changelog: Map corruption bugfix

pull/2549/head
Nelsson Huotari 5 years ago
parent 2fdaacf23c
commit 39e21c6184

@ -138,6 +138,7 @@
Bug #5134: Doors rotation by "Lock" console command is inconsistent
Bug #5137: Textures with Clamp Mode set to Clamp instead of Wrap are too dark outside the boundaries
Bug #5149: Failing lock pick attempts isn't always a crime
Bug #5177: Editor: Unexplored map tiles get corrupted after a file with terrain is saved
Feature #1774: Handle AvoidNode
Feature #2229: Improve pathfinding AI
Feature #3025: Analogue gamepad movement controls

@ -102,6 +102,7 @@ Editor Bug Fixes:
- Cloned, added, or moved instances no longer disappear at load-time (#4748)
- "Clear" function in the content selector no longer tries to execute a "Remove" action on an empty file list (#4757)
- Engine no longer tries to swap buffers of windows which weren't exposed to Qt's window management system (#4911)
- Minimap doesn't get corrupted, when editing new omwgame (#5177)
Miscellaneous:
- Upgraded to FFMPEG3 for media decoding (#4686)

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