Cap global map cell size (bug #6222)

revert-6246b479
Alexei Dobrohotov 10 months ago
parent 89c18d85de
commit 39c84c84da

@ -18,6 +18,7 @@
Bug #5883: Immobile creatures don't cause water ripples
Bug #5977: Fatigueless NPCs' corpse underwater changes animation on game load
Bug #6027: Collisionshape becomes spiderweb-like when the mesh is too complex
Bug #6222: global map cell size can crash openmw if set to too high a value
Bug #6313: Followers with high Fight can turn hostile
Bug #6427: Enemy health bar disappears before damaging effect ends
Bug #6550: Cloned body parts don't inherit texture effects

@ -896,14 +896,14 @@ namespace MWGui
void MapWindow::onMapZoomed(MyGUI::Widget* sender, int rel)
{
const static int localWidgetSize = Settings::Manager::getInt("local map widget size", "Map");
const static int globalCellSize = Settings::Manager::getInt("global map cell size", "Map");
const bool zoomOut = rel < 0;
const bool zoomIn = !zoomOut;
const double speedDiff = zoomOut ? 1.0 / speed : speed;
const float localMapSizeInUnits = localWidgetSize * mNumCells;
const float currentMinLocalMapZoom = std::max({ (float(globalCellSize) * 4.f) / float(localWidgetSize),
const float currentMinLocalMapZoom = std::max({ (float(Settings::map().mGlobalMapCellSize) * 4.f)
/ float(localWidgetSize),
float(mLocalMap->getWidth()) / localMapSizeInUnits, float(mLocalMap->getHeight()) / localMapSizeInUnits });
if (mGlobal)

@ -9,7 +9,7 @@
#include <osgDB/WriteFile>
#include <components/files/memorystream.hpp>
#include <components/settings/settings.hpp>
#include <components/settings/values.hpp>
#include <components/debug/debuglog.hpp>
@ -263,7 +263,8 @@ namespace MWRender
};
GlobalMap::GlobalMap(osg::Group* root, SceneUtil::WorkQueue* workQueue)
: mRoot(root)
: mCellSize(Settings::map().mGlobalMapCellSize)
, mRoot(root)
, mWorkQueue(workQueue)
, mWidth(0)
, mHeight(0)
@ -271,9 +272,7 @@ namespace MWRender
, mMaxX(0)
, mMinY(0)
, mMaxY(0)
{
mCellSize = Settings::Manager::getInt("global map cell size", "Map");
}
GlobalMap::~GlobalMap()

@ -18,7 +18,7 @@ namespace Settings
{
using WithIndex::WithIndex;
SettingValue<int> mGlobalMapCellSize{ mIndex, "Map", "global map cell size", makeMaxSanitizerInt(1) };
SettingValue<int> mGlobalMapCellSize{ mIndex, "Map", "global map cell size", makeClampSanitizerInt(1, 50) };
SettingValue<int> mLocalMapHudWidgetSize{ mIndex, "Map", "local map hud widget size", makeMaxSanitizerInt(1) };
SettingValue<bool> mLocalMapHudFogOfWar{ mIndex, "Map", "local map hud fog of war" };
SettingValue<int> mLocalMapResolution{ mIndex, "Map", "local map resolution", makeMaxSanitizerInt(1) };

@ -15,7 +15,7 @@ global map cell size
--------------------
:Type: integer
:Range: >= 1
:Range: 1 to 50
:Default: 18
This setting adjusts the scale of the world map in the GUI mode map window.

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