diff --git a/apps/openmw/mwmechanics/weapontype.cpp b/apps/openmw/mwmechanics/weapontype.cpp index 0612ca1a2e..9dd5842f58 100644 --- a/apps/openmw/mwmechanics/weapontype.cpp +++ b/apps/openmw/mwmechanics/weapontype.cpp @@ -18,253 +18,325 @@ namespace MWMechanics template <> struct Weapon { - inline static const ESM::WeaponType sValue{ /* short group */ "", - /* long group */ "", - /* sound ID */ "", - /* attach bone */ "", - /* sheath bone */ "", - /* usage skill */ ESM::Skill::HandToHand, - /* weapon class*/ ESM::WeaponType::Melee, - /* ammo type */ ESM::Weapon::None, - /* flags */ 0 }; + inline static const ESM::WeaponType& getValue() + { + static const ESM::WeaponType value{ /* short group */ "", + /* long group */ "", + /* sound ID */ "", + /* attach bone */ "", + /* sheath bone */ "", + /* usage skill */ ESM::Skill::HandToHand, + /* weapon class*/ ESM::WeaponType::Melee, + /* ammo type */ ESM::Weapon::None, + /* flags */ 0 }; + return value; + } }; template <> struct Weapon { - inline static const ESM::WeaponType sValue{ /* short group */ "1h", - /* long group */ "pickprobe", - /* sound ID */ "", - /* attach bone */ "", - /* sheath bone */ "", - /* usage skill */ ESM::Skill::Security, - /* weapon class*/ ESM::WeaponType::Melee, - /* ammo type */ ESM::Weapon::None, - /* flags */ 0 }; + inline static const ESM::WeaponType& getValue() + { + static const ESM::WeaponType value{ /* short group */ "1h", + /* long group */ "pickprobe", + /* sound ID */ "", + /* attach bone */ "", + /* sheath bone */ "", + /* usage skill */ ESM::Skill::Security, + /* weapon class*/ ESM::WeaponType::Melee, + /* ammo type */ ESM::Weapon::None, + /* flags */ 0 }; + return value; + } }; template <> struct Weapon { - inline static const ESM::WeaponType sValue{ /* short group */ "spell", - /* long group */ "spellcast", - /* sound ID */ "", - /* attach bone */ "", - /* sheath bone */ "", - /* usage skill */ ESM::Skill::HandToHand, - /* weapon class*/ ESM::WeaponType::Melee, - /* ammo type */ ESM::Weapon::None, - /* flags */ ESM::WeaponType::TwoHanded }; + inline static const ESM::WeaponType& getValue() + { + static const ESM::WeaponType value{ /* short group */ "spell", + /* long group */ "spellcast", + /* sound ID */ "", + /* attach bone */ "", + /* sheath bone */ "", + /* usage skill */ ESM::Skill::HandToHand, + /* weapon class*/ ESM::WeaponType::Melee, + /* ammo type */ ESM::Weapon::None, + /* flags */ ESM::WeaponType::TwoHanded }; + return value; + } }; template <> struct Weapon { - inline static const ESM::WeaponType sValue{ /* short group */ "hh", - /* long group */ "handtohand", - /* sound ID */ "", - /* attach bone */ "", - /* sheath bone */ "", - /* usage skill */ ESM::Skill::HandToHand, - /* weapon class*/ ESM::WeaponType::Melee, - /* ammo type */ ESM::Weapon::None, - /* flags */ ESM::WeaponType::TwoHanded }; + inline static const ESM::WeaponType& getValue() + { + static const ESM::WeaponType value{ /* short group */ "hh", + /* long group */ "handtohand", + /* sound ID */ "", + /* attach bone */ "", + /* sheath bone */ "", + /* usage skill */ ESM::Skill::HandToHand, + /* weapon class*/ ESM::WeaponType::Melee, + /* ammo type */ ESM::Weapon::None, + /* flags */ ESM::WeaponType::TwoHanded }; + return value; + } }; template <> struct Weapon { - inline static const ESM::WeaponType sValue{ /* short group */ "1s", - /* long group */ "shortbladeonehand", - /* sound ID */ "Item Weapon Shortblade", - /* attach bone */ "Weapon Bone", - /* sheath bone */ "Bip01 ShortBladeOneHand", - /* usage skill */ ESM::Skill::ShortBlade, - /* weapon class*/ ESM::WeaponType::Melee, - /* ammo type */ ESM::Weapon::None, - /* flags */ ESM::WeaponType::HasHealth }; + inline static const ESM::WeaponType& getValue() + { + static const ESM::WeaponType value{ /* short group */ "1s", + /* long group */ "shortbladeonehand", + /* sound ID */ "Item Weapon Shortblade", + /* attach bone */ "Weapon Bone", + /* sheath bone */ "Bip01 ShortBladeOneHand", + /* usage skill */ ESM::Skill::ShortBlade, + /* weapon class*/ ESM::WeaponType::Melee, + /* ammo type */ ESM::Weapon::None, + /* flags */ ESM::WeaponType::HasHealth }; + return value; + } }; template <> struct Weapon { - inline static const ESM::WeaponType sValue{ /* short group */ "1h", - /* long group */ "weapononehand", - /* sound ID */ "Item Weapon Longblade", - /* attach bone */ "Weapon Bone", - /* sheath bone */ "Bip01 LongBladeOneHand", - /* usage skill */ ESM::Skill::LongBlade, - /* weapon class*/ ESM::WeaponType::Melee, - /* ammo type */ ESM::Weapon::None, - /* flags */ ESM::WeaponType::HasHealth }; + inline static const ESM::WeaponType& getValue() + { + static const ESM::WeaponType value{ /* short group */ "1h", + /* long group */ "weapononehand", + /* sound ID */ "Item Weapon Longblade", + /* attach bone */ "Weapon Bone", + /* sheath bone */ "Bip01 LongBladeOneHand", + /* usage skill */ ESM::Skill::LongBlade, + /* weapon class*/ ESM::WeaponType::Melee, + /* ammo type */ ESM::Weapon::None, + /* flags */ ESM::WeaponType::HasHealth }; + return value; + } }; template <> struct Weapon { - inline static const ESM::WeaponType sValue{ /* short group */ "1b", - /* long group */ "bluntonehand", - /* sound ID */ "Item Weapon Blunt", - /* attach bone */ "Weapon Bone", - /* sheath bone */ "Bip01 BluntOneHand", - /* usage skill */ ESM::Skill::BluntWeapon, - /* weapon class*/ ESM::WeaponType::Melee, - /* ammo type */ ESM::Weapon::None, - /* flags */ ESM::WeaponType::HasHealth }; + inline static const ESM::WeaponType& getValue() + { + static const ESM::WeaponType value{ /* short group */ "1b", + /* long group */ "bluntonehand", + /* sound ID */ "Item Weapon Blunt", + /* attach bone */ "Weapon Bone", + /* sheath bone */ "Bip01 BluntOneHand", + /* usage skill */ ESM::Skill::BluntWeapon, + /* weapon class*/ ESM::WeaponType::Melee, + /* ammo type */ ESM::Weapon::None, + /* flags */ ESM::WeaponType::HasHealth }; + return value; + } }; template <> struct Weapon { - inline static const ESM::WeaponType sValue{ /* short group */ "1b", - /* long group */ "bluntonehand", - /* sound ID */ "Item Weapon Blunt", - /* attach bone */ "Weapon Bone", - /* sheath bone */ "Bip01 LongBladeOneHand", - /* usage skill */ ESM::Skill::Axe, - /* weapon class*/ ESM::WeaponType::Melee, - /* ammo type */ ESM::Weapon::None, - /* flags */ ESM::WeaponType::HasHealth }; + inline static const ESM::WeaponType& getValue() + { + static const ESM::WeaponType value{ /* short group */ "1b", + /* long group */ "bluntonehand", + /* sound ID */ "Item Weapon Blunt", + /* attach bone */ "Weapon Bone", + /* sheath bone */ "Bip01 LongBladeOneHand", + /* usage skill */ ESM::Skill::Axe, + /* weapon class*/ ESM::WeaponType::Melee, + /* ammo type */ ESM::Weapon::None, + /* flags */ ESM::WeaponType::HasHealth }; + return value; + } }; template <> struct Weapon { - inline static const ESM::WeaponType sValue{ /* short group */ "2c", - /* long group */ "weapontwohand", - /* sound ID */ "Item Weapon Longblade", - /* attach bone */ "Weapon Bone", - /* sheath bone */ "Bip01 LongBladeTwoClose", - /* usage skill */ ESM::Skill::LongBlade, - /* weapon class*/ ESM::WeaponType::Melee, - /* ammo type */ ESM::Weapon::None, - /* flags */ ESM::WeaponType::HasHealth | ESM::WeaponType::TwoHanded }; + inline static const ESM::WeaponType& getValue() + { + static const ESM::WeaponType value{ /* short group */ "2c", + /* long group */ "weapontwohand", + /* sound ID */ "Item Weapon Longblade", + /* attach bone */ "Weapon Bone", + /* sheath bone */ "Bip01 LongBladeTwoClose", + /* usage skill */ ESM::Skill::LongBlade, + /* weapon class*/ ESM::WeaponType::Melee, + /* ammo type */ ESM::Weapon::None, + /* flags */ ESM::WeaponType::HasHealth | ESM::WeaponType::TwoHanded }; + return value; + } }; template <> struct Weapon { - inline static const ESM::WeaponType sValue{ /* short group */ "2b", - /* long group */ "blunttwohand", - /* sound ID */ "Item Weapon Blunt", - /* attach bone */ "Weapon Bone", - /* sheath bone */ "Bip01 AxeTwoClose", - /* usage skill */ ESM::Skill::Axe, - /* weapon class*/ ESM::WeaponType::Melee, - /* ammo type */ ESM::Weapon::None, - /* flags */ ESM::WeaponType::HasHealth | ESM::WeaponType::TwoHanded }; + inline static const ESM::WeaponType& getValue() + { + static const ESM::WeaponType value{ /* short group */ "2b", + /* long group */ "blunttwohand", + /* sound ID */ "Item Weapon Blunt", + /* attach bone */ "Weapon Bone", + /* sheath bone */ "Bip01 AxeTwoClose", + /* usage skill */ ESM::Skill::Axe, + /* weapon class*/ ESM::WeaponType::Melee, + /* ammo type */ ESM::Weapon::None, + /* flags */ ESM::WeaponType::HasHealth | ESM::WeaponType::TwoHanded }; + return value; + } }; template <> struct Weapon { - inline static const ESM::WeaponType sValue{ /* short group */ "2b", - /* long group */ "blunttwohand", - /* sound ID */ "Item Weapon Blunt", - /* attach bone */ "Weapon Bone", - /* sheath bone */ "Bip01 BluntTwoClose", - /* usage skill */ ESM::Skill::BluntWeapon, - /* weapon class*/ ESM::WeaponType::Melee, - /* ammo type */ ESM::Weapon::None, - /* flags */ ESM::WeaponType::HasHealth | ESM::WeaponType::TwoHanded }; + inline static const ESM::WeaponType& getValue() + { + static const ESM::WeaponType value{ /* short group */ "2b", + /* long group */ "blunttwohand", + /* sound ID */ "Item Weapon Blunt", + /* attach bone */ "Weapon Bone", + /* sheath bone */ "Bip01 BluntTwoClose", + /* usage skill */ ESM::Skill::BluntWeapon, + /* weapon class*/ ESM::WeaponType::Melee, + /* ammo type */ ESM::Weapon::None, + /* flags */ ESM::WeaponType::HasHealth | ESM::WeaponType::TwoHanded }; + return value; + } }; template <> struct Weapon { - inline static const ESM::WeaponType sValue{ /* short group */ "2w", - /* long group */ "weapontwowide", - /* sound ID */ "Item Weapon Blunt", - /* attach bone */ "Weapon Bone", - /* sheath bone */ "Bip01 BluntTwoWide", - /* usage skill */ ESM::Skill::BluntWeapon, - /* weapon class*/ ESM::WeaponType::Melee, - /* ammo type */ ESM::Weapon::None, - /* flags */ ESM::WeaponType::HasHealth | ESM::WeaponType::TwoHanded }; + inline static const ESM::WeaponType& getValue() + { + static const ESM::WeaponType value{ /* short group */ "2w", + /* long group */ "weapontwowide", + /* sound ID */ "Item Weapon Blunt", + /* attach bone */ "Weapon Bone", + /* sheath bone */ "Bip01 BluntTwoWide", + /* usage skill */ ESM::Skill::BluntWeapon, + /* weapon class*/ ESM::WeaponType::Melee, + /* ammo type */ ESM::Weapon::None, + /* flags */ ESM::WeaponType::HasHealth | ESM::WeaponType::TwoHanded }; + return value; + } }; template <> struct Weapon { - inline static const ESM::WeaponType sValue{ /* short group */ "2w", - /* long group */ "weapontwowide", - /* sound ID */ "Item Weapon Spear", - /* attach bone */ "Weapon Bone", - /* sheath bone */ "Bip01 SpearTwoWide", - /* usage skill */ ESM::Skill::Spear, - /* weapon class*/ ESM::WeaponType::Melee, - /* ammo type */ ESM::Weapon::None, - /* flags */ ESM::WeaponType::HasHealth | ESM::WeaponType::TwoHanded }; + inline static const ESM::WeaponType& getValue() + { + static const ESM::WeaponType value{ /* short group */ "2w", + /* long group */ "weapontwowide", + /* sound ID */ "Item Weapon Spear", + /* attach bone */ "Weapon Bone", + /* sheath bone */ "Bip01 SpearTwoWide", + /* usage skill */ ESM::Skill::Spear, + /* weapon class*/ ESM::WeaponType::Melee, + /* ammo type */ ESM::Weapon::None, + /* flags */ ESM::WeaponType::HasHealth | ESM::WeaponType::TwoHanded }; + return value; + } }; template <> struct Weapon { - inline static const ESM::WeaponType sValue{ /* short group */ "bow", - /* long group */ "bowandarrow", - /* sound ID */ "Item Weapon Bow", - /* attach bone */ "Weapon Bone Left", - /* sheath bone */ "Bip01 MarksmanBow", - /* usage skill */ ESM::Skill::Marksman, - /* weapon class*/ ESM::WeaponType::Ranged, - /* ammo type */ ESM::Weapon::Arrow, - /* flags */ ESM::WeaponType::HasHealth | ESM::WeaponType::TwoHanded }; + inline static const ESM::WeaponType& getValue() + { + static const ESM::WeaponType value{ /* short group */ "bow", + /* long group */ "bowandarrow", + /* sound ID */ "Item Weapon Bow", + /* attach bone */ "Weapon Bone Left", + /* sheath bone */ "Bip01 MarksmanBow", + /* usage skill */ ESM::Skill::Marksman, + /* weapon class*/ ESM::WeaponType::Ranged, + /* ammo type */ ESM::Weapon::Arrow, + /* flags */ ESM::WeaponType::HasHealth | ESM::WeaponType::TwoHanded }; + return value; + } }; template <> struct Weapon { - inline static const ESM::WeaponType sValue{ /* short group */ "crossbow", - /* long group */ "crossbow", - /* sound ID */ "Item Weapon Crossbow", - /* attach bone */ "Weapon Bone", - /* sheath bone */ "Bip01 MarksmanCrossbow", - /* usage skill */ ESM::Skill::Marksman, - /* weapon class*/ ESM::WeaponType::Ranged, - /* ammo type */ ESM::Weapon::Bolt, - /* flags */ ESM::WeaponType::HasHealth | ESM::WeaponType::TwoHanded }; + inline static const ESM::WeaponType& getValue() + { + static const ESM::WeaponType value{ /* short group */ "crossbow", + /* long group */ "crossbow", + /* sound ID */ "Item Weapon Crossbow", + /* attach bone */ "Weapon Bone", + /* sheath bone */ "Bip01 MarksmanCrossbow", + /* usage skill */ ESM::Skill::Marksman, + /* weapon class*/ ESM::WeaponType::Ranged, + /* ammo type */ ESM::Weapon::Bolt, + /* flags */ ESM::WeaponType::HasHealth | ESM::WeaponType::TwoHanded }; + return value; + } }; template <> struct Weapon { - inline static const ESM::WeaponType sValue{ /* short group */ "1t", - /* long group */ "throwweapon", - /* sound ID */ "Item Weapon Blunt", - /* attach bone */ "Weapon Bone", - /* sheath bone */ "Bip01 MarksmanThrown", - /* usage skill */ ESM::Skill::Marksman, - /* weapon class*/ ESM::WeaponType::Thrown, - /* ammo type */ ESM::Weapon::None, - /* flags */ 0 }; + inline static const ESM::WeaponType& getValue() + { + static const ESM::WeaponType value{ /* short group */ "1t", + /* long group */ "throwweapon", + /* sound ID */ "Item Weapon Blunt", + /* attach bone */ "Weapon Bone", + /* sheath bone */ "Bip01 MarksmanThrown", + /* usage skill */ ESM::Skill::Marksman, + /* weapon class*/ ESM::WeaponType::Thrown, + /* ammo type */ ESM::Weapon::None, + /* flags */ 0 }; + return value; + } }; template <> struct Weapon { - inline static const ESM::WeaponType sValue{ /* short group */ "", - /* long group */ "", - /* sound ID */ "Item Ammo", - /* attach bone */ "Bip01 Arrow", - /* sheath bone */ "", - /* usage skill */ ESM::Skill::Marksman, - /* weapon class*/ ESM::WeaponType::Ammo, - /* ammo type */ ESM::Weapon::None, - /* flags */ 0 }; + inline static const ESM::WeaponType& getValue() + { + static const ESM::WeaponType value{ /* short group */ "", + /* long group */ "", + /* sound ID */ "Item Ammo", + /* attach bone */ "Bip01 Arrow", + /* sheath bone */ "", + /* usage skill */ ESM::Skill::Marksman, + /* weapon class*/ ESM::WeaponType::Ammo, + /* ammo type */ ESM::Weapon::None, + /* flags */ 0 }; + return value; + } }; template <> struct Weapon { - inline static const ESM::WeaponType sValue{ /* short group */ "", - /* long group */ "", - /* sound ID */ "Item Ammo", - /* attach bone */ "ArrowBone", - /* sheath bone */ "", - /* usage skill */ ESM::Skill::Marksman, - /* weapon class*/ ESM::WeaponType::Ammo, - /* ammo type */ ESM::Weapon::None, - /* flags */ 0 }; + inline static const ESM::WeaponType& getValue() + { + static const ESM::WeaponType value{ /* short group */ "", + /* long group */ "", + /* sound ID */ "Item Ammo", + /* attach bone */ "ArrowBone", + /* sheath bone */ "", + /* usage skill */ ESM::Skill::Marksman, + /* weapon class*/ ESM::WeaponType::Ammo, + /* ammo type */ ESM::Weapon::None, + /* flags */ 0 }; + return value; + } }; MWWorld::ContainerStoreIterator getActiveWeapon(const MWWorld::Ptr& actor, int* weaptype) @@ -305,43 +377,43 @@ namespace MWMechanics switch (static_cast(weaponType)) { case ESM::Weapon::PickProbe: - return &Weapon::sValue; + return &Weapon::getValue(); case ESM::Weapon::HandToHand: - return &Weapon::sValue; + return &Weapon::getValue(); case ESM::Weapon::Spell: - return &Weapon::sValue; + return &Weapon::getValue(); case ESM::Weapon::None: - return &Weapon::sValue; + return &Weapon::getValue(); case ESM::Weapon::ShortBladeOneHand: - return &Weapon::sValue; + return &Weapon::getValue(); case ESM::Weapon::LongBladeOneHand: - return &Weapon::sValue; + return &Weapon::getValue(); case ESM::Weapon::LongBladeTwoHand: - return &Weapon::sValue; + return &Weapon::getValue(); case ESM::Weapon::BluntOneHand: - return &Weapon::sValue; + return &Weapon::getValue(); case ESM::Weapon::BluntTwoClose: - return &Weapon::sValue; + return &Weapon::getValue(); case ESM::Weapon::BluntTwoWide: - return &Weapon::sValue; + return &Weapon::getValue(); case ESM::Weapon::SpearTwoWide: - return &Weapon::sValue; + return &Weapon::getValue(); case ESM::Weapon::AxeOneHand: - return &Weapon::sValue; + return &Weapon::getValue(); case ESM::Weapon::AxeTwoHand: - return &Weapon::sValue; + return &Weapon::getValue(); case ESM::Weapon::MarksmanBow: - return &Weapon::sValue; + return &Weapon::getValue(); case ESM::Weapon::MarksmanCrossbow: - return &Weapon::sValue; + return &Weapon::getValue(); case ESM::Weapon::MarksmanThrown: - return &Weapon::sValue; + return &Weapon::getValue(); case ESM::Weapon::Arrow: - return &Weapon::sValue; + return &Weapon::getValue(); case ESM::Weapon::Bolt: - return &Weapon::sValue; + return &Weapon::getValue(); } - return &Weapon::sValue; + return &Weapon::getValue(); } }