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Handle fCombatKODamageMult and fCombatCriticalStrikeMult. Fix SelectWrapper Function_Detected.
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4 changed files with 11 additions and 23 deletions
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@ -518,12 +518,6 @@ namespace MWClass
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weapon.getCellRef().mCharge = weapmaxhealth;
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weapon.getCellRef().mCharge = weapmaxhealth;
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damage *= float(weapon.getCellRef().mCharge) / weapmaxhealth;
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damage *= float(weapon.getCellRef().mCharge) / weapmaxhealth;
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}
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}
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if(!othercls.hasDetected(victim, ptr))
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{
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damage *= gmst.find("fCombatCriticalStrikeMult")->getFloat();
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MWBase::Environment::get().getWindowManager()->messageBox("#{sTargetCriticalStrike}");
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MWBase::Environment::get().getSoundManager()->playSound3D(victim, "critical damage", 1.0f, 1.0f);
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}
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if (!MWBase::Environment::get().getWorld()->getGodModeState())
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if (!MWBase::Environment::get().getWorld()->getGodModeState())
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weapon.getCellRef().mCharge -= std::min(std::max(1,
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weapon.getCellRef().mCharge -= std::min(std::max(1,
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@ -545,12 +539,6 @@ namespace MWClass
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float maxstrike = gmst.find("fMaxHandToHandMult")->getFloat();
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float maxstrike = gmst.find("fMaxHandToHandMult")->getFloat();
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damage = stats.getSkill(weapskill).getModified();
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damage = stats.getSkill(weapskill).getModified();
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damage *= minstrike + ((maxstrike-minstrike)*stats.getAttackStrength());
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damage *= minstrike + ((maxstrike-minstrike)*stats.getAttackStrength());
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if(!othercls.hasDetected(victim, ptr))
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{
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damage *= gmst.find("fCombatCriticalStrikeMult")->getFloat();
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MWBase::Environment::get().getWindowManager()->messageBox("#{sTargetCriticalStrike}");
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MWBase::Environment::get().getSoundManager()->playSound3D(victim, "critical damage", 1.0f, 1.0f);
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}
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healthdmg = (otherstats.getFatigue().getCurrent() < 1.0f)
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healthdmg = (otherstats.getFatigue().getCurrent() < 1.0f)
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|| (otherstats.getMagicEffects().get(ESM::MagicEffect::Paralyze).mMagnitude > 0);
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|| (otherstats.getMagicEffects().get(ESM::MagicEffect::Paralyze).mMagnitude > 0);
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@ -577,6 +565,16 @@ namespace MWClass
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if(ptr.getRefData().getHandle() == "player")
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if(ptr.getRefData().getHandle() == "player")
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skillUsageSucceeded(ptr, weapskill, 0);
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skillUsageSucceeded(ptr, weapskill, 0);
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bool detected = MWBase::Environment::get().getMechanicsManager()->awarenessCheck(ptr, victim);
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if(!detected)
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{
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damage *= gmst.find("fCombatCriticalStrikeMult")->getFloat();
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MWBase::Environment::get().getWindowManager()->messageBox("#{sTargetCriticalStrike}");
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MWBase::Environment::get().getSoundManager()->playSound3D(victim, "critical damage", 1.0f, 1.0f);
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}
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if (othercls.getCreatureStats(victim).getKnockedDown())
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damage *= gmst.find("fCombatKODamageMult")->getFloat();
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// Apply "On hit" enchanted weapons
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// Apply "On hit" enchanted weapons
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std::string enchantmentName = !weapon.isEmpty() ? weapon.getClass().getEnchantment(weapon) : "";
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std::string enchantmentName = !weapon.isEmpty() ? weapon.getClass().getEnchantment(weapon) : "";
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if (!enchantmentName.empty())
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if (!enchantmentName.empty())
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@ -525,7 +525,7 @@ bool MWDialogue::Filter::getSelectStructBoolean (const SelectWrapper& select) co
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case SelectWrapper::Function_Detected:
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case SelectWrapper::Function_Detected:
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return MWWorld::Class::get (mActor).hasDetected (mActor, player);
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return MWBase::Environment::get().getMechanicsManager()->awarenessCheck(player, mActor);
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case SelectWrapper::Function_Attacked:
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case SelectWrapper::Function_Attacked:
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@ -232,11 +232,6 @@ namespace MWWorld
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return false;
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return false;
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}
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}
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bool Class::hasDetected (const MWWorld::Ptr& ptr, const MWWorld::Ptr& ptr2) const
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{
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return true;
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}
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float Class::getArmorRating (const MWWorld::Ptr& ptr) const
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float Class::getArmorRating (const MWWorld::Ptr& ptr) const
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{
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{
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throw std::runtime_error("Class does not support armor rating");
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throw std::runtime_error("Class does not support armor rating");
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@ -240,11 +240,6 @@ namespace MWWorld
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///
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///
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/// (default implementation: return false)
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/// (default implementation: return false)
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virtual bool hasDetected (const MWWorld::Ptr& ptr, const MWWorld::Ptr& ptr2) const;
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///< Has \æ ptr detected \a ptr2?
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///
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/// (default implementation: return false)
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virtual std::string getUpSoundId (const Ptr& ptr) const;
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virtual std::string getUpSoundId (const Ptr& ptr) const;
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///< Return the up sound ID of \a ptr or throw an exception, if class does not support ID retrieval
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///< Return the up sound ID of \a ptr or throw an exception, if class does not support ID retrieval
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/// (default implementation: throw an exception)
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/// (default implementation: throw an exception)
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