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Make sure active groups are updated after a state is auto-disabled

This commit is contained in:
Chris Robinson 2013-05-12 04:34:37 -07:00
parent 2c556e4036
commit 3988866ecd

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@ -664,7 +664,10 @@ Ogre::Vector3 Animation::runAnimation(float duration)
} }
if(!state.mPlaying && state.mAutoDisable) if(!state.mPlaying && state.mAutoDisable)
{
mStates.erase(stateiter++); mStates.erase(stateiter++);
resetActiveGroups();
}
else else
stateiter++; stateiter++;
} }