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Don't crash the game when placing a non-actor
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1 changed files with 5 additions and 1 deletions
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@ -1345,7 +1345,11 @@ namespace MWWorld
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moveObject(ptr, ptr.getCell(), pos.x(), pos.y(), pos.z());
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if (force) // force physics to use the new position
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mPhysics->getActor(ptr)->resetPosition();
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{
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auto actor = mPhysics->getActor(ptr);
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if(actor)
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actor->resetPosition();
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}
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}
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void World::fixPosition()
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