type, "ResourceTrueTypeFont"))
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{
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createCopy = true;
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// For TrueType fonts we should override Size and Resolution properties
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// to allow to configure font size via config file, without need to edit XML files.
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// Also we should take UI scaling factor in account.
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int resolution = Settings::Manager::getInt("ttf resolution", "GUI");
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resolution = std::min(960, std::max(48, resolution));
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float uiScale = Settings::Manager::getFloat("scaling factor", "GUI");
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resolution *= uiScale;
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MyGUI::xml::ElementPtr resolutionNode = resourceNode->createChild("Property");
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resolutionNode->addAttribute("key", "Resolution");
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resolutionNode->addAttribute("value", std::to_string(resolution));
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MyGUI::xml::ElementPtr sizeNode = resourceNode->createChild("Property");
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sizeNode->addAttribute("key", "Size");
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sizeNode->addAttribute("value", std::to_string(mFontHeight));
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}
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else if (Misc::StringUtils::ciEqual(type, "ResourceSkin") ||
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Misc::StringUtils::ciEqual(type, "AutoSizedResourceSkin"))
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{
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// We should adjust line height for MyGUI widgets depending on font size
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MyGUI::xml::ElementPtr heightNode = resourceNode->createChild("Property");
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heightNode->addAttribute("key", "HeightLine");
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heightNode->addAttribute("value", std::to_string(mFontHeight+2));
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}
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}
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MyGUI::ResourceManager::getInstance().loadFromXmlNode(_node, _file, _version);
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if (createCopy)
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{
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MyGUI::xml::ElementPtr copy = _node->createCopy();
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MyGUI::xml::ElementEnumerator copyFont = copy->getElementEnumerator();
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while (copyFont.next("Resource"))
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{
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std::string type, name;
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copyFont->findAttribute("type", type);
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copyFont->findAttribute("name", name);
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if (name.empty())
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continue;
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if (Misc::StringUtils::ciEqual(type, "ResourceTrueTypeFont"))
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{
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// Since the journal and books use the custom scaling factor depending on resolution,
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// setup separate fonts with different Resolution to fit these windows.
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// These fonts have an internal prefix.
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int resolution = Settings::Manager::getInt("ttf resolution", "GUI");
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resolution = std::min(960, std::max(48, resolution));
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float currentX = Settings::Manager::getInt("resolution x", "Video");
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float currentY = Settings::Manager::getInt("resolution y", "Video");
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// TODO: read size from openmw_layout.xml
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float heightScale = (currentY / 520);
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float widthScale = (currentX / 600);
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float uiScale = std::min(widthScale, heightScale);
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resolution *= uiScale;
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MyGUI::xml::ElementPtr resolutionNode = copyFont->createChild("Property");
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resolutionNode->addAttribute("key", "Resolution");
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resolutionNode->addAttribute("value", std::to_string(resolution));
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copyFont->setAttribute("name", "Journalbook " + name);
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}
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}
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MyGUI::ResourceManager::getInstance().loadFromXmlNode(copy, _file, _version);
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}
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}
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void WindowManager::loadUserFonts()
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{
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mFontLoader->loadTrueTypeFonts();
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@ -566,7 +470,7 @@ namespace MWGui
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int WindowManager::getFontHeight() const
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{
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return mFontHeight;
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return mFontLoader->getFontHeight();
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}
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void WindowManager::setNewGame(bool newgame)
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@ -587,7 +491,6 @@ namespace MWGui
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{
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mKeyboardNavigation.reset();
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MyGUI::ResourceManager::getInstance().unregisterLoadXmlDelegate("Resource");
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MyGUI::LanguageManager::getInstance().eventRequestTag.clear();
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MyGUI::PointerManager::getInstance().eventChangeMousePointer.clear();
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MyGUI::InputManager::getInstance().eventChangeKeyFocus.clear();
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@ -411,8 +411,6 @@ namespace MWGui
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MWWorld::Ptr mSelectedEnchantItem;
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MWWorld::Ptr mSelectedWeapon;
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void loadFontDelegate(MyGUI::xml::ElementPtr _node, const std::string& _file, MyGUI::Version _version);
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std::vector<WindowModal*> mCurrentModals;
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// Markers placed manually by the player. Must be shared between both map views (the HUD map and the map window).
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@ -517,8 +515,6 @@ namespace MWGui
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ToUTF8::FromType mEncoding;
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int mFontHeight;
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std::string mVersionDescription;
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bool mWindowVisible;
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@ -21,6 +21,8 @@
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#include <components/myguiplatform/myguitexture.hpp>
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#include <components/settings/settings.hpp>
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namespace
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{
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unsigned long utf8ToUnicode(const std::string& utf8)
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@ -147,15 +149,24 @@ namespace Gui
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FontLoader::FontLoader(ToUTF8::FromType encoding, const VFS::Manager* vfs, const std::string& userDataPath)
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: mVFS(vfs)
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, mUserDataPath(userDataPath)
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, mFontHeight(16)
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{
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if (encoding == ToUTF8::WINDOWS_1252)
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mEncoding = ToUTF8::CP437;
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else
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mEncoding = encoding;
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int fontSize = Settings::Manager::getInt("font size", "GUI");
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mFontHeight = std::min(std::max(12, fontSize), 20);
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MyGUI::ResourceManager::getInstance().unregisterLoadXmlDelegate("Resource");
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MyGUI::ResourceManager::getInstance().registerLoadXmlDelegate("Resource") = MyGUI::newDelegate(this, &FontLoader::loadFontFromXml);
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}
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FontLoader::~FontLoader()
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{
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MyGUI::ResourceManager::getInstance().unregisterLoadXmlDelegate("Resource");
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for (std::vector<MyGUI::ITexture*>::iterator it = mTextures.begin(); it != mTextures.end(); ++it)
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delete *it;
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mTextures.clear();
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@ -190,7 +201,7 @@ namespace Gui
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{
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size_t pos = name.find_last_of('.');
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if (pos != std::string::npos && name.compare(pos, name.size()-pos, ".fnt") == 0)
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loadFont(name, exportToFile);
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loadBitmapFont(name, exportToFile);
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}
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else
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break;
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@ -238,7 +249,7 @@ namespace Gui
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float ascent;
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} GlyphInfo;
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void FontLoader::loadFont(const std::string &fileName, bool exportToFile)
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void FontLoader::loadBitmapFont(const std::string &fileName, bool exportToFile)
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{
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Files::IStreamPtr file = mVFS->get(fileName);
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@ -527,4 +538,96 @@ namespace Gui
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MyGUI::ResourceManager::getInstance().addResource(bookFont);
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}
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void FontLoader::loadFontFromXml(MyGUI::xml::ElementPtr _node, const std::string& _file, MyGUI::Version _version)
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{
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MyGUI::xml::ElementEnumerator resourceNode = _node->getElementEnumerator();
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bool createCopy = false;
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while (resourceNode.next("Resource"))
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{
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std::string type, name;
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resourceNode->findAttribute("type", type);
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resourceNode->findAttribute("name", name);
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if (name.empty())
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continue;
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if (Misc::StringUtils::ciEqual(type, "ResourceTrueTypeFont"))
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{
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createCopy = true;
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// For TrueType fonts we should override Size and Resolution properties
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// to allow to configure font size via config file, without need to edit XML files.
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// Also we should take UI scaling factor in account.
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int resolution = Settings::Manager::getInt("ttf resolution", "GUI");
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resolution = std::min(960, std::max(48, resolution));
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float uiScale = Settings::Manager::getFloat("scaling factor", "GUI");
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resolution *= uiScale;
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MyGUI::xml::ElementPtr resolutionNode = resourceNode->createChild("Property");
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resolutionNode->addAttribute("key", "Resolution");
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resolutionNode->addAttribute("value", std::to_string(resolution));
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MyGUI::xml::ElementPtr sizeNode = resourceNode->createChild("Property");
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sizeNode->addAttribute("key", "Size");
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sizeNode->addAttribute("value", std::to_string(mFontHeight));
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}
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else if (Misc::StringUtils::ciEqual(type, "ResourceSkin") ||
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Misc::StringUtils::ciEqual(type, "AutoSizedResourceSkin"))
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{
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// We should adjust line height for MyGUI widgets depending on font size
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MyGUI::xml::ElementPtr heightNode = resourceNode->createChild("Property");
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heightNode->addAttribute("key", "HeightLine");
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heightNode->addAttribute("value", std::to_string(mFontHeight+2));
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}
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}
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MyGUI::ResourceManager::getInstance().loadFromXmlNode(_node, _file, _version);
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if (createCopy)
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{
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MyGUI::xml::ElementPtr copy = _node->createCopy();
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MyGUI::xml::ElementEnumerator copyFont = copy->getElementEnumerator();
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while (copyFont.next("Resource"))
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{
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std::string type, name;
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copyFont->findAttribute("type", type);
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copyFont->findAttribute("name", name);
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if (name.empty())
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continue;
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if (Misc::StringUtils::ciEqual(type, "ResourceTrueTypeFont"))
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{
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// Since the journal and books use the custom scaling factor depending on resolution,
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// setup separate fonts with different Resolution to fit these windows.
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// These fonts have an internal prefix.
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int resolution = Settings::Manager::getInt("ttf resolution", "GUI");
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resolution = std::min(960, std::max(48, resolution));
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float currentX = Settings::Manager::getInt("resolution x", "Video");
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float currentY = Settings::Manager::getInt("resolution y", "Video");
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// TODO: read size from openmw_layout.xml somehow
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float heightScale = (currentY / 520);
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float widthScale = (currentX / 600);
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float uiScale = std::min(widthScale, heightScale);
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resolution *= uiScale;
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MyGUI::xml::ElementPtr resolutionNode = copyFont->createChild("Property");
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resolutionNode->addAttribute("key", "Resolution");
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resolutionNode->addAttribute("value", std::to_string(resolution));
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copyFont->setAttribute("name", "Journalbook " + name);
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}
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}
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MyGUI::ResourceManager::getInstance().loadFromXmlNode(copy, _file, _version);
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}
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}
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int FontLoader::getFontHeight()
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{
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return mFontHeight;
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}
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}
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@ -3,6 +3,9 @@
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#include "boost/filesystem/operations.hpp"
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#include <MyGUI_XmlDocument.h>
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#include <MyGUI_Version.h>
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#include <components/myguiplatform/myguidatamanager.hpp>
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#include <components/to_utf8/to_utf8.hpp>
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@ -19,8 +22,6 @@ namespace MyGUI
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namespace Gui
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{
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/// @brief loads Morrowind's .fnt/.tex fonts for use with MyGUI and OSG
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/// @note The FontLoader needs to remain in scope as long as you want to use the loaded fonts.
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class FontLoader
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@ -33,16 +34,21 @@ namespace Gui
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void loadBitmapFonts (bool exportToFile);
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void loadTrueTypeFonts ();
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void loadFontFromXml(MyGUI::xml::ElementPtr _node, const std::string& _file, MyGUI::Version _version);
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int getFontHeight();
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private:
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ToUTF8::FromType mEncoding;
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const VFS::Manager* mVFS;
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std::string mUserDataPath;
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int mFontHeight;
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std::vector<MyGUI::ITexture*> mTextures;
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std::vector<MyGUI::ResourceManualFont*> mFonts;
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/// @param exportToFile export the converted font (Image and XML with glyph metrics) to files?
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void loadFont (const std::string& fileName, bool exportToFile);
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void loadBitmapFont (const std::string& fileName, bool exportToFile);
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FontLoader(const FontLoader&);
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void operator=(const FontLoader&);
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@ -38,7 +38,7 @@ namespace Gui
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std::string getFontSize()
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{
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// Note: we can not use the WindowManager here, so there is a code duplication a bit.
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// Note: we can not use the FontLoader here, so there is a code duplication a bit.
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static const std::string fontSize = std::to_string(clamp(Settings::Manager::getInt("font size", "GUI"), 12, 20));
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return fontSize;
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}
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