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Use World prng for head/blink animations
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1 changed files with 2 additions and 1 deletions
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@ -142,7 +142,8 @@ void HeadAnimationTime::setEnabled(bool enabled)
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void HeadAnimationTime::resetBlinkTimer()
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{
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mBlinkTimer = -(2.0f + Misc::Rng::rollDice(6));
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auto& prng = MWBase::Environment::get().getWorld()->getPrng();
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mBlinkTimer = -(2.0f + Misc::Rng::rollDice(6, prng));
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}
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void HeadAnimationTime::update(float dt)
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