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setting for field of view
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2 changed files with 5 additions and 5 deletions
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@ -23,7 +23,7 @@ namespace MWRender {
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RenderingManager::RenderingManager (OEngine::Render::OgreRenderer& _rend, const boost::filesystem::path& resDir, OEngine::Physic::PhysicEngine* engine, MWWorld::Environment& environment)
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RenderingManager::RenderingManager (OEngine::Render::OgreRenderer& _rend, const boost::filesystem::path& resDir, OEngine::Physic::PhysicEngine* engine, MWWorld::Environment& environment)
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:mRendering(_rend), mObjects(mRendering), mActors(mRendering, environment), mAmbientMode(0)
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:mRendering(_rend), mObjects(mRendering), mActors(mRendering, environment), mAmbientMode(0)
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{
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{
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mRendering.createScene("PlayerCam", 55, 5);
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mRendering.createScene("PlayerCam", Settings::Manager::getFloat("fieldofview", "General"), 5);
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mTerrainManager = new TerrainManager(mRendering.getScene(),
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mTerrainManager = new TerrainManager(mRendering.getScene(),
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environment);
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environment);
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@ -1,5 +1,8 @@
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[HUD]
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[General]
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# Camera field of view
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fieldofview = 55
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[HUD]
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# FPS counter
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# FPS counter
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# 0: not visible
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# 0: not visible
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# 1: basic FPS display
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# 1: basic FPS display
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@ -7,7 +10,6 @@
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fps = 0
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fps = 0
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[Objects]
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[Objects]
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shaders = true
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shaders = true
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# Max. number of lights that affect objects. Setting to 1 will only reflect sunlight
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# Max. number of lights that affect objects. Setting to 1 will only reflect sunlight
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@ -18,7 +20,6 @@ num lights = 8
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use static geometry = true
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use static geometry = true
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[Viewing distance]
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[Viewing distance]
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# Limit the rendering distance of small objects
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# Limit the rendering distance of small objects
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limit small object distance = false
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limit small object distance = false
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@ -38,6 +39,5 @@ fog start factor = 0.5
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fog end factor = 1.0
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fog end factor = 1.0
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[Terrain]
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[Terrain]
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# Max. number of lights that affect the terrain. Setting to 1 will only reflect sunlight
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# Max. number of lights that affect the terrain. Setting to 1 will only reflect sunlight
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num lights = 8
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num lights = 8
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